Fateful 15-level 500 Horrors versus one Oozemancer battle
Posted: Tue Jul 09, 2013 10:21 am
So a good number of people were around for the epic battle where I took my oozemancer with incredibly powerful bugged mindstars and took on fifteen of those level 500 horrors DarkGod likes to summon sometimes. Things... did not go my way. I fought down to the LAST ONE OF THEM, and lost my last life to a skeleton summon. Granted, a level 502 skeleton, but a skeleton nonetheless. I botched one keypress and died instantly. Actually I botched several keypresses losing multiple lives across the fight, so if I'd played perfectly I COULD have won.
I promised video, and regret to inform you of only partial delivery. Something went wrong and the recorder stopped recording... I may have hit the keypress by accident, or maybe there was some limit in place somewhere, I dunno. (Oh. I'm running low on hard drive space. That may be related. Guess I should delete some games I never play, huh...)
If you weren't around at the time, then I wrote up a good bit of the context in the video's description, hopefully it'll be more understandable.
Anyway, here's the first 15 minutes and honestly, most of the battle:
http://youtu.be/cWuCXUE6cVo
Side note: This battle did reveal a bug in how some of the damage code was being rolled. Specifically the relatively-new "crit shrug off" function. At times when I hit them, and should have been dealing millions of damage, if they shrugged off the crit then I would do no or essentially no damage. I think this is to do with resistances and resist penetration not being calculated right after crits are shrugged off? Just a guess.
I promised video, and regret to inform you of only partial delivery. Something went wrong and the recorder stopped recording... I may have hit the keypress by accident, or maybe there was some limit in place somewhere, I dunno. (Oh. I'm running low on hard drive space. That may be related. Guess I should delete some games I never play, huh...)
If you weren't around at the time, then I wrote up a good bit of the context in the video's description, hopefully it'll be more understandable.
Anyway, here's the first 15 minutes and honestly, most of the battle:
http://youtu.be/cWuCXUE6cVo
Side note: This battle did reveal a bug in how some of the damage code was being rolled. Specifically the relatively-new "crit shrug off" function. At times when I hit them, and should have been dealing millions of damage, if they shrugged off the crit then I would do no or essentially no damage. I think this is to do with resistances and resist penetration not being calculated right after crits are shrugged off? Just a guess.