[1.1.0] Halfling Sun Paladin Hates Fearscape
Posted: Sat Dec 14, 2013 11:41 pm
http://te4.org/characters/38522/tome/4c ... 353f869eab
Yeah, died FOUR times to fearscaping Slime Tunnel boss. I tried to kill him fast, tried to run - and spam block - nope, I can't outheal Fearscape, and boss seems to be able to sustain it indefinitely.
Other two times were one-shot by Corruptor in Elven Ruins and then by Blood mages mob in Melinda dungeon.
Rest of the game was more or less cakewalk.
Prodigies - I think Eternal Guard and Irresistible Sun outclass anything else for Sun Paladin by far. Eternal Guard takes what Sun Paladin is doingthe best, and then makes it better like ten times. Irresistible Sun takes care of one thing that Sun Palading is doing bad: clearing crowds.
Retribution and Barrier was on auto-cast (latter - on enemies visible). Anything that spilled through was usually healed by Fast Metabolism.
I nearly never had to use Regen infusion or Healing light. Only against most tough caster bosses.
Some say that Sun Paladin are not that good at dealing damage - I found it not quite so. Three multi-strikes from Shield Offensive tree + Brandish, or just Counter, each were doing 500+ damage, enough to two-shot most of mooks. For room clearing I used Brandish, Frozen Shroud cloak, and then Irresistible Sun.
Yeah, died FOUR times to fearscaping Slime Tunnel boss. I tried to kill him fast, tried to run - and spam block - nope, I can't outheal Fearscape, and boss seems to be able to sustain it indefinitely.
Other two times were one-shot by Corruptor in Elven Ruins and then by Blood mages mob in Melinda dungeon.
Rest of the game was more or less cakewalk.
Prodigies - I think Eternal Guard and Irresistible Sun outclass anything else for Sun Paladin by far. Eternal Guard takes what Sun Paladin is doingthe best, and then makes it better like ten times. Irresistible Sun takes care of one thing that Sun Palading is doing bad: clearing crowds.
Retribution and Barrier was on auto-cast (latter - on enemies visible). Anything that spilled through was usually healed by Fast Metabolism.
I nearly never had to use Regen infusion or Healing light. Only against most tough caster bosses.
Some say that Sun Paladin are not that good at dealing damage - I found it not quite so. Three multi-strikes from Shield Offensive tree + Brandish, or just Counter, each were doing 500+ damage, enough to two-shot most of mooks. For room clearing I used Brandish, Frozen Shroud cloak, and then Irresistible Sun.