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DEATH

Posted: Tue May 27, 2014 2:55 am
by Bonzard
I opened a chest and there was one skeleton rare i use telekinetic smash and it kills me with 3 hits in one turn had my kenetic shield on, how do I win that bs??? :evil:

Re: DEATH

Posted: Tue May 27, 2014 4:21 am
by nehal
Chests and Vaults should be opened with caution. They aren't there for free treasure.

Re: DEATH

Posted: Tue May 27, 2014 6:59 am
by Faeryan
What nehal said.
Also if you're really asking for advice I'd like to hear what your character is and so on. There's no real answer to a question: "How can a Mindslayer X kill a rare skeleton who hits hard?"

Building an imaginary fight with this info I would open the chest to have a skeleton emerge. Since it can kill with three hits on single turn I'll assume it's a rogue with Flurry. I activate my movement infusion step back a few, then spike all my shields and Mindlash the thing until dead.

If it happens that you're talking about this character with Necromancer skeleton warrior (http://te4.org/characters/53910/tome/21 ... 54a20e4989) I would first spike them shields and then Teleport away. Then I would look for a way to flee the level. Pretty much your only real attack option here is Telekinetic Smash which at 1/5 isn't the most powerful attack in the game. With Crooked Club (low damage) as your mainhand weapon I wouldn't even Telesmash stuff as it barely kills a rat.

Also your telewielded staff does nice +42% Blight damage bonus. Thing is your only Blight damage comes from Retch and the offhand dagger, or actually I should say would come, if you didn't wear Elemental Fury that divides all your damage into 4 elements none of which is Blight, so in reality that damage bonus on the staff is totally wasted.
I would replace Elemental Fury with Lisegamira the Thunderbliss for +10% phys damage and resistance, then Command the staff to do Physical damage.
Crooked Club and the dagger I *think* I would switch to Gorerazor, but for that I'd first use the training room in the Fortress to see the damage differences. In the case Gorerazor wins I wouldn't forget to change staff damage to Lightning for the Gorerazor converts to lightning damage. Not sure if that 40% lightning, 40% lightning is additive for a total of 80% but if it is I think Gorerazor wins over your current ones. If not then the current ones might win. The on-hit effects, confusion and lifesteal are nice.
Also since it seems you're doing a lot of bumping with damage I would consider taking some weapon proficiencies for your wielded weapons. Also I can't remember if Kinetic Leech drains global or movement speed but if it's global I'd put more points on it. Also Iron Will for Stun immunity wouldn't hurt.

Re: DEATH

Posted: Mon Jun 09, 2014 3:48 am
by The Revanchist
Faeryan wrote:Thorough, Useful advice.
Is the second half of you advice boiling down to "watch what you have equipped"? Because I think everyone could use that advice at some point. Ideally before imveting dozens of hours. :)