[b43] Nntl the cornac solipsist (first winner)
Posted: Mon Dec 17, 2012 7:07 am
http://te4.org/characters/16120/tome/36 ... 9eaf5a2f1b
This character was heavily overpowered. She started off with sleep, slumber, and thought forms, and quickly gained the useful thought-form warrior to replace the useless archer, and then the defender. Restless night and lucid dreamer saw her suddenly able to empty rooms with one cast of sleep. Dreamwalk and transcendant thought forms gave her all the escape she could ask for. The nightmare tree gave her a third option to sleep and then gave her the ability to turn an enemies strength against them. When she maxed out night terror she could bump attack most things to death in one hit, also spawning a night terror. There was NOTHING that could stop her at this point in the game. She had cleared dreadfell at level 22, and was only killed once in a vault.
Running through to the east, she cleared vor pride without any difficulty, and also picked up the feedback tree and started finishing up dismissal after maxing out the nightmare tree. She encountered a bit of trouble with chain disable in Rak'shor pride, but got past it by going and clearing gorbat pride first. The game crashed in the orc breeding pits, but the fight there was not difficult. By this point I had maxed out the solipsism tree, and noticed that thought form DO NOT work well with the sleep talents - dreamscape unsommons them, they get no benefit from night terror, and they tend to break sleep before you want them to. For generics I was maxing out mind link, the last talent I wanted. She then cleared out the overpowered greater multi-hued wyrms in vor armory, then went on the clear grushnak pride and the slime tunnels with ease. High peak was a bit tough with some of the stair guards, and I had a close call with the sorcerors, especially with one of them having 40% sleep resist. However, she was able to stop them without closing any portals in the exact same way she took on every other boss: sleep of some sort, inner demons, and waking nightmare.
Those abilities basically summon hordes of bosses to gang up on one boss who is constantly confused, blind, and stunned, and asleep a good amount of the time. The original boss has little to do other continue to attack the endlessly respawning inner demons until it dies, at which point Nntl would walk in and collect the loot. This worked on literally every major fight in the game, including those overpowered greater multi hued wyrms. I haven't check out RC1, but I would assume that sleep solipsists are heavily nerfed.
This character was heavily overpowered. She started off with sleep, slumber, and thought forms, and quickly gained the useful thought-form warrior to replace the useless archer, and then the defender. Restless night and lucid dreamer saw her suddenly able to empty rooms with one cast of sleep. Dreamwalk and transcendant thought forms gave her all the escape she could ask for. The nightmare tree gave her a third option to sleep and then gave her the ability to turn an enemies strength against them. When she maxed out night terror she could bump attack most things to death in one hit, also spawning a night terror. There was NOTHING that could stop her at this point in the game. She had cleared dreadfell at level 22, and was only killed once in a vault.
Running through to the east, she cleared vor pride without any difficulty, and also picked up the feedback tree and started finishing up dismissal after maxing out the nightmare tree. She encountered a bit of trouble with chain disable in Rak'shor pride, but got past it by going and clearing gorbat pride first. The game crashed in the orc breeding pits, but the fight there was not difficult. By this point I had maxed out the solipsism tree, and noticed that thought form DO NOT work well with the sleep talents - dreamscape unsommons them, they get no benefit from night terror, and they tend to break sleep before you want them to. For generics I was maxing out mind link, the last talent I wanted. She then cleared out the overpowered greater multi-hued wyrms in vor armory, then went on the clear grushnak pride and the slime tunnels with ease. High peak was a bit tough with some of the stair guards, and I had a close call with the sorcerors, especially with one of them having 40% sleep resist. However, she was able to stop them without closing any portals in the exact same way she took on every other boss: sleep of some sort, inner demons, and waking nightmare.
Those abilities basically summon hordes of bosses to gang up on one boss who is constantly confused, blind, and stunned, and asleep a good amount of the time. The original boss has little to do other continue to attack the endlessly respawning inner demons until it dies, at which point Nntl would walk in and collect the loot. This worked on literally every major fight in the game, including those overpowered greater multi hued wyrms. I haven't check out RC1, but I would assume that sleep solipsists are heavily nerfed.