Caster mindslayers are *funny*.
Posted: Sat Jun 02, 2012 6:26 am
http://te4.org/characters/939/tome/60b4 ... 05c91f531a
Really, it feels like the title says it all. I built this character with the intent of, in the endgame, destroying everything I saw with dual-conduit mindlash, cranking that up in every way I could find. To that end, I've completely neglected her physical abilities, in favor of cranking everything I could into will, followed by cunning. Constitution will likely be next, with possibly a few sprinkles into strength in order to support heavier leathers.
Early game, she played like a major passive-damage tank who happened to cart around huge panicbuttons in the way that passive-damage tanks usually don't get to. I got Tooth of the Maw early, and combined that with a few other pieces of gear that gave little bits of reflect damage here and there. Between that, my Kinetic Aura, and the autoattack from whichever weapon I was psionically wielding at the time, stuff that stood near me died pretty quickly. Psi from things attacking me ineffectually paid for my aura pretty easily. I also managed to luck into a decent amount of healing factor and +health gear early, and that plus my shields plus being a dwarf meant that I wasn't all that seriously threatened either. I did die a few times, generally to blunders that I've learned from.
(note: dwarven hp makes this easier than it might be, and I got lucky with the uniques, but I actually had very similar eperiences with yeek mindslayers up until I encountered Subject Z)
Recently, though, her abilities as a passive-damage tank started to suffer (partially because we started getting more enemies that don't care about such things as much). As such, I've swapped over to using mindlash as my primary attack, and it's involved disassembling a fair amount of what made her work before. My strategy has basically shifted completely from "passive damage tank" to "shoot and back" (both because my primary attack only fires once every 2 turns and because I run out of psi quickly). I don't think I've ever seen such a radical shift in playstyle on any of my previous characters.
Side note: mindstars feel like they're just about the best thing that's ever happened to this general build type.
Really, it feels like the title says it all. I built this character with the intent of, in the endgame, destroying everything I saw with dual-conduit mindlash, cranking that up in every way I could find. To that end, I've completely neglected her physical abilities, in favor of cranking everything I could into will, followed by cunning. Constitution will likely be next, with possibly a few sprinkles into strength in order to support heavier leathers.
Early game, she played like a major passive-damage tank who happened to cart around huge panicbuttons in the way that passive-damage tanks usually don't get to. I got Tooth of the Maw early, and combined that with a few other pieces of gear that gave little bits of reflect damage here and there. Between that, my Kinetic Aura, and the autoattack from whichever weapon I was psionically wielding at the time, stuff that stood near me died pretty quickly. Psi from things attacking me ineffectually paid for my aura pretty easily. I also managed to luck into a decent amount of healing factor and +health gear early, and that plus my shields plus being a dwarf meant that I wasn't all that seriously threatened either. I did die a few times, generally to blunders that I've learned from.
(note: dwarven hp makes this easier than it might be, and I got lucky with the uniques, but I actually had very similar eperiences with yeek mindslayers up until I encountered Subject Z)
Recently, though, her abilities as a passive-damage tank started to suffer (partially because we started getting more enemies that don't care about such things as much). As such, I've swapped over to using mindlash as my primary attack, and it's involved disassembling a fair amount of what made her work before. My strategy has basically shifted completely from "passive damage tank" to "shoot and back" (both because my primary attack only fires once every 2 turns and because I run out of psi quickly). I don't think I've ever seen such a radical shift in playstyle on any of my previous characters.
Side note: mindstars feel like they're just about the best thing that's ever happened to this general build type.