Madness Winner - Adventure --- Adventurer
Posted: Sat Oct 25, 2014 11:44 pm
Won on Madness 1.2.3 with this guy:
http://te4.org/characters/135593/tome/c ... 1dbb3339c1
And on Insane with same build:
http://te4.org/characters/135593/tome/4 ... 751625cf46
Build is Unarmed/arcane combat/stone/unstoppable/meta/conveyance.
Timeless+Meta= 17 turns of unstoppable.
Final bosses have 550k hp for Elandar and 650k hp with 282 armor for argoniel. Although I can do a combo kick which does 20k (highly variable due to procs) damage with the unarmed punches, I literally did 0 melee damage to argoniel due to armor even with 72 APR and had to kill him solely with earthen missiles procs. Had 12 turns on unstoppable left when I killed elandar. Killed argoniel with 3.5 turns left on unstoppable. Was planning to use the elixir of invulnerability if necessary. Did not close any portals. Killed atamathon just for curiosity's sake he is much easier than Argoniel, 50 armor and 300k hp, he dies in 1/3 to 1/4 of the time. Killed him before his concussion ran out.
This is obviously an overpowered build, anything that can win the inflated HP madness is by definition OP. I think this is sufficently OP that even only good players like me can do madness with it. It should have an easier start than most other melee builds due to time shield and conveyance. Its a considerably faster madness run than many other viable attempts. Its does not rely on any perma invulnerable abilties, just 5 extra turns on unstoppable. The start of madness is still very very hard, there is no way around that.
My two deaths were from carelessness, one from a supre long lasting trap and I forget the other one. I had two close calls in Old Forest where Igot lucky. Bad luck= 4 deaths. Not being careless and good luck = zero deaths. So its a viable roguelike build. I wouldn't play madness on roguelike, but some people may want to. 50 turn duration, insta-death disarm traps that you can't possibly see makes roguelike seem pointless to me, but whatever floats your boat. Done a particular way its definitely possible.
I can post a build/leveling guide if people are interested. I believe the build is still viable without extending draconic will. I didn't take draconic until coming back from east on both characters.
Edit:
Shibari says that high armor was probably due to a random class as argoniel has a base armor of like 20 or something. Either way I am glad the build has singificant physical damage that is melee based but not actually melee to get around armor. I couldn't kill a randboss in slime tunnels that had high armor and also 65 arcane resource drain though. He drained me in like 3 hits and I was doing like 400 damage per hit. Conveyance made this not a real problem.
http://te4.org/characters/135593/tome/c ... 1dbb3339c1
And on Insane with same build:
http://te4.org/characters/135593/tome/4 ... 751625cf46
Build is Unarmed/arcane combat/stone/unstoppable/meta/conveyance.
Timeless+Meta= 17 turns of unstoppable.
Final bosses have 550k hp for Elandar and 650k hp with 282 armor for argoniel. Although I can do a combo kick which does 20k (highly variable due to procs) damage with the unarmed punches, I literally did 0 melee damage to argoniel due to armor even with 72 APR and had to kill him solely with earthen missiles procs. Had 12 turns on unstoppable left when I killed elandar. Killed argoniel with 3.5 turns left on unstoppable. Was planning to use the elixir of invulnerability if necessary. Did not close any portals. Killed atamathon just for curiosity's sake he is much easier than Argoniel, 50 armor and 300k hp, he dies in 1/3 to 1/4 of the time. Killed him before his concussion ran out.
This is obviously an overpowered build, anything that can win the inflated HP madness is by definition OP. I think this is sufficently OP that even only good players like me can do madness with it. It should have an easier start than most other melee builds due to time shield and conveyance. Its a considerably faster madness run than many other viable attempts. Its does not rely on any perma invulnerable abilties, just 5 extra turns on unstoppable. The start of madness is still very very hard, there is no way around that.
My two deaths were from carelessness, one from a supre long lasting trap and I forget the other one. I had two close calls in Old Forest where Igot lucky. Bad luck= 4 deaths. Not being careless and good luck = zero deaths. So its a viable roguelike build. I wouldn't play madness on roguelike, but some people may want to. 50 turn duration, insta-death disarm traps that you can't possibly see makes roguelike seem pointless to me, but whatever floats your boat. Done a particular way its definitely possible.
I can post a build/leveling guide if people are interested. I believe the build is still viable without extending draconic will. I didn't take draconic until coming back from east on both characters.
Edit:
Shibari says that high armor was probably due to a random class as argoniel has a base armor of like 20 or something. Either way I am glad the build has singificant physical damage that is melee based but not actually melee to get around armor. I couldn't kill a randboss in slime tunnels that had high armor and also 65 arcane resource drain though. He drained me in like 3 hits and I was doing like 400 damage per hit. Conveyance made this not a real problem.