Afflicted winners: Doomed and Cursed
Posted: Thu Nov 13, 2014 12:58 am
I'd never had a winner with either of these classes until recently and had almost never even tried the Doomed until this week. They both had a very similar feel in that they have tough beginnings and middle-games but by the time they hit the end of Dreadfell, they're just death-blizzards with an easy end-game.
The first was a Ghoul Cursed with Cursed aura and the second was an anti-magic Thalore Doomed.
The key skills were these:
Cursed: Frenzy and Harass Prey coupled with the Rampage category. It's pretty simple… Harass Prey is, in my estimation, very underrated. Frenzy got to the point where I was utterly decimating even high-level bosses brutally and quickly. This character used Surge for speed and +mobility whenever possible. I used Superpowered and I Can Carry the World as prodigies… seriously, once this thing got up and running, it never had a problem.
Doomed: I used Shadows early on and then transitioned to the Punishments category in mid-game. I didn't use reproach, preferring 3 points in Hateful Whispers and maxing the last two skills. Mental Tyranny was all it was promised in combination… Unseen Force was preferred over Blast, which I didn't even max until the middle of the final fight.
In late game, I focused on Fears which is amazing. Holy crap, it's a boss-destroyer. Not great with crowd control but Unseen Force and Shadows did fine with that.
I didn't spend anything in Darkness category and honestly, I don't really see the Benefit.
I also used Spell Feedback as a prodigy and it worked very nicely. Ultimately, both classes were interesting… very hard to get off the ground although the Cursed was definitely the harder of the two to start. However, both of them just cruised at game's end.
I found that interesting because the Mage classes tend to start fairly easy and never feel over-powered and occasionally run into obstacles that they can't comfortably overcome. These two had no such problem.
For Doomed in particular, getting your crit-rate up is very important. I only had it around 40% but that was enough… you can do SO MUCH DAMAGE in combination with your de-buffs… very interesting. Both are, in my estimation, superior classes to all of the mage classes if you can get them past lvl 18 or so.
The first was a Ghoul Cursed with Cursed aura and the second was an anti-magic Thalore Doomed.
The key skills were these:
Cursed: Frenzy and Harass Prey coupled with the Rampage category. It's pretty simple… Harass Prey is, in my estimation, very underrated. Frenzy got to the point where I was utterly decimating even high-level bosses brutally and quickly. This character used Surge for speed and +mobility whenever possible. I used Superpowered and I Can Carry the World as prodigies… seriously, once this thing got up and running, it never had a problem.
Doomed: I used Shadows early on and then transitioned to the Punishments category in mid-game. I didn't use reproach, preferring 3 points in Hateful Whispers and maxing the last two skills. Mental Tyranny was all it was promised in combination… Unseen Force was preferred over Blast, which I didn't even max until the middle of the final fight.
In late game, I focused on Fears which is amazing. Holy crap, it's a boss-destroyer. Not great with crowd control but Unseen Force and Shadows did fine with that.
I didn't spend anything in Darkness category and honestly, I don't really see the Benefit.
I also used Spell Feedback as a prodigy and it worked very nicely. Ultimately, both classes were interesting… very hard to get off the ground although the Cursed was definitely the harder of the two to start. However, both of them just cruised at game's end.
I found that interesting because the Mage classes tend to start fairly easy and never feel over-powered and occasionally run into obstacles that they can't comfortably overcome. These two had no such problem.
For Doomed in particular, getting your crit-rate up is very important. I only had it around 40% but that was enough… you can do SO MUCH DAMAGE in combination with your de-buffs… very interesting. Both are, in my estimation, superior classes to all of the mage classes if you can get them past lvl 18 or so.