[1.0.0] Pel - Dwarf Summoner - First Win (Normal)
Posted: Wed Jan 09, 2013 4:45 pm
http://te4.org/characters/13175/tome/26 ... 34625ee9d4
My first win! Great all around class capable of handling just about anything thrown at you. Just summon and sit back and watch the fireworks. Death free run until I hit a Summoner Bane in High Peak: Warrior/Corruptor type with call to battle (pulls you from around corners and through summons) and 1500+ melee hit.
Dwarf is a good choice for a rock solid run. High Hps and mega saves.
Stat Allocation:
Max Willpower (Upgrade summons, +dmg) and Cunning (Number of summons on field) in equal parts.
Max Con after.
Order to max out summons:
Ritch Flamespitter
Hydra
Stone Golem
Fire Drake
Minotaur
Others optional
Important skills to max:
Master Summoner
Resilence
Grand Arrival
Frantic Summoning
Heightened Senses
Nature's Touch
Push for gear with dmg penetration and + dmg (Physical, fire, lightning, acid, mental) and +willpower/cunning/mindpower.
Final thought: Don't repeat my mistake and take Meteoric Crash. Summon abilities do not trigger it.
My first win! Great all around class capable of handling just about anything thrown at you. Just summon and sit back and watch the fireworks. Death free run until I hit a Summoner Bane in High Peak: Warrior/Corruptor type with call to battle (pulls you from around corners and through summons) and 1500+ melee hit.
Dwarf is a good choice for a rock solid run. High Hps and mega saves.
Stat Allocation:
Max Willpower (Upgrade summons, +dmg) and Cunning (Number of summons on field) in equal parts.
Max Con after.
Order to max out summons:
Ritch Flamespitter
Hydra
Stone Golem
Fire Drake
Minotaur
Others optional
Important skills to max:
Master Summoner
Resilence
Grand Arrival
Frantic Summoning
Heightened Senses
Nature's Touch
Push for gear with dmg penetration and + dmg (Physical, fire, lightning, acid, mental) and +willpower/cunning/mindpower.
Final thought: Don't repeat my mistake and take Meteoric Crash. Summon abilities do not trigger it.