YAWP: Open Sorcerer XIV, Arcane Archmage
Posted: Mon Apr 08, 2013 2:19 am
http://te4.org/characters/3476/tome/28b ... a814a3a96b
Some comments:
- Aether Beam and Aether Breach are amazing, tearing through crowds and bosses alike. However, you absolutely need Meta to use these safely, so going Arcane requires a 2 cat-point investment.
- Aether Avatar is... cute, but too dangerous to be practical. You're expected to use Disruption Shield to stay alive, of course, and that works fine against regular enemies. But activating Avatar + D. Shield in boss situations / hard fights leaves you open to being very, very screwed if you get hit by too many nukes. It doesn't help that your best "heal," Aether Breach, only drains 75 mana at a time. Maybe you're suppose to stack a lot of massive armor to crank up fatigue? In any case I avoided using the Avatar in the late game, due to danger of being left out of options (although it's still useful in extreme emergencies if you need to activate the Disruption Shield and have too much mana). Maybe buff Avatar a bit, or at least give the avatar form immunity to your own aether attacks? I don't know.
- Aether Permeation seems awfully weak. I went specifically looking for +arcane resist items and only found Aetherwalk and the Hat of Arcane Understanding; despite being, presumably, the ideal character to want it, I was never tempted to spend a prodigy point on Aether Permeation, even with the nice +25% class resistance bonus.
- Overseer of Nations is useful but also annoying, since none of your spells can reach to the full extent of your LoS. Also, is there anything that can be done to shrink the tiles? It's frustrating to always have to go looking for the off-screen but visible enemies.
Some comments:
- Aether Beam and Aether Breach are amazing, tearing through crowds and bosses alike. However, you absolutely need Meta to use these safely, so going Arcane requires a 2 cat-point investment.
- Aether Avatar is... cute, but too dangerous to be practical. You're expected to use Disruption Shield to stay alive, of course, and that works fine against regular enemies. But activating Avatar + D. Shield in boss situations / hard fights leaves you open to being very, very screwed if you get hit by too many nukes. It doesn't help that your best "heal," Aether Breach, only drains 75 mana at a time. Maybe you're suppose to stack a lot of massive armor to crank up fatigue? In any case I avoided using the Avatar in the late game, due to danger of being left out of options (although it's still useful in extreme emergencies if you need to activate the Disruption Shield and have too much mana). Maybe buff Avatar a bit, or at least give the avatar form immunity to your own aether attacks? I don't know.
- Aether Permeation seems awfully weak. I went specifically looking for +arcane resist items and only found Aetherwalk and the Hat of Arcane Understanding; despite being, presumably, the ideal character to want it, I was never tempted to spend a prodigy point on Aether Permeation, even with the nice +25% class resistance bonus.
- Overseer of Nations is useful but also annoying, since none of your spells can reach to the full extent of your LoS. Also, is there anything that can be done to shrink the tiles? It's frustrating to always have to go looking for the off-screen but visible enemies.