[1.0.4] First winner - Halfling archmage
Posted: Sat Aug 31, 2013 8:43 am
hello everybody
after one year I finally reached the end of this game, it was unexpected with an halfling archmage combination (first try) and wanted to share with you for any comment!!!! here the guy...
http://te4.org/characters/23130/tome/19 ... 9e6d3aedb7
I tried many times in the past with the (more common) Skeleton race, but I always had problems... especially with detrimental efects, I suffered the need of infusions
This playthrough was quite regular, with deaths mainly scattered around the mid-game (e.g., the grand corruptor)
The build was heaviliy focused on fire, with time mastery to support (mainly for gaining speed and having the excellent time shield) and manathrust as secondary beam (I thought mainly for early-mid game, but also in the late game I used it thanks to the fast cooldown)
The prodigies choosen where cuterize (AMAZING for a hp weak archmage) and meteor crash (good offense boost, but maybe not the best choice)
I got also the light heal and shield from the Anorithil Escort
The equipment was all focused on fire, and at the end I ended up with 110% resistance penetration
The very endgame was straightforward, with easy run on slime tunnels and high peak, and just one (avoidable) death in the final battle... and by the way, Atamathon was easly crushed afterward
after one year I finally reached the end of this game, it was unexpected with an halfling archmage combination (first try) and wanted to share with you for any comment!!!! here the guy...
http://te4.org/characters/23130/tome/19 ... 9e6d3aedb7
I tried many times in the past with the (more common) Skeleton race, but I always had problems... especially with detrimental efects, I suffered the need of infusions
This playthrough was quite regular, with deaths mainly scattered around the mid-game (e.g., the grand corruptor)
The build was heaviliy focused on fire, with time mastery to support (mainly for gaining speed and having the excellent time shield) and manathrust as secondary beam (I thought mainly for early-mid game, but also in the late game I used it thanks to the fast cooldown)
The prodigies choosen where cuterize (AMAZING for a hp weak archmage) and meteor crash (good offense boost, but maybe not the best choice)
I got also the light heal and shield from the Anorithil Escort
The equipment was all focused on fire, and at the end I ended up with 110% resistance penetration
The very endgame was straightforward, with easy run on slime tunnels and high peak, and just one (avoidable) death in the final battle... and by the way, Atamathon was easly crushed afterward