[b42] First Win: Skalchemist the Skeleton Alchemist
Posted: Tue Oct 02, 2012 10:28 pm
I can't imagine any character being easier to play than a Skeleton Alchemist with Celestial/Light.
Link to this Roguelike-difficulty winner: http://te4.org/characters/7931/tome/6e6 ... 67de51b49f
This character was plagued by bugs, unfortunately. Zone connections were disappearing from my world map for some reason, so I had to edit my save file to teleport myself to where I needed to go towards the end of the game, which unfortunately invalidated my save's legitimacy. I didn't alter my character or my items or any other part of my save in any other way. The character is legitimate.
I picked up celestial/light pretty early on (before level 12, I think), which made me beastly in combination with my 500+ point shield from bone armour. I also had Premonition from a Seer escort. I ended up putting a category point in the Skeleton tree so I could have the detrimental effect reduction increased (and the healing/shield increase didn't hurt either). Initially, I maxed my acid infusion and used that for about 60-75% of the game, but I ended up with a bunch of +fire damage and +fire penetration equipment, essentially forcing me to put points into fire infusion. It worked out well though, because my bombs were hitting for over 2k at the end of the game and ticking for a good amount as well.
Nothing in the game really challenged me or even brought me close to death (unless I wasn't paying much attention). Even the Room of Death and far portals were easy (I did around 15-20 far portal runs). I did, however, have one very avoidable death inside of a lava-floor vault on High Peak due to some fire balrog type of creature (I forget the name, but it's the top-tier version of that line of creature). If I wasn't so cocky about my ability to take damage (I had 70% fire resist and around 1.5k hp at the time) and dish it out, I wouldn't have needed to burn my Ring of Death. Had I known that it was possible to teleport out of the vault, I would've been able to avoid that death. I thought that teleportation magic was entirely disabled inside of a vault, but that's not the case. You just can't teleport to any grid inside of a vault (even with gem portal). Lesson learned.
I completed the Charred Scar run successfully, so the last part of the game was really easy (though I don't know how not completing it makes it harder). At the end, I wasn't wearing my Cloak of Deception, so Aeryn turned on me, but I didn't even notice her as my golem took on her, Argoniel, and Elandar while I threw bombs from relative safety. I didn't bother closing the portals with the various orbs, because my bombs killed the creatures before I even saw them spawn.
After that, I bought my fifth lost merchant unique item and I decided to give Atamathon a try. Big mistake. He slaughtered me (ending my final two lives) with his 1k+ damage per round and insane speed. How are you supposed to defeat him?
Off the top of my head, the only thing that I'd change about this character is swapping out my Manasurge rune for a Teleportation rune (or using that category point for the bomb tree), because after I decided to apply the Manasurge rune, I never saw another enemy with Mana Clash again (which is all I needed Manasurge for anyway).
Link to this Roguelike-difficulty winner: http://te4.org/characters/7931/tome/6e6 ... 67de51b49f
This character was plagued by bugs, unfortunately. Zone connections were disappearing from my world map for some reason, so I had to edit my save file to teleport myself to where I needed to go towards the end of the game, which unfortunately invalidated my save's legitimacy. I didn't alter my character or my items or any other part of my save in any other way. The character is legitimate.
I picked up celestial/light pretty early on (before level 12, I think), which made me beastly in combination with my 500+ point shield from bone armour. I also had Premonition from a Seer escort. I ended up putting a category point in the Skeleton tree so I could have the detrimental effect reduction increased (and the healing/shield increase didn't hurt either). Initially, I maxed my acid infusion and used that for about 60-75% of the game, but I ended up with a bunch of +fire damage and +fire penetration equipment, essentially forcing me to put points into fire infusion. It worked out well though, because my bombs were hitting for over 2k at the end of the game and ticking for a good amount as well.
Nothing in the game really challenged me or even brought me close to death (unless I wasn't paying much attention). Even the Room of Death and far portals were easy (I did around 15-20 far portal runs). I did, however, have one very avoidable death inside of a lava-floor vault on High Peak due to some fire balrog type of creature (I forget the name, but it's the top-tier version of that line of creature). If I wasn't so cocky about my ability to take damage (I had 70% fire resist and around 1.5k hp at the time) and dish it out, I wouldn't have needed to burn my Ring of Death. Had I known that it was possible to teleport out of the vault, I would've been able to avoid that death. I thought that teleportation magic was entirely disabled inside of a vault, but that's not the case. You just can't teleport to any grid inside of a vault (even with gem portal). Lesson learned.
I completed the Charred Scar run successfully, so the last part of the game was really easy (though I don't know how not completing it makes it harder). At the end, I wasn't wearing my Cloak of Deception, so Aeryn turned on me, but I didn't even notice her as my golem took on her, Argoniel, and Elandar while I threw bombs from relative safety. I didn't bother closing the portals with the various orbs, because my bombs killed the creatures before I even saw them spawn.
After that, I bought my fifth lost merchant unique item and I decided to give Atamathon a try. Big mistake. He slaughtered me (ending my final two lives) with his 1k+ damage per round and insane speed. How are you supposed to defeat him?
Off the top of my head, the only thing that I'd change about this character is swapping out my Manasurge rune for a Teleportation rune (or using that category point for the bomb tree), because after I decided to apply the Manasurge rune, I never saw another enemy with Mana Clash again (which is all I needed Manasurge for anyway).