[1.0.0] First victory - Halfling Jawa Archmage
Posted: Sat Jan 05, 2013 8:47 pm
Finally got that first win!!!
http://te4.org/characters/11962/tome/3c ... c3ed680711
Went big on the fire this run, and I've had more success with that than the other elemental choices. Of course I also fatally blasted myself with a fireball on two different occasions. This humorously granted me an achievement "fool of a took" achievement for murdering my halfling self. Other than that I had one death from a non-challenging battle (complete carelessness), and one clearing out the vault in the Vor Amory.
Despite the deaths it was a great run for me! I went high on survivability starting towards the mid and late game. I chose a lot of hp-boosting equipment, and had two shield infusions. My stun/blind resists were almost non-existent for the entirety of this run, but with a wild infusion, the Halfling indomitable ability and the celestial/light skill tree from escort missions, I never was without an option for removing negative effects.
The Halfling ability to boost crit chance was also fun to play with on the Archmage. I stacked a bit of critical improving gear on this run. At the end of the game I could activate that ability for 100% spell crit. Fun stuff.
Finally, I have to say that I absolutely love the meteoric crash prodigy. I will never play another Archmage without it.
http://te4.org/characters/11962/tome/3c ... c3ed680711
Went big on the fire this run, and I've had more success with that than the other elemental choices. Of course I also fatally blasted myself with a fireball on two different occasions. This humorously granted me an achievement "fool of a took" achievement for murdering my halfling self. Other than that I had one death from a non-challenging battle (complete carelessness), and one clearing out the vault in the Vor Amory.
Despite the deaths it was a great run for me! I went high on survivability starting towards the mid and late game. I chose a lot of hp-boosting equipment, and had two shield infusions. My stun/blind resists were almost non-existent for the entirety of this run, but with a wild infusion, the Halfling indomitable ability and the celestial/light skill tree from escort missions, I never was without an option for removing negative effects.
The Halfling ability to boost crit chance was also fun to play with on the Archmage. I stacked a bit of critical improving gear on this run. At the end of the game I could activate that ability for 100% spell crit. Fun stuff.
Finally, I have to say that I absolutely love the meteoric crash prodigy. I will never play another Archmage without it.