(1.0) BugMagnet the Lich abandoner of The Way.
Posted: Tue Feb 19, 2013 1:31 am
http://te4.org/characters/24942/tome/0d ... 20aadab6c8 He was supposed to be neeber but i retired that named after no fewer than three yeek necromancer Neebers failed to game ending bugs during and after the lich quest, most vexing.
My first win was a roguelike Necromancer, but this was a dry run of some build stuff for nightmare to make sure it's worth the agony of early yeek for the confusion immunity later and if Sacrifice with cauterise can truly prevent most one-shots. I think the answers were no and yes - but interestingly i barely noticed a difference between 1 and 5 point sacrifice for those occasions i saw something vicious and needed to back up for the turns it takes to set up. '20% per hit' still stops any unmanagable burst so that vampirism keeps you full. The only time a fight outlasted the shield was the end bosses and a dispeller or two. No amount of trying to justify advanced minions worked (they have terrible spellpower and kill each other with aoes/debuffs), so there were always enough awesome skeletons to break down. I can't imagine they'll perform as well on nightmare so the plan there is wisps instead of empathy for true petbomb~
I had dead turns and mana problems all game long, nightmare version will try to squeeze in ice shards for less dead (leechless) turns and a second manasurge because vamprism costs too damn much with the pet support spells. (or hidden resources if telos once again eludes me). The end fight took hundreds of turns after the caster died, most of which were spent just waiting for mana and darkness while the ally and melee boss sat there flailing. My recollection from the roguelike guy is similar, i don't know how other necros don't find the resource as unmanagable.
Garkuls was to try Atamathon before the ending and because telos' did not drop in time (he was trivial, it's a fun toy), but was irrelevant because... and here's the best bit... yeek lich do not have the custom racial ending. Which means a lich yeek is less evil than a furry yeek. Screw you, way! (but thanks for the wayists)
edit: misspoke nightmare instead of roguelike on a line, bah.
My first win was a roguelike Necromancer, but this was a dry run of some build stuff for nightmare to make sure it's worth the agony of early yeek for the confusion immunity later and if Sacrifice with cauterise can truly prevent most one-shots. I think the answers were no and yes - but interestingly i barely noticed a difference between 1 and 5 point sacrifice for those occasions i saw something vicious and needed to back up for the turns it takes to set up. '20% per hit' still stops any unmanagable burst so that vampirism keeps you full. The only time a fight outlasted the shield was the end bosses and a dispeller or two. No amount of trying to justify advanced minions worked (they have terrible spellpower and kill each other with aoes/debuffs), so there were always enough awesome skeletons to break down. I can't imagine they'll perform as well on nightmare so the plan there is wisps instead of empathy for true petbomb~
I had dead turns and mana problems all game long, nightmare version will try to squeeze in ice shards for less dead (leechless) turns and a second manasurge because vamprism costs too damn much with the pet support spells. (or hidden resources if telos once again eludes me). The end fight took hundreds of turns after the caster died, most of which were spent just waiting for mana and darkness while the ally and melee boss sat there flailing. My recollection from the roguelike guy is similar, i don't know how other necros don't find the resource as unmanagable.
Garkuls was to try Atamathon before the ending and because telos' did not drop in time (he was trivial, it's a fun toy), but was irrelevant because... and here's the best bit... yeek lich do not have the custom racial ending. Which means a lich yeek is less evil than a furry yeek. Screw you, way! (but thanks for the wayists)
edit: misspoke nightmare instead of roguelike on a line, bah.