[1.0.4] First decent run, almost(?) a win(?)
Posted: Sat Aug 10, 2013 4:52 am
So after playing around last year with a Bulwark, then coming back in 1.0.3/1.0.4 and leaving plenty of archmagi to rot in Dreadfell, I decided to roll a summoner. I've played roguelikes for a decade and a half now, and this is the only time I've come remotely close to winning (which I'm sure says something about both my skill level and my derangement level). While I obviously died, it was nothing like my experiences with archmage. My mages die because the skeletons in the room next door sneeze too loudly. My summoner deaths were things like getting blindsided by The Master and his entourage while actually blind, or not knowing about The Room of OMFG *What* Level Are Those Dragons?, or not knowing when/where to expect the pride bosses, and they all came in parts of the game which were new to me. I never felt like I was really in serious danger, something that hasn't happened since my AOEing Angband priests.
My downfall was the always deadly combination of curiosity and hubris; in this case, "I keep reading this giant golem thingy is pretty hard - I bet my drakes and other crap can keep him busy while I dart among the trees". I don't think there was a single summon which wasn't one-shot, and the couple times I managed to pull off a teleport, I was hunted down within five turns. Biggest surprise for me was that I didn't get the option to respawn on the world map upon death.
Regardless of the tragic (read: stupid) circumstances of my death, it was my first level 50 after not getting much past 25 on any previous character, and what could have been a reasonable contender for a first win. It certainly inspired me to register and moan^H^H^H^Hpost about it here. Do questions and feedback still get the going rate of .02 USD?
Character dump is here.
Questions/comments:
1) Is summoner generally one of the easier classes? Seriously, nothing I actually was prepared for had a chance to kill me, and most the things I wasn't prepared for, including several nasty rares and bosses I came around corners into melee range of. Farportals (which I thought would be terribly difficult, based on what I read), bosses, even The Room of OMFG WTF once I was prepared for it - the outcome of the fights was really never in question, except for the couple times I was forced to fight through corner summons and couldn't actually see the boss to know how things were going. I really felt OP, which takes some doing for me.
2) Likewise, is archmage so much harder? I followed both the summoner and archmage guides, but my mages keep running into brick walls after Daikara.
3) What was with the inability to revive on the world map? Is that just a peculiarity of the Atamathon fight, or was something bugged? Seriously, he cost me my last four lives plus the resurrect-for-free elixir thingy. I get that he's a very hard fight, challenge-mode-ish, but that was something I didn't expect (despite the "you think this would be very unwise" confirmation dialog).
4) Gear - I've seen several people throwing around vague references to "by this point you'll probably be in all oranges", but I couldn't manage all tier 5 by the time I hit 50. I ended up with some T5 yellows, but I also had several T3/4 yellows and a couple blues/purples, and that was even after purchasing a few special unique items. Was this just a bad run with lots of arcane yellows I couldn't use, or do antimagic characters have it harder?
5) Speaking of uniques, a couple of UI tweaks would make it much, much, much nicer. First, the ability to cancel out of the pick-your-item-type dialog would be really helpful. I hit the option out of curiosity, not out of desire to purchase. Once I saw I had to pick an item, I couldn't remember what I needed most, and I hit 'I' or 'C' or something to bring up my character sheet. That picked an item for me, which turned out to be a nice set of heavy voratun plate or something I couldn't equip. Second, it would be nice to see a tooltip for the item you're going to get - two of the three items I got were Hate-related, which was a total waste of a stat/ability. Granted, they were better than the T3 greens/blues they replaced, but I was hoping for something more class-specific.
I think that ends the wall of text for now. I enjoyed the run, especially the anticipation of beating the game, but I don't think I'll roll another summoner for a while. Compared to archmage, where I constantly felt like I was going to die (usually for good reason), it felt a bit anti-climactic. I'll probably spend the remainder of the night trolling through the metaclass forums trying to pick a new class. All in all, a fun experience, one which unlocked a ton of new toys, and one which I hope to beat within my next few runs.
My downfall was the always deadly combination of curiosity and hubris; in this case, "I keep reading this giant golem thingy is pretty hard - I bet my drakes and other crap can keep him busy while I dart among the trees". I don't think there was a single summon which wasn't one-shot, and the couple times I managed to pull off a teleport, I was hunted down within five turns. Biggest surprise for me was that I didn't get the option to respawn on the world map upon death.
Regardless of the tragic (read: stupid) circumstances of my death, it was my first level 50 after not getting much past 25 on any previous character, and what could have been a reasonable contender for a first win. It certainly inspired me to register and moan^H^H^H^Hpost about it here. Do questions and feedback still get the going rate of .02 USD?
Character dump is here.
Questions/comments:
1) Is summoner generally one of the easier classes? Seriously, nothing I actually was prepared for had a chance to kill me, and most the things I wasn't prepared for, including several nasty rares and bosses I came around corners into melee range of. Farportals (which I thought would be terribly difficult, based on what I read), bosses, even The Room of OMFG WTF once I was prepared for it - the outcome of the fights was really never in question, except for the couple times I was forced to fight through corner summons and couldn't actually see the boss to know how things were going. I really felt OP, which takes some doing for me.
2) Likewise, is archmage so much harder? I followed both the summoner and archmage guides, but my mages keep running into brick walls after Daikara.
3) What was with the inability to revive on the world map? Is that just a peculiarity of the Atamathon fight, or was something bugged? Seriously, he cost me my last four lives plus the resurrect-for-free elixir thingy. I get that he's a very hard fight, challenge-mode-ish, but that was something I didn't expect (despite the "you think this would be very unwise" confirmation dialog).
4) Gear - I've seen several people throwing around vague references to "by this point you'll probably be in all oranges", but I couldn't manage all tier 5 by the time I hit 50. I ended up with some T5 yellows, but I also had several T3/4 yellows and a couple blues/purples, and that was even after purchasing a few special unique items. Was this just a bad run with lots of arcane yellows I couldn't use, or do antimagic characters have it harder?
5) Speaking of uniques, a couple of UI tweaks would make it much, much, much nicer. First, the ability to cancel out of the pick-your-item-type dialog would be really helpful. I hit the option out of curiosity, not out of desire to purchase. Once I saw I had to pick an item, I couldn't remember what I needed most, and I hit 'I' or 'C' or something to bring up my character sheet. That picked an item for me, which turned out to be a nice set of heavy voratun plate or something I couldn't equip. Second, it would be nice to see a tooltip for the item you're going to get - two of the three items I got were Hate-related, which was a total waste of a stat/ability. Granted, they were better than the T3 greens/blues they replaced, but I was hoping for something more class-specific.
I think that ends the wall of text for now. I enjoyed the run, especially the anticipation of beating the game, but I don't think I'll roll another summoner for a while. Compared to archmage, where I constantly felt like I was going to die (usually for good reason), it felt a bit anti-climactic. I'll probably spend the remainder of the night trolling through the metaclass forums trying to pick a new class. All in all, a fun experience, one which unlocked a ton of new toys, and one which I hope to beat within my next few runs.
