[b36] Dwarf Temporal Warden
Posted: Wed Dec 14, 2011 2:18 am
http://te4.org/characters/8893/tome/321 ... 25900d6212
First win! I tried to go for an archery-only build, supported by time talents for mobility and Haste. Stats were kind of all over the place and I think I could have handled this build a lot better but oh well. Asymmetric line of sight makes Pinning Shot way too good since with the right positioning; you basically get 8 turns worth of free shots, and in the end that's basically what I had to resort to. It was crazy how much harder the final fight was than everything else up to that point, but I suppose that makes for a satisfying climax.
I had 3 deaths, all of them in situations with tight quarters and nowhere to hide:
Weirdling Beast (600%speedruneyeahokay)
Grushnak guarded entrance, death could have been avoided if I stairscummed but I don't do that. I might start doing it now that stairscumming isn't so gamebreaking anymore.
High Peak final battle, before I figured out I could pillar dance
First win! I tried to go for an archery-only build, supported by time talents for mobility and Haste. Stats were kind of all over the place and I think I could have handled this build a lot better but oh well. Asymmetric line of sight makes Pinning Shot way too good since with the right positioning; you basically get 8 turns worth of free shots, and in the end that's basically what I had to resort to. It was crazy how much harder the final fight was than everything else up to that point, but I suppose that makes for a satisfying climax.
I had 3 deaths, all of them in situations with tight quarters and nowhere to hide:
Weirdling Beast (600%speedruneyeahokay)
Grushnak guarded entrance, death could have been avoided if I stairscummed but I don't do that. I might start doing it now that stairscumming isn't so gamebreaking anymore.
High Peak final battle, before I figured out I could pillar dance