Insane win: Shalore Marauder
Posted: Fri Mar 07, 2014 12:21 am
Marauder
After getting stuck in High Peak Sanctum with my Insane Shalore Corruptor, I decided to play a class with Unstoppable instead after Thomas won with his Insane Berserker.
At level 1 I bought a great Overpowered t3 Mindblast torque in Zigur that did something like 175-350 mind damage. This Torque single-handedly carried me through the early game into the t2 dungeons by killing most normal enemies in a hit or two from a decent range. Once I got two around level 30, I opened every fight with Grace of the Eternals, Unstoppable, Momentum, Precision, Greater Weapon Focus, and Timeless (also Draconic Will and Perfect Strike once I got them). I actually never used Blinding Speed despite it being better than Grace of the Eternals, since it wouldn't last the full duration of Unstoppable.
My category points went to Battle Tactics, Bloodthirst, Inscription, and Inscription. I could have probably done this build with only three Inscriptions since I only really used my two Movement Infusions and and occasionally Heroism (Wild and Regen went almost completely unused late game). In retrospect, I feel like getting Poisons is a viable alternative to taking five Inscriptions since Numbing and Crippling Poison are both great, but I don't really regret going with the build I chose. My two prodigies were Flexible Combat and Draconic Will. Flexible Combat was a no-brainer since it's the best melee damage prodigy for Marauders. I picked Draconic Will as my second prodigy since it lasts 15 turns with Timeless and slows and pins were a bit problematic. Between Draconic Will and Unstoppable, I completely ignored what my enemies were doing and just went for the kill.
My build had a few choices that some people will probably find odd. I never put points in Charm Mastery (got 1/5 from a Thief escort though) despite it being amazing since I simply didn't find any good charms. If I found Ungole's Egg Sac, Wrap of Stone, The Bladed Rift, or something like that I would have invested more in it. I probably shouldn't have taken Thick Skin at all (Unstoppable removes the need for this) and gone 1/5/1/1 in Survival instead, but it didn't end up mattering too much in the end. Also some people will probably find it odd that I only had 1/5 in Rush and Blinding Speed. This is because I favored Movement Infusions over Rush so I could position myself better. Although I did cheese points into Rush on occasion, it wasn't very often. I actually never used Blinding Speed despite it being better than Grace of the Eternals, since it wouldn't last the full duration of Unstoppable.
Winning this was very difficult since autoexploring or engaging without Unstoppable were suicide, but it was also very fun and rewarding. I definitely recommend Insane to people looking for a challenge harder than Nightmare.
After getting stuck in High Peak Sanctum with my Insane Shalore Corruptor, I decided to play a class with Unstoppable instead after Thomas won with his Insane Berserker.
At level 1 I bought a great Overpowered t3 Mindblast torque in Zigur that did something like 175-350 mind damage. This Torque single-handedly carried me through the early game into the t2 dungeons by killing most normal enemies in a hit or two from a decent range. Once I got two around level 30, I opened every fight with Grace of the Eternals, Unstoppable, Momentum, Precision, Greater Weapon Focus, and Timeless (also Draconic Will and Perfect Strike once I got them). I actually never used Blinding Speed despite it being better than Grace of the Eternals, since it wouldn't last the full duration of Unstoppable.
My category points went to Battle Tactics, Bloodthirst, Inscription, and Inscription. I could have probably done this build with only three Inscriptions since I only really used my two Movement Infusions and and occasionally Heroism (Wild and Regen went almost completely unused late game). In retrospect, I feel like getting Poisons is a viable alternative to taking five Inscriptions since Numbing and Crippling Poison are both great, but I don't really regret going with the build I chose. My two prodigies were Flexible Combat and Draconic Will. Flexible Combat was a no-brainer since it's the best melee damage prodigy for Marauders. I picked Draconic Will as my second prodigy since it lasts 15 turns with Timeless and slows and pins were a bit problematic. Between Draconic Will and Unstoppable, I completely ignored what my enemies were doing and just went for the kill.
My build had a few choices that some people will probably find odd. I never put points in Charm Mastery (got 1/5 from a Thief escort though) despite it being amazing since I simply didn't find any good charms. If I found Ungole's Egg Sac, Wrap of Stone, The Bladed Rift, or something like that I would have invested more in it. I probably shouldn't have taken Thick Skin at all (Unstoppable removes the need for this) and gone 1/5/1/1 in Survival instead, but it didn't end up mattering too much in the end. Also some people will probably find it odd that I only had 1/5 in Rush and Blinding Speed. This is because I favored Movement Infusions over Rush so I could position myself better. Although I did cheese points into Rush on occasion, it wasn't very often. I actually never used Blinding Speed despite it being better than Grace of the Eternals, since it wouldn't last the full duration of Unstoppable.
Winning this was very difficult since autoexploring or engaging without Unstoppable were suicide, but it was also very fun and rewarding. I definitely recommend Insane to people looking for a challenge harder than Nightmare.