[b43] AM Brawler (Roguelike) - falls at Last Battle
Posted: Mon Dec 10, 2012 11:15 pm
This character barely worked up a sweat...
http://te4.org/characters/2460/tome/723 ... e3cb3742e2
...and yet was massacred in the last battle.
I don't quite get anti-magic. You use it all game, and then silence doesn't work when you need it, AM shield turns off within a few turns, and Spellblaze Remnants, my gloves, fail to disrupt any spells. So my entire build philosophy failed at the last gasp.
Very annoying.
One big problem I've identified is Spell Shock, which reduced all my resistances by 20%. So next build, I'll put points into spell shield.
The Prodigy Spell Feedback is a complete waste of time. I should have taken Giant Leap. Eye of the Tiger is great, but perhaps not necessary. Not sure.
Problem with AM Brawler is that you have to pump 5 of the 6 stats. So nothing shines.
Cunning Tactical is good tree, but completely useless in Final Battle as well.
Grappling would be another option to take, to get spellcasters.
I also think maxxing hitpoints and regen rate might be better for AM, given the fungal tree. Too many things overcome your resists in any case.
Blind resistance is also more important than I realised, though higher saves might have solved that too.
Stun is certainly different in b43. I had no stun resist whole game and it didn't really matter. One wild infusion fixed that.
I think I'll go dwarf next time for saves, as these are the key to survival.
So that would make an AM Brawler with Grapple, Fungal and two more infusions.
Barely used Haymaker, Body Shot, or Concussive Punch, so I could save myself 8 points there, and 1 from combo string, putting 5 into spell shield, 2 more into Fast Metabolism.
Exploit Weakness is also buggy in b43 and a waste of points at the moment.
Set Up is good, provided you get a turn to use it.
Manaclash is not worth it with this build, as WIL is not high enough.
Neither is AM shield.
Any way, that's what I learned from this!
http://te4.org/characters/2460/tome/723 ... e3cb3742e2
...and yet was massacred in the last battle.
I don't quite get anti-magic. You use it all game, and then silence doesn't work when you need it, AM shield turns off within a few turns, and Spellblaze Remnants, my gloves, fail to disrupt any spells. So my entire build philosophy failed at the last gasp.
Very annoying.
One big problem I've identified is Spell Shock, which reduced all my resistances by 20%. So next build, I'll put points into spell shield.
The Prodigy Spell Feedback is a complete waste of time. I should have taken Giant Leap. Eye of the Tiger is great, but perhaps not necessary. Not sure.
Problem with AM Brawler is that you have to pump 5 of the 6 stats. So nothing shines.
Cunning Tactical is good tree, but completely useless in Final Battle as well.
Grappling would be another option to take, to get spellcasters.
I also think maxxing hitpoints and regen rate might be better for AM, given the fungal tree. Too many things overcome your resists in any case.
Blind resistance is also more important than I realised, though higher saves might have solved that too.
Stun is certainly different in b43. I had no stun resist whole game and it didn't really matter. One wild infusion fixed that.
I think I'll go dwarf next time for saves, as these are the key to survival.
So that would make an AM Brawler with Grapple, Fungal and two more infusions.
Barely used Haymaker, Body Shot, or Concussive Punch, so I could save myself 8 points there, and 1 from combo string, putting 5 into spell shield, 2 more into Fast Metabolism.
Exploit Weakness is also buggy in b43 and a waste of points at the moment.
Set Up is good, provided you get a turn to use it.
Manaclash is not worth it with this build, as WIL is not high enough.
Neither is AM shield.
Any way, that's what I learned from this!