Page 1 of 1

[1.0.0.] Thalore Anorithil fails on High Peak Sanctum

Posted: Tue Feb 12, 2013 4:19 pm
by XLambda
My first char to make it into High Peak failed at the hands of Elandar. :(

http://te4.org/characters/10025/tome/7f ... 13bc4527d7

Earlygame was pretty solid, didn't have too much trouble. I went into the east with all my lives intact, managed to get back to the west and soon afterward lost a life to Draebor on the Fearscape, who was constantly sniping me from out of LOS and had a pretty good darkness res. After my first death I got me some advice from the chat and started building my corona engine.

The Prides were no problem. Somewhere along the way I picked up Temporal Form, which was very useful and greatly upgraded my firepower in boss battles. After completing Rak'shor, I reached the status of a fully armed and operational corona turret. The art drops were really good, and I managed to clear the rest of the west and east without problems.

Then I made a grievous error. I decided to go farportal a bit. None of the enemies in the farportal posed a real threat, until I met my 3rd (or 4th?) farportal boss. A Champion of Urh'rok who also happened to be a corruptor. He slapped me several times with 30 spell feedback, disabling not only pretty much my entire offensive arsenal but also my defense system (consisting of Light spells, Neira's Memory and a shielding rune) and my only escape option (a tele rune). I lost three lives to the thing before I had a chance to pull out via Rod of Recall. One time I came from the Eidolon plane, pressed a button and was immediately killed again.

I eventually escaped, decided to screw leveling and went up high peak, where I lost two more lives - once to a stair guardian daelach who teamed up with several high-level orcs and blasted straight through my defenses; and the second one to yet another Champion of Urh'rok and his Spell Feedback. I finally went with the Meteor Crash for my 2nd prodigy, which was quite useful.

I arrived in the Sanctum with one life left and my blood of life, both of which were quickly depleted. I know I've probably done a lot of mistakes along the way, but I still feel a bit cheated due to the insanity of Spell Feedback. :cry:

Re: [1.0.0.] Thalore Anorithil fails on High Peak Sanctum

Posted: Tue Feb 12, 2013 5:20 pm
by darkgod
Well good run anyway!

As for spell feedback; the lenght depends on the cooldown of the talent it blocked.
So if you use a 2 turns CD on it you'll only get the effect for 2 turns

Re: [1.0.0.] Thalore Anorithil fails on High Peak Sanctum

Posted: Tue Feb 12, 2013 9:05 pm
by Parcae2
Well, yeah, but if you're a mage, you're casting spells every turn, so it might as well have infinite duration.

Re: [1.0.0.] Thalore Anorithil fails on High Peak Sanctum

Posted: Wed Feb 13, 2013 11:32 am
by darkgod
It has a cooldown too

Re: [1.0.0.] Thalore Anorithil fails on High Peak Sanctum

Posted: Thu Feb 14, 2013 9:48 pm
by R_D
Btw DarkGod, you need to make High Peak: Sanctum's portal areas (the ones that go to the east and west continents, not the monster ones and the portal in the middle) flagged as vault tiles--as a temporal warden, I've had anomalies teleport me to those portals even with the 5+ wall thick block between them and the main area. The funny part is, you can then use the portals to leave and do w/e, then come back to resume the fight at your leisure. Even MORE funny, is that the anomaly ended up teleporting one of the two bosses to the OTHER portal area, which I discovered after destroying all the monster portals and the other boss and sitting around with nothing happening wondering "now what?" (I inscribed myself with a teleport rune which I spammed until I ended up in the other portal room, and sure enough there was the boss sitting there, twiddling his thumbs)

(I'll post this in bugs as well just in case)

Re: [1.0.0.] Thalore Anorithil fails on High Peak Sanctum

Posted: Fri Feb 15, 2013 10:20 am
by darkgod
fixed

Re: [1.0.0.] Thalore Anorithil fails on High Peak Sanctum

Posted: Sun Feb 17, 2013 10:12 pm
by Parcae2
DG: It has a cooldown of 3. Given that that's lower than most spell cooldowns, it might as well not have one.

Re: [1.0.0.] Thalore Anorithil fails on High Peak Sanctum

Posted: Sun Feb 17, 2013 10:40 pm
by SageAcrin
Yeah, it has one as far as the player is concerned-since that 3 CD keeps you from hurting groups with it.

Enemies may as well not care, though.

Thinking on it, you could reasonably crank the CD up to 10, or even 15, and it would mostly be as good for the player-the AI isn't reliably smart enough to hit it with low CDs, and in fact tends to prioritize power spells with higher CDs first.

Re: [1.0.0.] Thalore Anorithil fails on High Peak Sanctum

Posted: Tue Feb 19, 2013 2:56 am
by wobbly
SageAcrin wrote: Thinking on it, you could reasonably crank the CD up to 10, or even 15, and it would mostly be as good for the player-the AI isn't reliably smart enough to hit it with low CDs, and in fact tends to prioritize power spells with higher CDs first.
That'd only work 1 on 1. A necromancer with a couple of skeleton mages for example would be a problem.

Re: [1.0.0.] Thalore Anorithil fails on High Peak Sanctum

Posted: Tue Feb 19, 2013 2:59 am
by SageAcrin
Well, yeah, I said mostly. :)

It kinda bugs me how overly central it's gotten for AM, so I wouldn't mind seeing it nerfed marginally.

Not something that bugs me enough in and of its self, though, but if it's blowing up PCs in its current form as well, and if you could nerf it a little and nerf it into reasonableness for enemies...seems worth it, to me.

Re: [1.0.0.] Thalore Anorithil fails on High Peak Sanctum

Posted: Tue Feb 19, 2013 3:36 pm
by Parcae2
I don't really think that it's possible to balance it in its current form. I'd rather see a prodigy that affects how much your equilibrium is increased by damage absorbed by AM Shield.

Re: [1.0.0.] Thalore Anorithil fails on High Peak Sanctum

Posted: Wed Feb 20, 2013 6:01 am
by wobbly
Allow a mind save against it?