[b42] WeAreAll, Doomed winner (4 deaths)
Posted: Thu Nov 08, 2012 6:57 pm
Well, there's a winner that wasn't really supposed to be. I started this character with the idea to test Doomed and see if they seem like something that would be interesting to play a whole game with. As you see, yeah, it was...For the most part.
Doomed is a hybrid with a good mix of short range blasting and summoning. It has two very powerful talents - relentless and deflection. The first gives you 75% resistance against stun, confusion, knockback and fear at max level. Deflection shaves off some damage from each blow you receive. That, and the shadows, make doomed very difficult to kill for the whole game. When coupled with antimagic shield (which I used), very few enemies could directly threaten me, as long as I didn't get surrounded. Blasting talents are ok, they do decent damage later on in the game, but the short range makes them quite different in play than your classical corruptor or archmage.
If anything, I think deflection is a bit too powerful. By the end I had it around 250 power, and I don't think that's near the high end of where you can get it, and with no significant armor I was taking less damage in melee than my fully armored berserker did. While I could keep antimagic shield up, I didn't take any significant damage from spells either.
Getting gear was always a problem, as I haven't found a lot of artifacts that work well for doomed. Aletta's diadem worked really well, and I used the psychic lobotomy ability from it the whole game. The rest of the stuff was mostly farportals and Last Hope merchant.
Now lets talk about deaths. First one was quite...nooby. I died in Derth when 3 elementals came around the corner and instead of moving I...didn't. I would have ended it then and there but as I said, I didn't expect this char to get this far. Second and third was trying to take on Athamaton. This build was not well suited to fighting him, and I made tactical errors in that fight twice. I got him to around 40% both times and I could have beaten him but...I screwed up and got instakilled by eye lasers+acid wave for 1500 damage. I gave up on that. Fourth death was overconfidence in Rak'Shor pride. I was kinda not paying attention at this point and left meditation on, and stood in the middle of a group of 3 armored skeleton warriors while 5 necros were shooting me with spells. Silly.
I pretty much cleared the prides without any problems (apart from my own idiocy, as mentioned already) and yawned my way through the second half of the game, including High Peak. I don't consider this a true winner, since it's not roguelike difficulty, but it might serve as an idea on how to build your doomed.
If I would change anything in the build, it's to put points from call of the wild tree to either gestures or some of the higher feeding talents (the one that reduces damage maybe). Call of the wild was really an overkill at that point, and the equilibrium reduction from fungus is good enough. I also hate meditation because I forget to turn it off. What's worth noting is that I never needed more than 1 point in the initial feed talent. It makes hate management a little bit harder, but the amount of points you save is really good. Also, I think that a point in the shadows category is really good, as it gives you an extra shadow. They aren't as good later on as they are early, but even as a distraction for the enemies they work well enough. I would have put one point into force of will too instead of call of the wild.
If I would change anything about the class, it's to make deflection a bit worse. Anyone who pays a little bit more attention than I did and doesn't mess around could win this game on roguelike with doomed without problems. I could tank the room of death wyrms with it and AM shield without a lot of problems.
Here's a link to the char, and if anyone has any questions about the build or wants any advice, I'd be happy to help.
http://te4.org/characters/13640/tome/88 ... 239063c186
Doomed is a hybrid with a good mix of short range blasting and summoning. It has two very powerful talents - relentless and deflection. The first gives you 75% resistance against stun, confusion, knockback and fear at max level. Deflection shaves off some damage from each blow you receive. That, and the shadows, make doomed very difficult to kill for the whole game. When coupled with antimagic shield (which I used), very few enemies could directly threaten me, as long as I didn't get surrounded. Blasting talents are ok, they do decent damage later on in the game, but the short range makes them quite different in play than your classical corruptor or archmage.
If anything, I think deflection is a bit too powerful. By the end I had it around 250 power, and I don't think that's near the high end of where you can get it, and with no significant armor I was taking less damage in melee than my fully armored berserker did. While I could keep antimagic shield up, I didn't take any significant damage from spells either.
Getting gear was always a problem, as I haven't found a lot of artifacts that work well for doomed. Aletta's diadem worked really well, and I used the psychic lobotomy ability from it the whole game. The rest of the stuff was mostly farportals and Last Hope merchant.
Now lets talk about deaths. First one was quite...nooby. I died in Derth when 3 elementals came around the corner and instead of moving I...didn't. I would have ended it then and there but as I said, I didn't expect this char to get this far. Second and third was trying to take on Athamaton. This build was not well suited to fighting him, and I made tactical errors in that fight twice. I got him to around 40% both times and I could have beaten him but...I screwed up and got instakilled by eye lasers+acid wave for 1500 damage. I gave up on that. Fourth death was overconfidence in Rak'Shor pride. I was kinda not paying attention at this point and left meditation on, and stood in the middle of a group of 3 armored skeleton warriors while 5 necros were shooting me with spells. Silly.
I pretty much cleared the prides without any problems (apart from my own idiocy, as mentioned already) and yawned my way through the second half of the game, including High Peak. I don't consider this a true winner, since it's not roguelike difficulty, but it might serve as an idea on how to build your doomed.
If I would change anything in the build, it's to put points from call of the wild tree to either gestures or some of the higher feeding talents (the one that reduces damage maybe). Call of the wild was really an overkill at that point, and the equilibrium reduction from fungus is good enough. I also hate meditation because I forget to turn it off. What's worth noting is that I never needed more than 1 point in the initial feed talent. It makes hate management a little bit harder, but the amount of points you save is really good. Also, I think that a point in the shadows category is really good, as it gives you an extra shadow. They aren't as good later on as they are early, but even as a distraction for the enemies they work well enough. I would have put one point into force of will too instead of call of the wild.
If I would change anything about the class, it's to make deflection a bit worse. Anyone who pays a little bit more attention than I did and doesn't mess around could win this game on roguelike with doomed without problems. I could tank the room of death wyrms with it and AM shield without a lot of problems.
Here's a link to the char, and if anyone has any questions about the build or wants any advice, I'd be happy to help.
http://te4.org/characters/13640/tome/88 ... 239063c186