Anti-magic Thalore Summoner winner + Atamathon and no deaths
Posted: Sun Nov 16, 2014 6:19 am
This isn't my first winner with a Summoner but it is my first Atamathon kill.
The skills to develop are fairly simple and in this order:
Ritch Flamespitter, War Hound, and then Drakes. That's basically it. Ultimately, I maxed Golem next, Rimebark, and then Minotaur. I never invested in the Hydra.
It's a very simple Frantic Summoning was invaluable in tense moments, especially during the entire fight against Atamathon.
I didn't unlock Summoning - augmentation until 36 so I didn't have Phase Summon until fairly late and there were a couple of moments that would have made it nice but ultimately, it was definitely the thing to wait on.
I went Anti-magic as soon as I got Grand Arrival at lvl 14. Killed Urkis at lvl 16 and picked up Fungus.
I spent zero generic points in Cunning/Survival category and Mindstar Master.
Wild Gift/Call of the Wild went 3 (early) 2 1 5.
Harmony was, for once, useful… I want 1 1 2 0. The first skill was excellent for handling poisons, I didn't find an value in the second skill given the equilibrium cost. The third skill was used rarely but when it was, it was a life-saver.
I spent the five points in Thick Skin eventually and it saved my life the only time I was brought near death, against Atamathon, so it was worth it.
Summoning Advanced was an interesting category because I went 5-5-1-5 but really, I didn't use Wild Summon much at all. It was really an afterthought as it's always been for my Summoners. Honestly, it can probably be skipped on normal… on nightmare, it's added situational value makes it pretty useful but on normal, it's not necessary.
I invested all of my stat points in Cunning and Willpower until they were both maxed and only then did I invest in Constitution. My gear focus was anything that gave a category bonus to my summons or had +phsyical damage or armor penetration or fire damage.
My basic strategy was simple, once I had the drakes… Use Wrath of the Woods and throw out the Drakes and then a Ritch Flamespitter to lower flame resistance. Then, if the enemy was still alive, I threw out a War Hound to lower physical resistance. After that, I invested in the Golem and Minotaur.
It's not the most interesting class to play but it's fast to play and a reliable winner sans terrible luck.
As a general rule, a Cornac Summoner is easier to start but I wasn't really in need of the extra category point. Wrath of the Woods proved reasonably valuable but given the added difficulty at the start, I'm not sure Thalore is worth it.
As for Infusions, I used one decent regeneration infusion, a magic/physical wild infusion, and a movement infusion that finished around 900% so good but not great.
This build doesn't require excellent gear nor infusions but that movement proved extremely valuable, especially against Atamathon. Having said that, I did stumble across Spider-Silk Robe of Spider, Grand Caller, Eye of the Forest, and Cloth of Dreams. At the end of the game I still had Bloomsoul on even though I'd found better, I just kind of forgot about it.
My strategy against Atamathon was to find two trees next to one another and just run in circles. Phase Summon, Frantic Summon, and the movement infusion kept me alive. Good times.
Well, that's it. Pretty simple to build and simple to play.
The skills to develop are fairly simple and in this order:
Ritch Flamespitter, War Hound, and then Drakes. That's basically it. Ultimately, I maxed Golem next, Rimebark, and then Minotaur. I never invested in the Hydra.
It's a very simple Frantic Summoning was invaluable in tense moments, especially during the entire fight against Atamathon.
I didn't unlock Summoning - augmentation until 36 so I didn't have Phase Summon until fairly late and there were a couple of moments that would have made it nice but ultimately, it was definitely the thing to wait on.
I went Anti-magic as soon as I got Grand Arrival at lvl 14. Killed Urkis at lvl 16 and picked up Fungus.
I spent zero generic points in Cunning/Survival category and Mindstar Master.
Wild Gift/Call of the Wild went 3 (early) 2 1 5.
Harmony was, for once, useful… I want 1 1 2 0. The first skill was excellent for handling poisons, I didn't find an value in the second skill given the equilibrium cost. The third skill was used rarely but when it was, it was a life-saver.
I spent the five points in Thick Skin eventually and it saved my life the only time I was brought near death, against Atamathon, so it was worth it.
Summoning Advanced was an interesting category because I went 5-5-1-5 but really, I didn't use Wild Summon much at all. It was really an afterthought as it's always been for my Summoners. Honestly, it can probably be skipped on normal… on nightmare, it's added situational value makes it pretty useful but on normal, it's not necessary.
I invested all of my stat points in Cunning and Willpower until they were both maxed and only then did I invest in Constitution. My gear focus was anything that gave a category bonus to my summons or had +phsyical damage or armor penetration or fire damage.
My basic strategy was simple, once I had the drakes… Use Wrath of the Woods and throw out the Drakes and then a Ritch Flamespitter to lower flame resistance. Then, if the enemy was still alive, I threw out a War Hound to lower physical resistance. After that, I invested in the Golem and Minotaur.
It's not the most interesting class to play but it's fast to play and a reliable winner sans terrible luck.
As a general rule, a Cornac Summoner is easier to start but I wasn't really in need of the extra category point. Wrath of the Woods proved reasonably valuable but given the added difficulty at the start, I'm not sure Thalore is worth it.
As for Infusions, I used one decent regeneration infusion, a magic/physical wild infusion, and a movement infusion that finished around 900% so good but not great.
This build doesn't require excellent gear nor infusions but that movement proved extremely valuable, especially against Atamathon. Having said that, I did stumble across Spider-Silk Robe of Spider, Grand Caller, Eye of the Forest, and Cloth of Dreams. At the end of the game I still had Bloomsoul on even though I'd found better, I just kind of forgot about it.
My strategy against Atamathon was to find two trees next to one another and just run in circles. Phase Summon, Frantic Summon, and the movement infusion kept me alive. Good times.
Well, that's it. Pretty simple to build and simple to play.