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Berserker + Regen
Posted: Tue Sep 27, 2011 3:53 pm
by gogis
Is it exploit or works as intended?
I did Ambush at 27lvl just staying in one place and smacking around. Never had less than ~700 hp.
Now at 40 lvl with 75 crit, 180 crit mod, 70-120 weapon I pretty much assured to run Bloodbath 24/7 ( two runes with 12-13 cd, so gap is just couple of turns or none, because regen can still work even with regen off).
Healing IS ridiculous. We talk about 500-600hp/turn (natural regen is 10hp/t).
Nerfbat inc?
Re: Berserker + Regen
Posted: Tue Sep 27, 2011 4:01 pm
by edge2054
hehe
maybe
Re: Berserker + Regen
Posted: Tue Sep 27, 2011 5:28 pm
by Aquillion
It's intended.
Wait until you run into something with Curse of Death, complain then.

Re: Berserker + Regen
Posted: Tue Sep 27, 2011 7:02 pm
by edge2054
Say Bloodbath was moved away from a percentage increase.
What would be a fair amount of life regen on crit? What if it stacked? Say 1 or 2 life regen per talent level but stacking up to 5 or 10 times? So up to 50 life regen on crit? Maybe half that for stamina regen?
Re: Berserker + Regen
Posted: Thu Sep 29, 2011 3:53 pm
by gogis
edge2054 wrote:Say Bloodbath was moved away from a percentage increase.
What would be a fair amount of life regen on crit? What if it stacked? Say 1 or 2 life regen per talent level but stacking up to 5 or 10 times? So up to 50 life regen on crit? Maybe half that for stamina regen?
Actually I hope it is intended. Zerker have not many other options compared to other classes. It was more or less ninja "plx dont nerf"

You can't nerf it much without destroying viability of class in later game, I think
Still, first time I got *that* I was completely speechless.
Re: Berserker + Regen
Posted: Thu Sep 29, 2011 4:00 pm
by edge2054
My personal opinion is that if 90% of a classes survival strategy is wrapped up in one talent (not to mention getting that one talent to go off with a regen infusion active) then both that talent and the classes other survival options should be looked at. I'm not saying Berserkers are too easy, just saying that the class is probably to reliant on this one good thing and it would be nice to give them other defensive options.