Ghoul Doomed with Shadows and Cursed Aura
Posted: Tue Apr 01, 2014 1:54 pm
Shadowherd
The concept was this: Shadows are undead, so Retch can heal them. Awesome, right? To get more retches, leverage Gnaw and Curse of Corpses.
This works pretty decently, although fighting undead and AeO/DoT mages is problematic.
Started out with Willful Strike and Reproach mostly, first cat point went into Shadows and then I went 5/5/4/1 there (for max Fade, reconstruct). Second cat point into One With Shadow, where I went 1/1/4/1 most of the game, but for starters I only put in 1 point in Shadow Senses while I worked on maxing Madness. First prodigy went into Mental Tyranny (no brainer), the wyrm bile cat point bought a rune slot for Taint of Telepathy (first time I used it: awesome!). My final cat point I put into Cursed Aura.
Some notes:
One with Shadow: for Undead, definitely worth the cat point, mostly for Shadow Senses (one point wonder) and Shadow Transposition. The problem with Shadow Empathy and Shadow Decoy is that when you really could use some help, your Shadows are likely already dead. Less of an issue with Shadow Decoy, but Empathy actively messes with your defenses and offensive power. Thanks to Fade, shadows are pretty good at tanking despite having only a few hit points, and Empathy bypasses that. Of course, it might be better with on an antimagic Yeek - I haven't used it much, seemed questionably useful to me.
There's also little reason to put in more than one point in Shadow Senses - since they'll get into people's faces sooner or later, range one is enough to tell you what's going on. Maybe additional points should also grant a bit of stealth and invis vision?
Curse of Corpses: Even with this setup, ideally suited to take advantage of it, it's sub-par compared to Shrouds or Nightmares, and even Misfortune except when fighting humanoids. Partially that's because with the new Retch, your walking corpses will hardly ever use it. So no overlapping pools of vomit for you and your shadows to cavort in, sadly. The other part is of course that level 3 and 4 do nothing when not fighting humanoids - it would be nice if there were undead plants, animals and wyrms at least.
Through the Crowds: Running around with +40 to all saves is great, the friendly fire protection a nice touch (but Doomed native talents don't do friendly fire anyway). The reduced movecost when switching places is surprisingly useful if you want to nip in for a quick malign, then nip back out behind your meatshield. All in all decent for this build, and definitely superior to Blighted Summoning, unless Emphatic Hex got a serious boost in the meantime.
Gnaw: Needs gestures to be turned off to work, and gets resisted a lot. Maybe it uses physical power? The fun with Mental Tyranny and Madness is of course that it does 33% mental damage and procs confusion, stuns, slows and mental restistance debuffs. Still not worth five generics - for 1 it'd be okay.
Doomed Mindstar artifacts: There aren't any. Maybe this is why they hate everyone?
The concept was this: Shadows are undead, so Retch can heal them. Awesome, right? To get more retches, leverage Gnaw and Curse of Corpses.
This works pretty decently, although fighting undead and AeO/DoT mages is problematic.
Started out with Willful Strike and Reproach mostly, first cat point went into Shadows and then I went 5/5/4/1 there (for max Fade, reconstruct). Second cat point into One With Shadow, where I went 1/1/4/1 most of the game, but for starters I only put in 1 point in Shadow Senses while I worked on maxing Madness. First prodigy went into Mental Tyranny (no brainer), the wyrm bile cat point bought a rune slot for Taint of Telepathy (first time I used it: awesome!). My final cat point I put into Cursed Aura.
Some notes:
One with Shadow: for Undead, definitely worth the cat point, mostly for Shadow Senses (one point wonder) and Shadow Transposition. The problem with Shadow Empathy and Shadow Decoy is that when you really could use some help, your Shadows are likely already dead. Less of an issue with Shadow Decoy, but Empathy actively messes with your defenses and offensive power. Thanks to Fade, shadows are pretty good at tanking despite having only a few hit points, and Empathy bypasses that. Of course, it might be better with on an antimagic Yeek - I haven't used it much, seemed questionably useful to me.
There's also little reason to put in more than one point in Shadow Senses - since they'll get into people's faces sooner or later, range one is enough to tell you what's going on. Maybe additional points should also grant a bit of stealth and invis vision?
Curse of Corpses: Even with this setup, ideally suited to take advantage of it, it's sub-par compared to Shrouds or Nightmares, and even Misfortune except when fighting humanoids. Partially that's because with the new Retch, your walking corpses will hardly ever use it. So no overlapping pools of vomit for you and your shadows to cavort in, sadly. The other part is of course that level 3 and 4 do nothing when not fighting humanoids - it would be nice if there were undead plants, animals and wyrms at least.
Through the Crowds: Running around with +40 to all saves is great, the friendly fire protection a nice touch (but Doomed native talents don't do friendly fire anyway). The reduced movecost when switching places is surprisingly useful if you want to nip in for a quick malign, then nip back out behind your meatshield. All in all decent for this build, and definitely superior to Blighted Summoning, unless Emphatic Hex got a serious boost in the meantime.
Gnaw: Needs gestures to be turned off to work, and gets resisted a lot. Maybe it uses physical power? The fun with Mental Tyranny and Madness is of course that it does 33% mental damage and procs confusion, stuns, slows and mental restistance debuffs. Still not worth five generics - for 1 it'd be okay.
Doomed Mindstar artifacts: There aren't any. Maybe this is why they hate everyone?