[1.0.0] Yeek Wyrmic - First Winner!
Posted: Wed Jan 23, 2013 2:56 pm
http://te4.org/characters/30911/tome/56 ... 159781f1d6
Recently hopped onto Tome again, last time I played was Tome 2 I think? Different, but good.
Ended up going mindstars on this character. No particular reason, just saw the category on an escort and figured I'd give it a go. Used two handers until I got generic points into that. In the end it was probably a waste, but apparently not enough to lose the game
I didn't bother with weapon talents for most of the game - the play style was about cycling through piles of wyrmic class talents, only really attacking in melee when everything was stuck in cool down. Things were typically confused, blind, corroded, burning, poisoned, etc all at the same time. Icy Claws seems to be bugged in that I rarely ever saw anything frozen by it.
It took me 4 stupid pride-inflicted deaths in the Melinda dungeon to the same rare before I became more cautious/cowardly. Did a lot more digging zig zags through walls from then on. Also learned to appreciate how awesome instant summons are in rough spots.
The end fight with the bosses was incredibly tense, down to my last life, using the blood of life during the battle. I probably made a mistake in avoiding some of my AOE abilities since I wanted to avoid hurting the paladin. After reviving, almost everything was stuck in long cool down. Sun infusion did not blind the mages like I hoped, and I caught a thunder bolt up the ass, dropping me to half health. Nature's touch wasted a turn due to more lightning. Spent a long time deciding between silence and lightning speed and picked the latter, copping another bolt that would've killed me had I tried silencing and failed instead, and managed to disable the dragon portal, only for the mage to still be within range. A lucky psychoport put me next to the undead portal, and after Wind Buffetting a pile of undead into the mage's face and out of my way, I disabled it, and around this time some healing became available again, letting me gradually claw my way back. Even managed to keep Aeryn alive in the end
Things I should probably have done different:
No mindstars. Just big choppers. If you really need mind damage then use a psychic two hander.
Put a point into Ice Wall.
Swap the sun infusion for a movement infusion. Magical Darkness is a pain in high peak but probably better just to fall back and bear with it.
Maybes?:
Could probably have done without anti-magic. The buff to fungus is nice though.
Nature's Equilibrium to be even more breath spammy. Who needs weapons?
So yeh I had a pile of fun, and first time winning any version of Tome. Thumbs up to darkgod!
Recently hopped onto Tome again, last time I played was Tome 2 I think? Different, but good.
Ended up going mindstars on this character. No particular reason, just saw the category on an escort and figured I'd give it a go. Used two handers until I got generic points into that. In the end it was probably a waste, but apparently not enough to lose the game

I didn't bother with weapon talents for most of the game - the play style was about cycling through piles of wyrmic class talents, only really attacking in melee when everything was stuck in cool down. Things were typically confused, blind, corroded, burning, poisoned, etc all at the same time. Icy Claws seems to be bugged in that I rarely ever saw anything frozen by it.
It took me 4 stupid pride-inflicted deaths in the Melinda dungeon to the same rare before I became more cautious/cowardly. Did a lot more digging zig zags through walls from then on. Also learned to appreciate how awesome instant summons are in rough spots.
The end fight with the bosses was incredibly tense, down to my last life, using the blood of life during the battle. I probably made a mistake in avoiding some of my AOE abilities since I wanted to avoid hurting the paladin. After reviving, almost everything was stuck in long cool down. Sun infusion did not blind the mages like I hoped, and I caught a thunder bolt up the ass, dropping me to half health. Nature's touch wasted a turn due to more lightning. Spent a long time deciding between silence and lightning speed and picked the latter, copping another bolt that would've killed me had I tried silencing and failed instead, and managed to disable the dragon portal, only for the mage to still be within range. A lucky psychoport put me next to the undead portal, and after Wind Buffetting a pile of undead into the mage's face and out of my way, I disabled it, and around this time some healing became available again, letting me gradually claw my way back. Even managed to keep Aeryn alive in the end

Things I should probably have done different:
No mindstars. Just big choppers. If you really need mind damage then use a psychic two hander.
Put a point into Ice Wall.
Swap the sun infusion for a movement infusion. Magical Darkness is a pain in high peak but probably better just to fall back and bear with it.
Maybes?:
Could probably have done without anti-magic. The buff to fungus is nice though.
Nature's Equilibrium to be even more breath spammy. Who needs weapons?
So yeh I had a pile of fun, and first time winning any version of Tome. Thumbs up to darkgod!