YAVP: New Sun Paladin, normal/roguelike
Posted: Mon Jun 09, 2014 8:08 pm
Character link below if you don't care for my chatter. Tomisgo said in chat feedback is welcome so here we go!
Perihelion, two-hander Sun Pally win, version 1.2.1. I looked for inspiration and advice from tomisgo's insane win so kudos to him.
After I got my Cornac Sun Pally murdered by a friendly slime tunnel guardian and his 2300 per turn attack powerzz I deciced to roll Shalore next. This worked out really well. The whole game felt pretty easy and I ended up with 25 stat points, 13 class talent points, 11 generic talent points and 1 prodigy unused
So at the moment I'm writing this, this is not a complete build but more than enough to win with normal roguelike as proven by my win. I will probably spend the points before killing Lina.
Highlights: Legacy of the Naloren, Ring of the War Master, Glory of the Pride and Dragon Armour ego gave a rush cooldown of 1 (one). I got the moves like jaguar! Almost felt sorry for the pride bosses. It was just brutal. Second prodigy choice is probably flexible combat or cauterize because I like to pick the latter on pretty much any and all characters nowdays.
Build thoughts/feedback: If you go two-handed, pick Crusader, seriously. It is a very good tree, and I mean 15-20 points good. I would probably unlock this at level 20 because the first skill only comes available at level 14 and spend the first cat point in an inscription slot (if not cornac, that is). I thought Legacy of the Naloren worked very well, especially with RotWM. 170 physical power with 92 % increased damage from Excotic Weapon Master, yes please. Flexible combat is nice as always even with two-handed builds but it's value is somewhat dependent on finding quality handwear. I feel picking LotN at level 30ish improved my damage more than FC did at level 30. However, the difference may diminisg/flip around entirely in the favour of FC when you find some decent two-handers and nice gloves/gauntlets with FC. And Champion's Will rocks if you find it. Of course, you can get both prodigies
.
Path of the Sun is very good and pretty interesting to use too. Sun Cloak is good with Timeless, Sun's Vengeance is free crits + free sun rays...I don't know what to say, really, pretty much all the skills from Celestial/Crusader, Celestial Sun and Celestial/Combat are good. Weapon of Light is maybe the only one I would not feel comfortable investing more than one point although it got buffed a bit too.
I think Shalore is probably the best for Sun Cloak + Providence + Haste + Timeless abuse and free crits. The other usual suspects, cornac and thalore, are good too. You don't build wil so Thalore is a bit worse than usual.
If you go two-handed I feel Crusader is pretty much a must so the decision making revolves around a) race choice and b) do you prefer combat techniques or radiance (if not cornac). I guess that with Shalore you could skip CT because you get speed from your racials, rush comes from boots (although it's worse than the talent), you already have path of the sun etc. I wouldn't advice on doing this though. Radiance for me feels a bit weak compared to other trees and with Legacy of the Naloren and other rush cooldown reducing talents I'm really, really glad I picked CT. You could also slip in Stone Alchemy if you really want it and hate both radiance and combat techniques for reasons unknown: My build has about 7 generics left after I've gotten everything I really want but it's a bit tight on points yes.
Radiance basically gives you: A good light source, invisibilty negation, passive daze chance (this might be really good, I don't know how it does in the endgame) and a weird damage/heal. I would maybe increase the light radius to 10 and do something about the last talent as it seems really weak from damage and healing perspective (you have better alternatives for both elsewhere). Feel free to correct me if I'm wrong, I take advice with gratitude. Maybe add a scouting element to the last talent? Sun Pally's still lack in that department.
Overall the new sun pally is more fun, more versatile, has less useless skills (pretty much none), is better designed and more powerful compared to the old one. So good job!
Now, go save Wyrmics
.
Link: http://te4.org/characters/121593/tome/c ... 4b25533b8d
Perihelion, two-hander Sun Pally win, version 1.2.1. I looked for inspiration and advice from tomisgo's insane win so kudos to him.
After I got my Cornac Sun Pally murdered by a friendly slime tunnel guardian and his 2300 per turn attack powerzz I deciced to roll Shalore next. This worked out really well. The whole game felt pretty easy and I ended up with 25 stat points, 13 class talent points, 11 generic talent points and 1 prodigy unused

Highlights: Legacy of the Naloren, Ring of the War Master, Glory of the Pride and Dragon Armour ego gave a rush cooldown of 1 (one). I got the moves like jaguar! Almost felt sorry for the pride bosses. It was just brutal. Second prodigy choice is probably flexible combat or cauterize because I like to pick the latter on pretty much any and all characters nowdays.
Build thoughts/feedback: If you go two-handed, pick Crusader, seriously. It is a very good tree, and I mean 15-20 points good. I would probably unlock this at level 20 because the first skill only comes available at level 14 and spend the first cat point in an inscription slot (if not cornac, that is). I thought Legacy of the Naloren worked very well, especially with RotWM. 170 physical power with 92 % increased damage from Excotic Weapon Master, yes please. Flexible combat is nice as always even with two-handed builds but it's value is somewhat dependent on finding quality handwear. I feel picking LotN at level 30ish improved my damage more than FC did at level 30. However, the difference may diminisg/flip around entirely in the favour of FC when you find some decent two-handers and nice gloves/gauntlets with FC. And Champion's Will rocks if you find it. Of course, you can get both prodigies

Path of the Sun is very good and pretty interesting to use too. Sun Cloak is good with Timeless, Sun's Vengeance is free crits + free sun rays...I don't know what to say, really, pretty much all the skills from Celestial/Crusader, Celestial Sun and Celestial/Combat are good. Weapon of Light is maybe the only one I would not feel comfortable investing more than one point although it got buffed a bit too.
I think Shalore is probably the best for Sun Cloak + Providence + Haste + Timeless abuse and free crits. The other usual suspects, cornac and thalore, are good too. You don't build wil so Thalore is a bit worse than usual.
If you go two-handed I feel Crusader is pretty much a must so the decision making revolves around a) race choice and b) do you prefer combat techniques or radiance (if not cornac). I guess that with Shalore you could skip CT because you get speed from your racials, rush comes from boots (although it's worse than the talent), you already have path of the sun etc. I wouldn't advice on doing this though. Radiance for me feels a bit weak compared to other trees and with Legacy of the Naloren and other rush cooldown reducing talents I'm really, really glad I picked CT. You could also slip in Stone Alchemy if you really want it and hate both radiance and combat techniques for reasons unknown: My build has about 7 generics left after I've gotten everything I really want but it's a bit tight on points yes.
Radiance basically gives you: A good light source, invisibilty negation, passive daze chance (this might be really good, I don't know how it does in the endgame) and a weird damage/heal. I would maybe increase the light radius to 10 and do something about the last talent as it seems really weak from damage and healing perspective (you have better alternatives for both elsewhere). Feel free to correct me if I'm wrong, I take advice with gratitude. Maybe add a scouting element to the last talent? Sun Pally's still lack in that department.
Overall the new sun pally is more fun, more versatile, has less useless skills (pretty much none), is better designed and more powerful compared to the old one. So good job!
Now, go save Wyrmics

Link: http://te4.org/characters/121593/tome/c ... 4b25533b8d