Adventurer powerhouse, Slim Shady
Posted: Sun Feb 02, 2014 2:56 pm
Slim Shady the character sheet
I first tried several times with Nightmare mode and too many times got killed early so I decided to drop the difficulty down a notch and go with Normal Roguelike, my first ever roguelike attempt.
I had fallen in love with mindstars on my earlier Mindslayer run so I decided to utilize some of that awesomeness. Since mindstars do Willpower I thought I'd definitely go Antimagic and of course Fungus too.
I decided to pick Mindstar Mastery from the start to ease my way a bit in the beginning. Fungus I picked up at around 18 when I dealt with Urkis, right after I had gone AM on Zigur. I also did a bit of Combat Mastery (first armor training rather early but thick skin I added actually quite late, after 40 or so) and around level 40ish I added Mentalism just for the kicks. Psychometry kicked up my mind and physical power a bit.
That's what I did with my generics.
Finer Energy Manipulations had just one interesting skill for me and it was the reshape weapon thing. Went 3/5 in it rather soon and oh boy it packed a punch. I'm never going without it if I just have the chance to get it.
Class side I went with Absorption to get a telekinetic slot and some shields. I did the first physical shield up to 3/5 quite early and the second one to 1/5. At around 35 when I found a mindstar that gave me 0.2 mastery in it I went all the way and maxed the last skill since now I could get extra shield types at eefective level 6.0 without spending a category point.
Cursed side I picked Gloom and Rampage neither of which I actually dipped too deep. 1/5 on Gloom worked pretty nicely for a long time since my Mindpower was sky high and I knew I could beat any mindsaves on my opponents. Most of the time the enemies stood dumbfounded next to me while I whacked them.. that is when they didn't get one-shotted or even smited to death by my telekinetic weapon while I flew past them.
I also picked Thought-Forms that were actually rather helpful, the warrior one at 3/5 especially. The archer wouldn't do much as it just stood there most of the time not even firing at enemies. Other skills from the tree were added whenever I couldn't think of anything better. While the thought warriors never added much DPS they proved a nice distraction and a compass since they often detected enemies before I did so I just followed them when I didn't know where to go.
Solipsism was added for extra defense and I went 3/5 in all the skills rather fast eventually maxing them all. With my Solipsism psi shield, Absorption shields and Antimagic shield I don't think I got hit that many times so hard that HP would go down noticeably. Chained regen infusions with Fungus took care of smaller hits.
Stat point wise I maxed Wil right away followed by Cun after which I raised Dex enough to qualify for Dex prodigies after which I did Con and Str both a bit to put points in Thick Skin and Rampage tree.
For prodigies I chose Mental Tyranny which was golden. The second one was a bit of a thinker but I ended up with Windtouched Speed as I had extra speed from Crimson Robe and Solipsism, raising my global speed to 172%. Rampage boosted my speed even further.
With infusions I replaced my default Wild with Phys/Mag as my mental save was higher than the others and then picked two regen infusions to chain with Fungus. The chaining I did rather late, around 35 or so. Before that I activated it myself when needed. When I got Wyrm Bile I decided I could use another infusion slot so I eventually threw a heroism there. I actually used it twice, just as a precaution though since my HP was never near zero.
I ended the game with extra category point since I wasn't sure what I should do with it.
The early game was tough. After t1 dungeons I ran into a situation where I had fled 3 dungeons because of too powerful enemies, rares mostly. Think I did Halfling Complex at that point to return later with more power. My only near death experience was in Nur 3 where a rare Bloated Horror summoned shadows at me. Luckily I had Psychoport with me at the time so I managed to flee.. into 3 Luminous Horrors. My thought warrior had cooled down already so I summoned him and crept closer to the bad guys behind him so I could whack them. Eventually I got into melee range of the Bloated Horror and had my revenge. Weirdling Beast after that was a pushover. I never shut down my sustains. Think Wierdling was confused the whole time because of my Gloom that he didn't even try to heal.
Another fight worth mentioning was a High Peak stair guardian, a berserker/bulwark type Bone Giant. With shattering impact he kept throwing me to the walls and shield wall active took little damage himself. Dunno how he managed that, I might be mistaken, but that dude actually made me heal with Nature's Touch and Nature's Equilibrium on top of my running regeneration infusions, so I guess he could be considered a tough fight.
Overpowered wyrms at 43 were a pushover, though one of them fled and I couldn't fine him anywhere so I didn't get the achievement for it. I also didn't do my clone since I didn't think I needed anything from there. Darkgod only knows which one would have emerged victorious from that fight.
Melinda's Crypt that's often a challenging place I managed to postpone to when I returned from the east. Don't know if it helped any but when I came back from Dreadfell I rampaged before leaving the map to boost my speed on the world map. Crypt never appeared before I reached Reknor.
The final fight was really a disappointment. My usual tactic was to rush Elandar first. He took 7 bump attacks to finish. With my rampaging speed that makes something like 3 turns for him. Argoniel at least put up a little fight and lasted for 11 hits.
Since it was my first time on Roguelike I decided to go for Atamathon achievement too. He hit me noticeably one time which I healed with Nature's Equilibrium from Mindstar tree. Other than that it was just a few turns of bump attacks.
Since this has been the easiest run for me so far I thought I might go for ID next and see what it's like.
I first tried several times with Nightmare mode and too many times got killed early so I decided to drop the difficulty down a notch and go with Normal Roguelike, my first ever roguelike attempt.
I had fallen in love with mindstars on my earlier Mindslayer run so I decided to utilize some of that awesomeness. Since mindstars do Willpower I thought I'd definitely go Antimagic and of course Fungus too.
I decided to pick Mindstar Mastery from the start to ease my way a bit in the beginning. Fungus I picked up at around 18 when I dealt with Urkis, right after I had gone AM on Zigur. I also did a bit of Combat Mastery (first armor training rather early but thick skin I added actually quite late, after 40 or so) and around level 40ish I added Mentalism just for the kicks. Psychometry kicked up my mind and physical power a bit.
That's what I did with my generics.
Finer Energy Manipulations had just one interesting skill for me and it was the reshape weapon thing. Went 3/5 in it rather soon and oh boy it packed a punch. I'm never going without it if I just have the chance to get it.
Class side I went with Absorption to get a telekinetic slot and some shields. I did the first physical shield up to 3/5 quite early and the second one to 1/5. At around 35 when I found a mindstar that gave me 0.2 mastery in it I went all the way and maxed the last skill since now I could get extra shield types at eefective level 6.0 without spending a category point.
Cursed side I picked Gloom and Rampage neither of which I actually dipped too deep. 1/5 on Gloom worked pretty nicely for a long time since my Mindpower was sky high and I knew I could beat any mindsaves on my opponents. Most of the time the enemies stood dumbfounded next to me while I whacked them.. that is when they didn't get one-shotted or even smited to death by my telekinetic weapon while I flew past them.
I also picked Thought-Forms that were actually rather helpful, the warrior one at 3/5 especially. The archer wouldn't do much as it just stood there most of the time not even firing at enemies. Other skills from the tree were added whenever I couldn't think of anything better. While the thought warriors never added much DPS they proved a nice distraction and a compass since they often detected enemies before I did so I just followed them when I didn't know where to go.
Solipsism was added for extra defense and I went 3/5 in all the skills rather fast eventually maxing them all. With my Solipsism psi shield, Absorption shields and Antimagic shield I don't think I got hit that many times so hard that HP would go down noticeably. Chained regen infusions with Fungus took care of smaller hits.
Stat point wise I maxed Wil right away followed by Cun after which I raised Dex enough to qualify for Dex prodigies after which I did Con and Str both a bit to put points in Thick Skin and Rampage tree.
For prodigies I chose Mental Tyranny which was golden. The second one was a bit of a thinker but I ended up with Windtouched Speed as I had extra speed from Crimson Robe and Solipsism, raising my global speed to 172%. Rampage boosted my speed even further.
With infusions I replaced my default Wild with Phys/Mag as my mental save was higher than the others and then picked two regen infusions to chain with Fungus. The chaining I did rather late, around 35 or so. Before that I activated it myself when needed. When I got Wyrm Bile I decided I could use another infusion slot so I eventually threw a heroism there. I actually used it twice, just as a precaution though since my HP was never near zero.
I ended the game with extra category point since I wasn't sure what I should do with it.
The early game was tough. After t1 dungeons I ran into a situation where I had fled 3 dungeons because of too powerful enemies, rares mostly. Think I did Halfling Complex at that point to return later with more power. My only near death experience was in Nur 3 where a rare Bloated Horror summoned shadows at me. Luckily I had Psychoport with me at the time so I managed to flee.. into 3 Luminous Horrors. My thought warrior had cooled down already so I summoned him and crept closer to the bad guys behind him so I could whack them. Eventually I got into melee range of the Bloated Horror and had my revenge. Weirdling Beast after that was a pushover. I never shut down my sustains. Think Wierdling was confused the whole time because of my Gloom that he didn't even try to heal.
Another fight worth mentioning was a High Peak stair guardian, a berserker/bulwark type Bone Giant. With shattering impact he kept throwing me to the walls and shield wall active took little damage himself. Dunno how he managed that, I might be mistaken, but that dude actually made me heal with Nature's Touch and Nature's Equilibrium on top of my running regeneration infusions, so I guess he could be considered a tough fight.
Overpowered wyrms at 43 were a pushover, though one of them fled and I couldn't fine him anywhere so I didn't get the achievement for it. I also didn't do my clone since I didn't think I needed anything from there. Darkgod only knows which one would have emerged victorious from that fight.
Melinda's Crypt that's often a challenging place I managed to postpone to when I returned from the east. Don't know if it helped any but when I came back from Dreadfell I rampaged before leaving the map to boost my speed on the world map. Crypt never appeared before I reached Reknor.
The final fight was really a disappointment. My usual tactic was to rush Elandar first. He took 7 bump attacks to finish. With my rampaging speed that makes something like 3 turns for him. Argoniel at least put up a little fight and lasted for 11 hits.
Since it was my first time on Roguelike I decided to go for Atamathon achievement too. He hit me noticeably one time which I healed with Nature's Equilibrium from Mindstar tree. Other than that it was just a few turns of bump attacks.
Since this has been the easiest run for me so far I thought I might go for ID next and see what it's like.