First Win: Dwarven Alchemist
Posted: Fri Jan 31, 2014 7:51 am
http://te4.org/characters/114290/tome/6 ... d61f3772fb
Acid bomb specialist. Bombs look like complete crap at first, but they scale well because of the sheer number of talents that boost them, I got my Size Matters achievment at level 12, by the end game over 2000 damage a bomb was typical.
On my equipment i focused on damage boosts and acid penetration to avoid needing to switch back to fire for ~50% resistant enemies and weaker immune to acid enemies. The 61% penetration i got didn't actually come about until a staff and cloak find on the final dungeon, had 25-35% for most of the late game (the original finds were in dreadfell). Should be easy enough to get basic penetration if i attempt it again regardless though.
I managed to make golem eyebeams not immensley powerful a nice DPS boost, but since the Ai isn't very smart about using them it would probably have been more productive to focus on makign it a bigger damage sink.
Adventuror mode, and not free of deaths, but getting a better handle of dwarven and alchemist movement techniques would have eliminated all but one of them. Somethign particularly fun is to gem portal/stonewalk in, drop a bomb, then golem portal out before high damage enmies could break through a high constitution+shield. This switches aggro to the golem, buying time to refresh talents for another run. Took me three deaths to find the technique when I was fighting multiple rare/elite dragons, but once I did it was just a matter of patience, and only my hubris and getting caught in an open field got me killed later.
Update: Something I wasn't able to do initially because of how rare blank amulets are was use the double infusion option to make an amulet. Atamathon (who I didn't take on until after i beat the game) dropped a couple however, between this and the awakened staff I managed a whopping 3100 damage off a crit in confined spaces, this is reliable as well, given the resistance penetration and high endgame crit chance. not that it's *useful* at this point but the equipment is theoretically possible without beating the game (magelord's dragonbone staff of breaching should come very close to matching what the awakened staff is doing for me).
Acid bomb specialist. Bombs look like complete crap at first, but they scale well because of the sheer number of talents that boost them, I got my Size Matters achievment at level 12, by the end game over 2000 damage a bomb was typical.
On my equipment i focused on damage boosts and acid penetration to avoid needing to switch back to fire for ~50% resistant enemies and weaker immune to acid enemies. The 61% penetration i got didn't actually come about until a staff and cloak find on the final dungeon, had 25-35% for most of the late game (the original finds were in dreadfell). Should be easy enough to get basic penetration if i attempt it again regardless though.
I managed to make golem eyebeams not immensley powerful a nice DPS boost, but since the Ai isn't very smart about using them it would probably have been more productive to focus on makign it a bigger damage sink.
Adventuror mode, and not free of deaths, but getting a better handle of dwarven and alchemist movement techniques would have eliminated all but one of them. Somethign particularly fun is to gem portal/stonewalk in, drop a bomb, then golem portal out before high damage enmies could break through a high constitution+shield. This switches aggro to the golem, buying time to refresh talents for another run. Took me three deaths to find the technique when I was fighting multiple rare/elite dragons, but once I did it was just a matter of patience, and only my hubris and getting caught in an open field got me killed later.
Update: Something I wasn't able to do initially because of how rare blank amulets are was use the double infusion option to make an amulet. Atamathon (who I didn't take on until after i beat the game) dropped a couple however, between this and the awakened staff I managed a whopping 3100 damage off a crit in confined spaces, this is reliable as well, given the resistance penetration and high endgame crit chance. not that it's *useful* at this point but the equipment is theoretically possible without beating the game (magelord's dragonbone staff of breaching should come very close to matching what the awakened staff is doing for me).