[b40] Cornac Cursed
Posted: Wed Jun 20, 2012 9:19 pm
Hats off to Benli. This was my first time really playing a Cursed since all the sweeping changes to the class, and I gotta say, it was a lot of fun.
http://te4.org/characters/1022/tome/eac ... bc7c025018
Went with the typical dual-wield build plus antimagic. The class takes a little while to get going, but once you get a few points into your key skills it's very playable, and a good departure from other melee builds. Definitely felt squishier than a bulwark or a berserker, but there's just something really fun about being able to sense all the foes around you, blindsiding them from nowhere, disabling crowds around you with your gloom....
Sadly, she met her untimely end in Dreadfell to.....yup, a dreadmaster and its horde of summoned dreads. This was a really frustrating death. The dreadmaster appeared next to the staircase as I entered the level and one of it's first actions was to summon more dreads. Being surrounded and unable to move, I attempted stair-scumming several times, trying to take them out one by one. However, being surrounded, my 900-something hp would fall by hundreds each turn, which didn't give me enough time to whittle them down and make this tactic work.
Seeing as that wasn't working, I crawled back upstairs and switched to the one torque of pyschoportation that I'd managed to find so far. Being that I was antimagic, that and a 13-cd movement infusion were my two big escape options (apart from blindside and the speed bonus from surge and rampage). After creeping back downstairs, I popped the pyscho-teleport and ended up around 27 paces from my original position, no down staircase in sight, and my torque on a 40-something turn cooldown. And that was pretty much that. Dreads between me and the up staircase, and couldn't find the down staircase before everything was on cooldown and there was literally nothing I could do.
That summon dread ability is ridiculous. Once dreadmaster used that, I think pretty much my only chance in continuing the game was to hope for that one lucky teleport to put me near the next staircase.
http://te4.org/characters/1022/tome/eac ... bc7c025018
Went with the typical dual-wield build plus antimagic. The class takes a little while to get going, but once you get a few points into your key skills it's very playable, and a good departure from other melee builds. Definitely felt squishier than a bulwark or a berserker, but there's just something really fun about being able to sense all the foes around you, blindsiding them from nowhere, disabling crowds around you with your gloom....
Sadly, she met her untimely end in Dreadfell to.....yup, a dreadmaster and its horde of summoned dreads. This was a really frustrating death. The dreadmaster appeared next to the staircase as I entered the level and one of it's first actions was to summon more dreads. Being surrounded and unable to move, I attempted stair-scumming several times, trying to take them out one by one. However, being surrounded, my 900-something hp would fall by hundreds each turn, which didn't give me enough time to whittle them down and make this tactic work.
Seeing as that wasn't working, I crawled back upstairs and switched to the one torque of pyschoportation that I'd managed to find so far. Being that I was antimagic, that and a 13-cd movement infusion were my two big escape options (apart from blindside and the speed bonus from surge and rampage). After creeping back downstairs, I popped the pyscho-teleport and ended up around 27 paces from my original position, no down staircase in sight, and my torque on a 40-something turn cooldown. And that was pretty much that. Dreads between me and the up staircase, and couldn't find the down staircase before everything was on cooldown and there was literally nothing I could do.
That summon dread ability is ridiculous. Once dreadmaster used that, I think pretty much my only chance in continuing the game was to hope for that one lucky teleport to put me near the next staircase.