NoSkin the Skeletal Arcane Blade: First win! Ata! Linanill!
Posted: Sat Nov 23, 2013 6:26 am
Hello there.
Build is below. Read the top only to avoid TL;DR if not interested.
http://te4.org/characters/73546/tome/0d ... 449ed07603
I've rampaged through the game with a skeletal Arcane Blade (normal). Several deaths, two legit (no heat rune/physical cure early) and the rest due to boredom/negligence. For example: my only death above level 28 was using Assault on a simple Elite with Icy Skin when I had crappy cold resistance. Didn't even look, autopiloting, and hadn't realized that Icy Shroud gives +8 res-all at that point, or I'd have been wearing it and not been killed. Other deaths were silly things like trying to outrun collapsing sandwalls. Why? I don't know. I always think that extra move is going to kick in at the right moment (nope!)
After level 30, bump attacks were 4000+ (unresisted on training dummies). Got Size is Everything from bleed damage for crying out loud. I had epic equipment drops. For example, rare gloves with +11 all crits, further +17 on-hit physical were nice for a while, replacing Crystle's. Then got the fantastic Drakeskin ones he's wearing now. The entirety of High Peak was an absolute joke.
Killed Atamathon in 3 turns. Would have still killed in him 4-5 on Nightmare. Took no damage, probably would kill him in just a few rounds on Insane. Crippling him is the best, btw. Linanill refused to run out of mana for a long time. She never got to do anything but heal and teleport the whole time, so I still don't know what her attacks would have done to my 3000+ shields.
************************************************************************************
Build:
Staff+shield.
Because it's the best. A shield of Patience does more for an Arcane Blade than all the dual-wield or whatever in the world. Tier 4 simple ego was my shield until stair boss upgraded me (tier 5 of the same of course). Also, Assault is BETTER THAN FLURRY on an AB. Why? It one-hits nearly everything from level 16 on because it is 2 auto-crits (procs Arcane Destruction!).
Most of the talents scale far better with stats than point increases. Usually by 1-3 points, you're just wasting points when you could add another ability to your arsenal. Found myself with loads of not-much-needed points, watching things scale well without investment.
Shield Offense
1/1/1/1 until I ran out of things I wanted, then 1/5/1/1 for kicks. Should be very good if anything ever lived long enough for me to use Block. Used it in final fight once to two-shot the sword-wizard.
Battle Tactics
2/5/0/0 Maxed Step-up around 42, had so many extra points. Fails to trigger often with Arcane Blade because of the way turns are divided. Automatic actions like spell procs seem to break this frequently. Bug?
Combat Techniques
5/5/1/5
Got Blinding Speed around 40, didn't need it but it would be very useful on more challenging difficulty.
Magical Combat
3/1/2/1
Dirty Fighting
1/5/1/1
Highly underrated tree. Cripple is fantastic against everything. Backstab is nice until you outgrow it. If I didn't already have too many points, I'd not invest in it again.
Stone
5/1/1/2
Already had very good physical penetration, else Crystaline Focus would have gotten more attention. Body of stone is cool but you kill stuff so damn fast, you don't care to use it)
Enhancement
5/1/1/1 early, always considered more in Inner Power. Could max physical res with level 1 of Barrier if I ever bothered to use it. 5/1/5/1 later when I wanted to basically never run out of mana.
Picked up Celestial from an escort, but it was marginally useful. 2/1/3/1, Providence for a stat cure seemed extremely attractive after the low levels without stat res or physical wild. I had Barrier on auto-cast when no enemies were visible. Basically an extra ~340HP 10/14 turns for surprises when using z. The abilities scale in a crappy fashion now though. Have they always?
Skeletal is bread and butter.
5/3/3/5, no more would be helpful. I'll max malus reduction in the ID later probably.
Combat Training: 5/5/1/0/0.
Got 5 in armor late, the 1 in accuracy was starting/accidental.
Conveyance 1/1/5/0
(Teleport fail due to upgrade is a debilitating and pointless mechanic)
Aegis 3/2/1/1
I'd like to put a few more in Shielding to get the extra turn maybe, but it mostly scales very badly. Aegis is the exception, but as I can cast only 3 shields (with Patience shield) it is definitely at its most cost-efficient at level 1.
First Prodigy: Flexible Combat.
Because more Arcane Combat procs are good. And with any decent gloves you'll pretty much always have 100% critical on unarmed strikes, so they're all procs.
Second Prodigy: Steamroller.
Self-explanatory. Although you want Drakeskin/light gloves, as Flexible Combat does use a small amount of energy/time. Seems I get to use/keep the bonus more often when using light gloves. Otherwise you'll easily use 1.5-2 turns on one special attack, which is bad for multiple reasons. Feel free to correct me if I've got the wrong idea about this, because in that case it's a major, disruptive bug.
Artifact purchases:
Cloak of uselessness,
Belt of insane ass kicking (wearing)
Statboosting helm of Infravision (not very useful really, but better than alternatives. If I didn't kill things so damn fast and have so many exit strats already, I'd just put on Earthrunes of mana regen)
Build is below. Read the top only to avoid TL;DR if not interested.
http://te4.org/characters/73546/tome/0d ... 449ed07603
I've rampaged through the game with a skeletal Arcane Blade (normal). Several deaths, two legit (no heat rune/physical cure early) and the rest due to boredom/negligence. For example: my only death above level 28 was using Assault on a simple Elite with Icy Skin when I had crappy cold resistance. Didn't even look, autopiloting, and hadn't realized that Icy Shroud gives +8 res-all at that point, or I'd have been wearing it and not been killed. Other deaths were silly things like trying to outrun collapsing sandwalls. Why? I don't know. I always think that extra move is going to kick in at the right moment (nope!)
After level 30, bump attacks were 4000+ (unresisted on training dummies). Got Size is Everything from bleed damage for crying out loud. I had epic equipment drops. For example, rare gloves with +11 all crits, further +17 on-hit physical were nice for a while, replacing Crystle's. Then got the fantastic Drakeskin ones he's wearing now. The entirety of High Peak was an absolute joke.
Killed Atamathon in 3 turns. Would have still killed in him 4-5 on Nightmare. Took no damage, probably would kill him in just a few rounds on Insane. Crippling him is the best, btw. Linanill refused to run out of mana for a long time. She never got to do anything but heal and teleport the whole time, so I still don't know what her attacks would have done to my 3000+ shields.
************************************************************************************
Build:
Staff+shield.
Because it's the best. A shield of Patience does more for an Arcane Blade than all the dual-wield or whatever in the world. Tier 4 simple ego was my shield until stair boss upgraded me (tier 5 of the same of course). Also, Assault is BETTER THAN FLURRY on an AB. Why? It one-hits nearly everything from level 16 on because it is 2 auto-crits (procs Arcane Destruction!).
Most of the talents scale far better with stats than point increases. Usually by 1-3 points, you're just wasting points when you could add another ability to your arsenal. Found myself with loads of not-much-needed points, watching things scale well without investment.
Shield Offense
1/1/1/1 until I ran out of things I wanted, then 1/5/1/1 for kicks. Should be very good if anything ever lived long enough for me to use Block. Used it in final fight once to two-shot the sword-wizard.
Battle Tactics
2/5/0/0 Maxed Step-up around 42, had so many extra points. Fails to trigger often with Arcane Blade because of the way turns are divided. Automatic actions like spell procs seem to break this frequently. Bug?
Combat Techniques
5/5/1/5
Got Blinding Speed around 40, didn't need it but it would be very useful on more challenging difficulty.
Magical Combat
3/1/2/1
Dirty Fighting
1/5/1/1
Highly underrated tree. Cripple is fantastic against everything. Backstab is nice until you outgrow it. If I didn't already have too many points, I'd not invest in it again.
Stone
5/1/1/2
Already had very good physical penetration, else Crystaline Focus would have gotten more attention. Body of stone is cool but you kill stuff so damn fast, you don't care to use it)
Enhancement
5/1/1/1 early, always considered more in Inner Power. Could max physical res with level 1 of Barrier if I ever bothered to use it. 5/1/5/1 later when I wanted to basically never run out of mana.
Picked up Celestial from an escort, but it was marginally useful. 2/1/3/1, Providence for a stat cure seemed extremely attractive after the low levels without stat res or physical wild. I had Barrier on auto-cast when no enemies were visible. Basically an extra ~340HP 10/14 turns for surprises when using z. The abilities scale in a crappy fashion now though. Have they always?
Skeletal is bread and butter.
5/3/3/5, no more would be helpful. I'll max malus reduction in the ID later probably.
Combat Training: 5/5/1/0/0.
Got 5 in armor late, the 1 in accuracy was starting/accidental.
Conveyance 1/1/5/0
(Teleport fail due to upgrade is a debilitating and pointless mechanic)
Aegis 3/2/1/1
I'd like to put a few more in Shielding to get the extra turn maybe, but it mostly scales very badly. Aegis is the exception, but as I can cast only 3 shields (with Patience shield) it is definitely at its most cost-efficient at level 1.
First Prodigy: Flexible Combat.
Because more Arcane Combat procs are good. And with any decent gloves you'll pretty much always have 100% critical on unarmed strikes, so they're all procs.
Second Prodigy: Steamroller.
Self-explanatory. Although you want Drakeskin/light gloves, as Flexible Combat does use a small amount of energy/time. Seems I get to use/keep the bonus more often when using light gloves. Otherwise you'll easily use 1.5-2 turns on one special attack, which is bad for multiple reasons. Feel free to correct me if I've got the wrong idea about this, because in that case it's a major, disruptive bug.
Artifact purchases:
Cloak of uselessness,
Belt of insane ass kicking (wearing)
Statboosting helm of Infravision (not very useful really, but better than alternatives. If I didn't kill things so damn fast and have so many exit strats already, I'd just put on Earthrunes of mana regen)