Failed NM/Adventure Summoner (lvl 27) - Furthest char yet
Posted: Tue Aug 25, 2015 7:12 pm
http://te4.org/characters/177251/tome/c ... 20cd048461
After my previous Nightmare run as a Shalore Anorithil ended abruptly thanks to a brawler vampire rare on the 5th floor of Dreadfell, I wanted to return to a class that I had played previously and done pretty well with - the Summoner. Granted, my previous attempts did well largely because I was playing Normal Exploration in an attempt at getting unlocks, but Summoner was a class that I could work my way around pretty well without too much outside help and succeed with.
This character's build wasn't exactly off the beaten path, but still involved quite a few skills and playstyles that I had not used previously, like persistently scouting out levels with the combo of Earth's Eyes and a Flamespitter placed in front, which was a major improvement over attempting to run through levels nearly blind. However, I could tell from around level 20 that I wasn't going to end up winning, as a multitude of deaths confirmed what I was fearing the most: my character had very little in the way of survivability. Sure, I had Fungus-boosted regen infusions and instant heals from grand arrival turtles and nature's touch, but nothing to prevent being one-shotted by unrevealed rares or having my talents locked down by stuns and other such skills. These situations either ended with me surviving with minimal health or being killed outright, which was the case with my final death to a Paradox Mage rare that I never saw who disabled my sustains and ripped through all the summons I threw out. An investment in Spell Shield would've helped, but probably not enough against any archer or skirmisher rares.
That's not to say that this run wasn't successful though - I've nearly rounded off the race unlocks save for ogres, whose quest I encountered but never got to due to being underleveled. Furthermore, this is my first character that I've managed to get through Dreadfell in my history of playing the game, and this was done while playing nightmare. Also, it lays the path for future runs given that I now understand what to expect in the higher tier dungeons beyond Dreadfell.
So, some of my final notes/questions:
What precautions should antimagic users take against ranged enemies in the darkness or out of line of sight? Antimagic Shield helps against magic users, obviously, but bow users and psionic classes still remain a big threat, and a regeneration infusion doesn't bolster your health in the way a shielding rune does. Are there alternatives to this?
When should I start investing in Con for the health and skills like Thick Skin? By the time of my character's death, I had the ability to summon up to 7 creatures, which I feel was slightly unnecessary given that most fights saw 5 or so summons (usually drake + hatchlings and warhound/golem, with a turtle for healing), but I felt that after getting to 5 total summons that points not going into willpower should be split among Con and Cun.
Any other general advice for Nightmare? Given that I tend to jump from class to class, any help that goes for all characters is useful in getting me closer to my first win.
After my previous Nightmare run as a Shalore Anorithil ended abruptly thanks to a brawler vampire rare on the 5th floor of Dreadfell, I wanted to return to a class that I had played previously and done pretty well with - the Summoner. Granted, my previous attempts did well largely because I was playing Normal Exploration in an attempt at getting unlocks, but Summoner was a class that I could work my way around pretty well without too much outside help and succeed with.
This character's build wasn't exactly off the beaten path, but still involved quite a few skills and playstyles that I had not used previously, like persistently scouting out levels with the combo of Earth's Eyes and a Flamespitter placed in front, which was a major improvement over attempting to run through levels nearly blind. However, I could tell from around level 20 that I wasn't going to end up winning, as a multitude of deaths confirmed what I was fearing the most: my character had very little in the way of survivability. Sure, I had Fungus-boosted regen infusions and instant heals from grand arrival turtles and nature's touch, but nothing to prevent being one-shotted by unrevealed rares or having my talents locked down by stuns and other such skills. These situations either ended with me surviving with minimal health or being killed outright, which was the case with my final death to a Paradox Mage rare that I never saw who disabled my sustains and ripped through all the summons I threw out. An investment in Spell Shield would've helped, but probably not enough against any archer or skirmisher rares.
That's not to say that this run wasn't successful though - I've nearly rounded off the race unlocks save for ogres, whose quest I encountered but never got to due to being underleveled. Furthermore, this is my first character that I've managed to get through Dreadfell in my history of playing the game, and this was done while playing nightmare. Also, it lays the path for future runs given that I now understand what to expect in the higher tier dungeons beyond Dreadfell.
So, some of my final notes/questions:
What precautions should antimagic users take against ranged enemies in the darkness or out of line of sight? Antimagic Shield helps against magic users, obviously, but bow users and psionic classes still remain a big threat, and a regeneration infusion doesn't bolster your health in the way a shielding rune does. Are there alternatives to this?
When should I start investing in Con for the health and skills like Thick Skin? By the time of my character's death, I had the ability to summon up to 7 creatures, which I feel was slightly unnecessary given that most fights saw 5 or so summons (usually drake + hatchlings and warhound/golem, with a turtle for healing), but I felt that after getting to 5 total summons that points not going into willpower should be split among Con and Cun.
Any other general advice for Nightmare? Given that I tend to jump from class to class, any help that goes for all characters is useful in getting me closer to my first win.