Vzenaan the Dwarven Pyromancing Arcane Blade killed in Pride
Posted: Tue Nov 05, 2013 11:50 pm
Vzenaan... How about that random name generator?
I wanted to go for a pyromancing arcane blade build.
As the fire spell is DoT, the glass cannon approach of traditional ABs seemed like a bad idea.
I hoped to use the Dwarven racials and HP to increase my survivability.
As well as this, getting early Step Up for escape/attack options.
Choosing shields felt like a good idea. For the increased armor, as well as Blocking and Assault abuse.
I felt the build has 2 glaring weaknesses.
- Crowds in open space
- Luminous horrors (seriously, these things were a nightmare!)
Crowds in corridors are the nicest thing to happen to this build. Dreadfell was easy because of this.
Crowds in open spaces got me killed. I was hoping Arcane Destruction would be enough to deal with this, maybe it would be at higher crit rate.
Getting Flameshock really helped with this weakness. I should have invested in it earlier. I'll also consider the later flame skills on my next run.
Luminous horrors were impossible until I put point into Bleeding Edge. At which point they became just very hard, but the Shield Offense and crits helped out here.
EDIT: Just realised luminous horrors may have fire affinity. I should have turned off Arcane Combat while fighting them.
http://te4.org/characters/40136/tome/2f ... 8d1f7ac816
Talents
I maxed the fire spell as soon as possible, cheesing points (or featuring points, depending on how you look at it) in/out of lightning for the first dungeon.
After getting out of the first dungeon, I transitioned into a casting-melee hybrid, spreading points between Str, Con, and Mag with the aim to have 28 Str at level 8 for Arcane Feed, which was maxed at level 12.
Points were put into Arcane Combat (maxed soon), Arcane Cunning and Rush (both of which were maxed by early 30s).
Putting 2 in Str, 1 in Con I aimed for 36 Str at level 12 for Arcane Destruction (1 point). After this, 2 Mag, 1 Con.
Level 10 category was spent on battle tactics. Step Up was maxed as soon as possible.
Arcane Combat was turned on around level 14.
Level 20 category was spent on Shield Offense, 2 points were saved to get assault immediately.
Shock hands was bought late 20s, and sustained for the 25% chance to daze.
Points were moved out of Fiery Hands when I realised they weren't being too helpful, and I really needed some crowd control.
Inner power was maxed mid-late twenties, though maybe the points, and manner, would have been better spent somewhere else.
Points were put into Flameshock after Dreadfell
Generics
Generics were spend on Thick Skin when Con allowed and Dwarven Saves were maxed as soon as possible.
Phase Door and Teleport were bought immediately.
Arcane Shield sustain was bought as soon as the manner was available for sustaining it.
The healing spell was maxed when points allowed.
I maxed Armor Training, which was useless as I preferred the +20% res pen light armor artifact I found to any heavy armor I came across.
Infusions
Picked up a nice Regen.
Kept the Mana, it wasn't used often, but I was glad of it's presence when it was. I may try replacing it on my next run.
The Wild was replaced early Dreafell (mid twenties) as my saves were high, and I picked up 2 shurg off stun talents from a warrior escort.
Prodigy
Had no idea what I was doing.
Picked the only shield on available.
Thanks for reading.
Of course, I'd love to hear any comments.
I wanted to go for a pyromancing arcane blade build.
As the fire spell is DoT, the glass cannon approach of traditional ABs seemed like a bad idea.
I hoped to use the Dwarven racials and HP to increase my survivability.
As well as this, getting early Step Up for escape/attack options.
Choosing shields felt like a good idea. For the increased armor, as well as Blocking and Assault abuse.
I felt the build has 2 glaring weaknesses.
- Crowds in open space
- Luminous horrors (seriously, these things were a nightmare!)
Crowds in corridors are the nicest thing to happen to this build. Dreadfell was easy because of this.
Crowds in open spaces got me killed. I was hoping Arcane Destruction would be enough to deal with this, maybe it would be at higher crit rate.
Getting Flameshock really helped with this weakness. I should have invested in it earlier. I'll also consider the later flame skills on my next run.
Luminous horrors were impossible until I put point into Bleeding Edge. At which point they became just very hard, but the Shield Offense and crits helped out here.
EDIT: Just realised luminous horrors may have fire affinity. I should have turned off Arcane Combat while fighting them.
http://te4.org/characters/40136/tome/2f ... 8d1f7ac816
Talents
I maxed the fire spell as soon as possible, cheesing points (or featuring points, depending on how you look at it) in/out of lightning for the first dungeon.
After getting out of the first dungeon, I transitioned into a casting-melee hybrid, spreading points between Str, Con, and Mag with the aim to have 28 Str at level 8 for Arcane Feed, which was maxed at level 12.
Points were put into Arcane Combat (maxed soon), Arcane Cunning and Rush (both of which were maxed by early 30s).
Putting 2 in Str, 1 in Con I aimed for 36 Str at level 12 for Arcane Destruction (1 point). After this, 2 Mag, 1 Con.
Level 10 category was spent on battle tactics. Step Up was maxed as soon as possible.
Arcane Combat was turned on around level 14.
Level 20 category was spent on Shield Offense, 2 points were saved to get assault immediately.
Shock hands was bought late 20s, and sustained for the 25% chance to daze.
Points were moved out of Fiery Hands when I realised they weren't being too helpful, and I really needed some crowd control.
Inner power was maxed mid-late twenties, though maybe the points, and manner, would have been better spent somewhere else.
Points were put into Flameshock after Dreadfell
Generics
Generics were spend on Thick Skin when Con allowed and Dwarven Saves were maxed as soon as possible.
Phase Door and Teleport were bought immediately.
Arcane Shield sustain was bought as soon as the manner was available for sustaining it.
The healing spell was maxed when points allowed.
I maxed Armor Training, which was useless as I preferred the +20% res pen light armor artifact I found to any heavy armor I came across.
Infusions
Picked up a nice Regen.
Kept the Mana, it wasn't used often, but I was glad of it's presence when it was. I may try replacing it on my next run.
The Wild was replaced early Dreafell (mid twenties) as my saves were high, and I picked up 2 shurg off stun talents from a warrior escort.
Prodigy
Had no idea what I was doing.
Picked the only shield on available.
Thanks for reading.
Of course, I'd love to hear any comments.