[1.05] Mellie the skellie shadowblade
Posted: Wed Nov 13, 2013 7:32 pm
Finally got a shadowblade going
http://te4.org/characters/7273/tome/d19 ... 69fb52a06e
Skellie durability Really helps with shadowblades, much less squidgy in the early game.
Fun game, built as a glass cannon, i really wanted to dive into stealth, and i unlocked it with great plans but it always looks like you need so much investment to get a good return and other stuff just makes you more powerful faster.
Completely ignored the ambush tree as well, apart from being cheesy it isn't really worth the bother, the silence grapple is a nice effect but you can always just shadowstep-flurry casters so not really solving a problem.
I have to say i got fantastic, and appropriate, gear, loads of darkness and phys boosts, the mummy armour i put on about level 20 and never took off, the 30 point damage sponge will get you through the mid game in good shape. Weapons wise the Mandible is meant for shadowblades, and towards the end i boosted normal weapon proficiency to get a bit more bang in the main hand, went with Razorblade, also the Femur is ace especially when it gets starry but not consistent enough.
Some stamina problems right until endgame, but hey ho, when you shadowstep then flurry then windblade at over 200 global speed for about 12-14k damage, you're picking at straws really. Speaking of windblade, it made me completely stop using sweep and whirlwind, wouldn't take them again.
I'd be interested to see how the parry on dual weapon defence continues to scale at higher levels, it got a huge boost (relatively, it's a bit rubbish to start) when i put on the ring of the warmaster and an extra category point could make it really worthwhile.
deaths were 5 to the big golem before i learned my lesson, 1 to a mind worm that stuck everything on huge cooldowns near a stair boss and a rare, and 1 to myself (flurrying against a forge giant stairboss, that forge shield is a sod).
Anyway
funfun
http://te4.org/characters/7273/tome/d19 ... 69fb52a06e
Skellie durability Really helps with shadowblades, much less squidgy in the early game.
Fun game, built as a glass cannon, i really wanted to dive into stealth, and i unlocked it with great plans but it always looks like you need so much investment to get a good return and other stuff just makes you more powerful faster.
Completely ignored the ambush tree as well, apart from being cheesy it isn't really worth the bother, the silence grapple is a nice effect but you can always just shadowstep-flurry casters so not really solving a problem.
I have to say i got fantastic, and appropriate, gear, loads of darkness and phys boosts, the mummy armour i put on about level 20 and never took off, the 30 point damage sponge will get you through the mid game in good shape. Weapons wise the Mandible is meant for shadowblades, and towards the end i boosted normal weapon proficiency to get a bit more bang in the main hand, went with Razorblade, also the Femur is ace especially when it gets starry but not consistent enough.
Some stamina problems right until endgame, but hey ho, when you shadowstep then flurry then windblade at over 200 global speed for about 12-14k damage, you're picking at straws really. Speaking of windblade, it made me completely stop using sweep and whirlwind, wouldn't take them again.
I'd be interested to see how the parry on dual weapon defence continues to scale at higher levels, it got a huge boost (relatively, it's a bit rubbish to start) when i put on the ring of the warmaster and an extra category point could make it really worthwhile.
deaths were 5 to the big golem before i learned my lesson, 1 to a mind worm that stuck everything on huge cooldowns near a stair boss and a rare, and 1 to myself (flurrying against a forge giant stairboss, that forge shield is a sod).
Anyway
funfun