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[b28] Summoner death dreadfell ambush

Posted: Sun Jul 10, 2011 11:02 pm
by marvalis
Everything was going alright,
I did all the dungeons before dreadfell. I got to level 7 without any problems.
Then out of nowhere 3 skeletons and a vampire pop up:
Skeleton warrior appears out of the thin air!
Vampire activates Blur Sight.
Vampire appears out of the thin air!
Degenerated skeleton warrior appears out of the thin air!
Ran for 4 turns (stop reason: hostile spotted (degenerated skeleton warrior)).
I could have lived, but after using a shielding rune and a regeneration rune, I got critical hit:
Skeleton warrior performs a critical strike!
Skeleton warrior killed Summo!
Since I play on roguelike, this is the end for Summo :/

Character dump: http://te4.org/characters/345/tome/5dd5 ... 25900d6212

If I had shielded, summoned and used phase summon, then maybe I would have lived. Probably not, since that ambush took away over half my life before I could even act. For some reason, my phase door rune was on cooldown (2 turns?). I don't remember using it right before that moment.

Re: [b28] Summoner death dreadfell ambush

Posted: Sun Jul 10, 2011 11:43 pm
by Grey
You probably got hit with a stunning blow, which can put some talents on cooldown.

Re: [b28] Summoner death dreadfell ambush

Posted: Mon Jul 11, 2011 1:26 am
by Hedrachi
Yeah, dreadfell is kinda a bad place to run, or be squishy and without trap detection. Summoning traps tend to summon nasty things, and half the time those things can summon MORE things.

Re: [b28] Summoner death dreadfell ambush

Posted: Mon Jul 11, 2011 4:39 am
by Postman
First thing Shalore should do in a bind is to hit Grace of Eternal. Then if overpowered movement infusion(if available).

Re: [b28] Summoner death dreadfell ambush

Posted: Wed Jul 13, 2011 4:04 am
by marvalis
I was stuck in a corridor, nowhere to run. Next time ill take a screenshot xD