Character advice - Cornac Sun Paladin
Posted: Tue Dec 30, 2014 5:53 pm
I am enjoying my first good run on Roguelike mode with a Sun Paladin, who is currently level 34 and ploughing his way through Reknor: http://te4.org/characters/135230/tome/0 ... 42f559d490
I can't really imagine why a Sun Paladin would side with the Grand Corruptor and corrupt the heart of the Sandworm Queen, but this guy did. Maybe homesickness for the East has driven him slightly insane?
Category point
Anyway, my big question is: assuming I survive that long, what should I do with my level 36 category point? I've pretty much maxed out everything I want/need in terms of generic points, so I figure I should unlock a new generic category to give me something to sink points into for the rest of the game. So my options are Vile Life or Hexes. I've never used either before, so I could do with some advice...
Generally, my only problem so far has been with crowd control of big, strong mobs (I nearly died in the Orc Ambush)... my character lacks abilities that can damage lots of monsters at once (except Retribution, which I have only recently leveled up enough to be useful).
Hexes looks like it's mostly ball spells that can affect multiple bad guys, but I wonder if any of them are actually powerful enough to make much of a difference against late-game opponents?
On the other hand, Vile Life's first two abilities look boring-but-useful, and I'm wondering whether there might be useful synergy between Healing Inversion and Bathe In Light as a kind of area-of-effect life-draining thing? Also Vile Transplant looks like it could be pretty fun if used at the right time... I have very little stun or confusion resistance at the moment, so it would be good to be able to turn the tables on whoever is stunning/confusing me.
Other options: unlock Radiance - looks meh, and also I can think of other good ways to invest class points for the moment; extra infusion slot - boring but safe, and I do like having lots of infusions; upgrade a talent category - probably pointless?
Shield
I have a really good T5 voratun shield, which I found early in the game and have been using up until recently. I've just swapped it for a T4 shield that also has warding - mainly because I've never seen warding before and wanted to find out what it was. I also have a wand of warding, so I've got warding at level two. In general, is warding worth it? Is it better than the extra +1 skill level / 50ish point of block of my voratun shield?
Morrigor
Again, I was lucky enough to find this cool weapon pretty early on, and I've been using it for most of the game. Any good ideas for what talents I should try to steal from which enemies? I've got level 3 Cold Flames at the moment, but I'm sure I can do better...
Other stuff...
Any general guidance? I'd like this character to at least to try and clear some of the prides, or ideally win! So far it's been a lot more fun than my play-on-autopilot Adventure Oozemancer winner.
I can't really imagine why a Sun Paladin would side with the Grand Corruptor and corrupt the heart of the Sandworm Queen, but this guy did. Maybe homesickness for the East has driven him slightly insane?
Category point
Anyway, my big question is: assuming I survive that long, what should I do with my level 36 category point? I've pretty much maxed out everything I want/need in terms of generic points, so I figure I should unlock a new generic category to give me something to sink points into for the rest of the game. So my options are Vile Life or Hexes. I've never used either before, so I could do with some advice...
Generally, my only problem so far has been with crowd control of big, strong mobs (I nearly died in the Orc Ambush)... my character lacks abilities that can damage lots of monsters at once (except Retribution, which I have only recently leveled up enough to be useful).
Hexes looks like it's mostly ball spells that can affect multiple bad guys, but I wonder if any of them are actually powerful enough to make much of a difference against late-game opponents?
On the other hand, Vile Life's first two abilities look boring-but-useful, and I'm wondering whether there might be useful synergy between Healing Inversion and Bathe In Light as a kind of area-of-effect life-draining thing? Also Vile Transplant looks like it could be pretty fun if used at the right time... I have very little stun or confusion resistance at the moment, so it would be good to be able to turn the tables on whoever is stunning/confusing me.
Other options: unlock Radiance - looks meh, and also I can think of other good ways to invest class points for the moment; extra infusion slot - boring but safe, and I do like having lots of infusions; upgrade a talent category - probably pointless?
Shield
I have a really good T5 voratun shield, which I found early in the game and have been using up until recently. I've just swapped it for a T4 shield that also has warding - mainly because I've never seen warding before and wanted to find out what it was. I also have a wand of warding, so I've got warding at level two. In general, is warding worth it? Is it better than the extra +1 skill level / 50ish point of block of my voratun shield?
Morrigor
Again, I was lucky enough to find this cool weapon pretty early on, and I've been using it for most of the game. Any good ideas for what talents I should try to steal from which enemies? I've got level 3 Cold Flames at the moment, but I'm sure I can do better...
Other stuff...
Any general guidance? I'd like this character to at least to try and clear some of the prides, or ideally win! So far it's been a lot more fun than my play-on-autopilot Adventure Oozemancer winner.