WhatIf the Thalore Doomed
Posted: Fri Nov 23, 2012 9:58 am
This is my strongest character ever, in exploration mode:
http://te4.org/characters/7470/tome/89e ... 1b1f9767b6
It has an unthinkable number of deaths because I was exploring the east for the 3rd time and I wanted to see some things out of curisosity, like if the objects that spawn near the vor armory's monster unkillable wyrms were different than last time. That was about 1/3 of the deaths. Another 1/3 was lack of concentration on my part, and the rest I attribute to a weak build and bad timing when a hard fight started when I was still recovering from the previous.
This build was centered around an item, the robe I'm wearing, which has +104% critical multiplier. When I found it in the low 20's (level) I thought it was brutal. In the end of the game my critical multiplier was 340%, and I had 66% chance mental critical. It was awesome casting blast for 2600 damage when the stars aligned, but this damm robe kept me from doing a more solid build with better resistances and immunities. It was just too tempting to get that +104%. I had my favourite doomed outfit, the spydre robe, but I wouldn't put it on.
I had maximized my shadows early so I had a good army of thugs to keep the enemy entertained until it was blasted. They are strong enough to handle almost all non-rare and non-boss throughout the game. A bug where they would sometimes stop spawning even at full hate caused a few deaths too, and reentering the level fixed it. They also die when you level up.
Then in my early 30's I found the amulet of mastery for Cursed/Force of will (0.23). That gave me lvl 8.7 blast, deflection and Unseen Force. Blast would often clear rooms after the damage enhancing preparations. The 4 pieces of the fragmented essence of xorn? One shot. Assembled xorn? One shot. I was living the life! Unseen Force was just smacking everyone from one side of the room to the other like the hand of god, hitting for 1k damage each.
But now the armor and amulet slots were taken and the build suffered. Doom works great on defense because of it's many defense mechanisms that work in depth. But as I found out, wearing a dress and a fancy necklace is no way to go through High Peak. I had many deaths that could have probably been avoidable, but lack of concentration and some bad luck. I transmogrified about 10k gold of items and not a single psychoteleportation item was generated. So when it was bad, it was real bad. The thing that kept me alive the most was a lucky random totem that gave +62 armor and +70% hardiness, found in the early lvl 20's. What a game!
I played Thalore when I usually play Dwarf. I ended up only using Wrath of the Woods as an added instant to the blast combo, with a single talent point. The physical and mental save from Unshackled would have saved me some stupid pinning deaths, so that's something to remember. Doomed is so starved for generics and I ended up not getting the 2 generic point alchemist potion, because noob and bad luck with the ingredients.
On the Antimagic, which takes more generics, I think I should have invested in Aura of Silence earlier, instead of getting 4/5 Mana Clash. With the crazy critical multiplier, few mages survived a critical mana clash. But a room of mages that can't all be blasted together was a problem.
I should also have invested earlier in Feed Strengths. With the tooltip addon, feeding was like going shopping in terms of resistances. You look over the toughest monster you can see and feed. It would regularly max out my resistances against elemental specific foes that have their own element resistance.
So, as I said earlier, high peak was tough. My resistances were inadequate and the rares were too tough to quickly kill. lvl 70 rares against my lvl 45 with a dress killed me many times. In the final fight (I had never seen it) I knew you could close the monster portals but didn't know how. I thought the orbs had been used up in the pedestrals before. So at first I didnt close them. The fight starts and my ally attacks the male mage boss. I go for the female, which I manage to dispatch without dying. Then I go look for the others, as the fight had scattered and there is only the male mage boss left, no sign of my ally. This mage whipped me hard, costing me about 20 lives until I learned enough about portal closing, inventory selection, silence casting discipline and kiting to kill it with this character, for an exploration mode win.
Any tips or discussion are welcome.
http://te4.org/characters/7470/tome/89e ... 1b1f9767b6
It has an unthinkable number of deaths because I was exploring the east for the 3rd time and I wanted to see some things out of curisosity, like if the objects that spawn near the vor armory's monster unkillable wyrms were different than last time. That was about 1/3 of the deaths. Another 1/3 was lack of concentration on my part, and the rest I attribute to a weak build and bad timing when a hard fight started when I was still recovering from the previous.
This build was centered around an item, the robe I'm wearing, which has +104% critical multiplier. When I found it in the low 20's (level) I thought it was brutal. In the end of the game my critical multiplier was 340%, and I had 66% chance mental critical. It was awesome casting blast for 2600 damage when the stars aligned, but this damm robe kept me from doing a more solid build with better resistances and immunities. It was just too tempting to get that +104%. I had my favourite doomed outfit, the spydre robe, but I wouldn't put it on.
I had maximized my shadows early so I had a good army of thugs to keep the enemy entertained until it was blasted. They are strong enough to handle almost all non-rare and non-boss throughout the game. A bug where they would sometimes stop spawning even at full hate caused a few deaths too, and reentering the level fixed it. They also die when you level up.
Then in my early 30's I found the amulet of mastery for Cursed/Force of will (0.23). That gave me lvl 8.7 blast, deflection and Unseen Force. Blast would often clear rooms after the damage enhancing preparations. The 4 pieces of the fragmented essence of xorn? One shot. Assembled xorn? One shot. I was living the life! Unseen Force was just smacking everyone from one side of the room to the other like the hand of god, hitting for 1k damage each.
But now the armor and amulet slots were taken and the build suffered. Doom works great on defense because of it's many defense mechanisms that work in depth. But as I found out, wearing a dress and a fancy necklace is no way to go through High Peak. I had many deaths that could have probably been avoidable, but lack of concentration and some bad luck. I transmogrified about 10k gold of items and not a single psychoteleportation item was generated. So when it was bad, it was real bad. The thing that kept me alive the most was a lucky random totem that gave +62 armor and +70% hardiness, found in the early lvl 20's. What a game!
I played Thalore when I usually play Dwarf. I ended up only using Wrath of the Woods as an added instant to the blast combo, with a single talent point. The physical and mental save from Unshackled would have saved me some stupid pinning deaths, so that's something to remember. Doomed is so starved for generics and I ended up not getting the 2 generic point alchemist potion, because noob and bad luck with the ingredients.
On the Antimagic, which takes more generics, I think I should have invested in Aura of Silence earlier, instead of getting 4/5 Mana Clash. With the crazy critical multiplier, few mages survived a critical mana clash. But a room of mages that can't all be blasted together was a problem.
I should also have invested earlier in Feed Strengths. With the tooltip addon, feeding was like going shopping in terms of resistances. You look over the toughest monster you can see and feed. It would regularly max out my resistances against elemental specific foes that have their own element resistance.
So, as I said earlier, high peak was tough. My resistances were inadequate and the rares were too tough to quickly kill. lvl 70 rares against my lvl 45 with a dress killed me many times. In the final fight (I had never seen it) I knew you could close the monster portals but didn't know how. I thought the orbs had been used up in the pedestrals before. So at first I didnt close them. The fight starts and my ally attacks the male mage boss. I go for the female, which I manage to dispatch without dying. Then I go look for the others, as the fight had scattered and there is only the male mage boss left, no sign of my ally. This mage whipped me hard, costing me about 20 lives until I learned enough about portal closing, inventory selection, silence casting discipline and kiting to kill it with this character, for an exploration mode win.
Any tips or discussion are welcome.