[1.0.4] Higher Necromancer winner
Posted: Tue Jul 16, 2013 10:04 am
First of, I love this game. It continues to give and give - thanks DG & community.
Dump: http://te4.org/characters/19211/tome/7f ... c5ac00ad24
I've a couple of wins before - but this was probably the most fun! Also my first summoner. Its so fun to summon minions and let them do some of the work. So cruel to use them as a last reserve - killing them of with Undeath Link. Hohoho...
I followed the guide in spoiler section - thanks for those btw. My first Higher, Highborn's Bloom is SICK. Lots of necro spells require LOTS of mana. Bloom lets me cast several high cost mana spells at sight of enemy.
I chose cold branch instead of minion specialization. I regret it now, seldom used cold - and irritating when my Haze used it. BUT - Vampiric gift is nice, 52% chance to heal for 37% of damage done... Will o' the Wisp is nice too.
Typical late game attack; Impending doom on baddest enemy, Rigor mortis, Fear the night - nice cone attack, Forgery Haze, Surge of undeath, Pacification Hex, Invoke darkness. Most under Bloom - so lots of mana to keep attacking with Invoke darkness, some cold. This with a lots of minions makes me very hard to stop. Late game I seldom had to teleport - and when I do - always fun to watch the logs as my minions keep fighting.
Sure - ordinary minions are somewhat week. But not too shabby. And a big part is that enemys tend to target/ get distracted by minions - saving me some hits.
Equipment, made my own belt & cloak - first time I realized the merchant-stuff... Black robe - rocks... get so high spellpower - sick.
Deaths: the usual, failed escapes, minion zapped me before I pumped Empathy... Lost 2 in high peak to a sick Stair boss (I know they can be skipped...). Only to realize I used my off set - no weapon in hand. First time I found Elixir of Invulnerability, never used it.
Had issues with both mana and health regeneration - but worked OK with some excellent rune & infusion.
I've put some nice 1 handed weapons in my Vault - next may be a dual wielder...
Thanks for great game, cya soon!
Dump: http://te4.org/characters/19211/tome/7f ... c5ac00ad24
I've a couple of wins before - but this was probably the most fun! Also my first summoner. Its so fun to summon minions and let them do some of the work. So cruel to use them as a last reserve - killing them of with Undeath Link. Hohoho...

I followed the guide in spoiler section - thanks for those btw. My first Higher, Highborn's Bloom is SICK. Lots of necro spells require LOTS of mana. Bloom lets me cast several high cost mana spells at sight of enemy.
I chose cold branch instead of minion specialization. I regret it now, seldom used cold - and irritating when my Haze used it. BUT - Vampiric gift is nice, 52% chance to heal for 37% of damage done... Will o' the Wisp is nice too.
Typical late game attack; Impending doom on baddest enemy, Rigor mortis, Fear the night - nice cone attack, Forgery Haze, Surge of undeath, Pacification Hex, Invoke darkness. Most under Bloom - so lots of mana to keep attacking with Invoke darkness, some cold. This with a lots of minions makes me very hard to stop. Late game I seldom had to teleport - and when I do - always fun to watch the logs as my minions keep fighting.
Sure - ordinary minions are somewhat week. But not too shabby. And a big part is that enemys tend to target/ get distracted by minions - saving me some hits.
Equipment, made my own belt & cloak - first time I realized the merchant-stuff... Black robe - rocks... get so high spellpower - sick.
Deaths: the usual, failed escapes, minion zapped me before I pumped Empathy... Lost 2 in high peak to a sick Stair boss (I know they can be skipped...). Only to realize I used my off set - no weapon in hand. First time I found Elixir of Invulnerability, never used it.
Had issues with both mana and health regeneration - but worked OK with some excellent rune & infusion.
I've put some nice 1 handed weapons in my Vault - next may be a dual wielder...

Thanks for great game, cya soon!