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Lake Nur
Posted: Sun Oct 14, 2012 1:36 pm
by DasRunzen
since version b42 i started to fear this horror level more then the master himself.
The chance of running into something that is very hard to kill at all is way too high. And with my luck, im meeting two of those every time.
My AM-dwarfen-Wyrmic was happy at lvl 21, which should be enough for lake nur, just to face 2 rare devourers, an double group luminous horror, one with an radiant at lvl 35 and last but not least an dreaming horror that got activated by the AOEs of the luminous.
I really tried everything, but i think such a combination may even kill high tier chars.
My suggestion would be, to limit the number of elite horrors in this level to one or maybe two or dont allow the spawning of enemies that exceed the average level of the dungeon by more then 5.
P.S.
the three tries there before where: dreaming horror + 2 tag-teamed worms that walks; triple shadow horror + corrupter rare + blocking devourers, double dreadmasters
im getting a little frustrated there
Re: Lake Nur
Posted: Sun Oct 14, 2012 3:37 pm
by phantomglider
One way to get around this is to enter Lake Nur at as low a level as possible. A lot of the really deadly horrors have a fairly high minimum level, and the lower level you are the less likely it is that one of those OoD shitwreckers will spawn. Old Forest is usually my first tier 2 dungeon, and I head for Lake Nur right afterwards unless I'm one of the slow-levelling races like elves.
Re: Lake Nur
Posted: Mon Oct 15, 2012 11:57 pm
by skein
Yes lake nuir is FAR more dangerous then dreadfell. What really gets my goat is that nothing worthwhile drops there either aside from home base.
My most recent run through had the obligatory 3 luminous horrors and a level 34 unique horror-o-death. I went at level 14. (Doing it early does not protect against this crap). Knowing that nothing of worth drops there though lets you just dive down again as soon as you find the stairs.
Here is the advice, just skip it. When you fight the weirdling beast remember that he is just as bad. You cannot use buffs against him (they just heal him), which means that any class that relies on buffs can not do it till late.
It is just a badly designed encounter meant to discourage trying to get your home. Just capitulate and bypass it. Come in with some method of finding the stairs easily and go right to them.
Re: Lake Nur
Posted: Tue Oct 16, 2012 12:33 am
by Frumple
Eesh, obligatory 'dunno what's splatting you folks down there' thing. Other than dreaming horrors, yeah, those turned out to be nasty once I finally met one (Took like 15-20 Nur trips

). The rest, mobility inscriptions have consistently done the job (by letting me bypass) if I couldn't just squish th'critter. I almost always do Nur immediately after OF, usually around level 14-15. Only major issue I've been running into is occasionally not being able to outdamage the beast's healing.
The primary concerns that I've seen are worms that walk (tough as the buggery, plenty of damage) and dreaming horrors (dreamscape can pretty easily kill you.). Luminous packs are more-or-less easy to deal with once you figure them out (It's mostly a case of taking them one on one and
not sitting in the stacked searing light puddle. They're a nuisance, but only a danger if you try to fight them en masse or alongside other types of horrors. So, don't do that

) and umbra(umbral?) horrors, while a royal pain the arse, haven't been much of an actual threat so much as a massive annoyance. I think I average usually 2-4 uniques, most of the time umbra in the current public beta, with the occasional worm that walks, and rarely the other ones.
Of course, things get nastier if one of the elites manage to turn rare and get a character class. When that happens... I go around. Or lure them away from the stairs and
then go around. And the mentioned standby of buggering off and coming back several levels later; I tend to default to post daikara for that (mid to early twenties), if it comes to it.