[b21] Maximising Archery Damage Cornac Temporal Warden >6000
Posted: Tue Mar 29, 2011 10:54 pm
I've been experimenting with how to create the maximum damage with an archery shot. My goal is to hit over 6000 HP damage in one shot.
This is how I am doing it, with my lvl 50 Cornac Temporal Warden
1. Obviously, max out stats, so I have:
Str 93
Dex 94
Con 56
Mag 122
Wil 98
Cun 35
2. However, after much experimentation and thinking about the maths,, I realised that increase in physical damage pays better dividends in the long run, so after 12 or so Limmir rings, I've settled on: one at Resist 8% and Damage 18% ( I could have got 10 and 20), and the other at stats +5, stun 60%, damage 10%
To this I add a mighty dragonbone longbow of dexterity with +33% physical, an enraging vorutan amulet with +8% physical, and a timelord's elven-silk robe of lightning resistance with 16% physical, giving me 85% physical
3. The temporal warden adds in Perfect Aim, which increases critical damage by 57%. With other equipment, my critical chance is 37%. I could get this higher probably.
So a typical shot, without criticals gives about 600 HP:
[LOG] Inox shoots!
USING table: 0A3761B0 Shoot
[ARCHERY ACQUIRE TARGETS WITH] mighty dragonbone longbow of dexterity (#STATBONUS#) default
[SHOOT] speed 0.7 => 700
[SHOOT WITH] mighty dragonbone longbow of dexterity (#STATBONUS#) default
Adding entity 20716 after 1698
[COMBAT DAMAGE] power(2.441428) totstat(118.300000) talent_mod(2.048809)
[ATTACK ARCHERY] to skeleton warrior :: 295.86945499839 31 5 :: 1
checkHit 146 21.65
=> chance to hit 95
[ATTACK ARCHERY] raw dam 295.86945499839 versus 5 with APR 31
[ATTACK] raw dam 295.86945499839 versus 0.0490099501 with APR 0.2676966303456
[ATTACK] after armor 295.86945499839
[ATTACK ARCHERY] after range 328
[PHYS CRIT %] 37.7943150013
[ATTACK ARCHERY] after crit 328
[ATTACK ARCHERY] after mult 328
[PROJECTOR] starting dam 328
[PROJECTOR] after difficulty dam 328
[PROJECTOR] res 0 1 on dam 613.36
[PROJECTOR] after resists dam 613.36
[PROJECTOR] final dam 613.36
[LOG] #{bold}#Inox killed skeleton warrior!#{normal}#
[LOG] Inox hits skeleton warrior for #aaaaaa#614 physical#LAST# damage.
4. But with criticals is about 850 HP or more (this too is from High Peak level 11, against a Daelach this time:
[LOG] Inox shoots!
USING table: 0A3761B0 Shoot
[ARCHERY ACQUIRE TARGETS WITH] mighty dragonbone longbow of dexterity (#STATBONUS#) default
[SHOOT] speed 0.7 => 700
[SHOOT WITH] mighty dragonbone longbow of dexterity (#STATBONUS#) default
Adding entity 20717 after 1698
[COMBAT DAMAGE] power(2.441428) totstat(118.300000) talent_mod(2.048809)
[ATTACK ARCHERY] to daelach :: 295.86945499839 31 12 :: 1
checkHit 146 31.55
=> chance to hit 95
[ATTACK ARCHERY] raw dam 295.86945499839 versus 12 with APR 31
[ATTACK] raw dam 295.86945499839 versus 0.11361512828387 with APR 0.2676966303456
[ATTACK] after armor 295.86945499839
[ATTACK ARCHERY] after range 371
[PHYS CRIT %] 37.7943150013
[ATTACK ARCHERY] after crit 818.38381730965
[ATTACK ARCHERY] after mult 818.38381730965
[LOG] Inox performs a critical strike!
[PROJECTOR] starting dam 818.38381730965
[PROJECTOR] after difficulty dam 818.38381730965
[PROJECTOR] res 45 0.55 on dam 1530.377738369
[PROJECTOR] after resists dam 841.70775610297
[PROJECTOR] final dam 841.70775610297
[LOG] Inox hits daelach for #aaaaaa#842 physical#LAST# damage.
5. The real damage (and fun), however, comes with Phase Shot, which scales depending on PAradox, or Unerring Shot, which gives %321 on Paradox 627 for example. My paradox sits at a minimum of 600 (Perfect Aim 225 + Celerity 75 + Quantum Feed 75 + Displace Damage 150 + Strength of Purpose 75). Phase Shot scores at 449% of a strike. So a non-critical Phase Shot gives about 1500 HP:
[LOG] Inox casts Phase Shot.
USING table: 0A3C8730 Phase Shot
[ARCHERY ACQUIRE TARGETS WITH] mighty dragonbone longbow of dexterity (#STATBONUS#) default
25 frames in 1.037 seconds = 24.108 FPS (31 keyframes)
[SHOOT] speed 0.7 => 700
[TALENT WEAPON MULT] 7.5 1.1 1.9 0 2.0797958971133
[SHOOT WITH] mighty dragonbone longbow of dexterity (#STATBONUS#) default
Adding entity 20718 after 1698
[COMBAT DAMAGE] power(2.441428) totstat(118.300000) talent_mod(2.048809)
[ATTACK ARCHERY] to ghoul :: 295.86945499839 31 2 :: 3.1300928251555
checkHit 146 7.7
=> chance to hit 95
[ATTACK ARCHERY] raw dam 295.86945499839 versus 2 with APR 1031
[ATTACK] raw dam 295.86945499839 versus 0.0199 with APR 0.99996838555005
[ATTACK] after armor 295.86945499839
[ATTACK ARCHERY] after range 356
[PHYS CRIT %] 37.7943150013
[ATTACK ARCHERY] after crit 356
[ATTACK ARCHERY] after mult 1114.3130457553
[PROJECTOR] starting dam 1114.3130457553
[PROJECTOR] after difficulty dam 1114.3130457553
[PROJECTOR] res 11 0.89 on dam 1604.6107858877
[PROJECTOR] after resists dam 1428.1035994401
[PROJECTOR] final dam 1428.1035994401
[LOG] Inox hits ghoul for #LIGHT_STEEL_BLUE#1429 temporal#LAST# damage.
So the massive damage comes when you get critical + Phase Shot or critical + Unerring:
For example, here is 5992 HP damage against an orc necromancer:
[COMBAT DAMAGE] power(2.441428) totstat(118.300000) talent_mod(2.048809)
[ATTACK ARCHERY] to orc necromancer :: 295.86945499839 31 0 :: 3.5337284417588
checkHit 246 9.3
=> chance to hit 95
[ATTACK ARCHERY] raw dam 295.86945499839 versus 0 with APR 31
[ATTACK] raw dam 295.86945499839 versus 0 with APR 0.2676966303456
[ATTACK] after armor 295.86945499839
[ATTACK ARCHERY] after range 411
[PHYS CRIT %] 37.7943150013
[ATTACK ARCHERY] after crit 906.61926931069
[ATTACK ARCHERY] after mult 3203.7462978097
[LOG] Inox performs a critical strike!
[PROJECTOR] starting dam 3203.7462978097
[PROJECTOR] after difficulty dam 3203.7462978097
[PROJECTOR] res 0 1 on dam 5991.0055769042
[PROJECTOR] after resists dam 5991.0055769042
[PROJECTOR] final dam 5991.0055769042
[LOG] #{bold}#Inox killed orc necromancer!#{normal}#
[LOG] Inox hits orc necromancer for #aaaaaa#5992 physical#LAST# damage.
0r, here is a single Phase Shot against a Lesser Vampire, for 3974 HP, with Phase Shot:
[LOG] Inox casts Phase Shot.
USING table: 0A3C8730 Phase Shot
[ARCHERY ACQUIRE TARGETS WITH] mighty dragonbone longbow of dexterity (#STATBONUS#) default
25 frames in 1.042 seconds = 23.9923 FPS (31 keyframes)
[SHOOT] speed 0.7 => 700
[TALENT WEAPON MULT] 7.5 1.1 1.9 0 2.0797958971133
[SHOOT WITH] mighty dragonbone longbow of dexterity (#STATBONUS#) default
Adding entity 20733 after 1698
[COMBAT DAMAGE] power(2.441428) totstat(118.300000) talent_mod(2.048809)
[ATTACK ARCHERY] to lesser vampire :: 295.86945499839 31 7 :: 3.1196938456699
checkHit 146 16.5
=> chance to hit 95
[ATTACK ARCHERY] raw dam 295.86945499839 versus 7 with APR 1031
[ATTACK] raw dam 295.86945499839 versus 0.06793465209301 with APR 0.99996838555005
[ATTACK] after armor 295.86945499839
[ATTACK ARCHERY] after range 401
[PHYS CRIT %] 37.7943150013
[ATTACK ARCHERY] after crit 884.56040631043
[ATTACK ARCHERY] after mult 2759.5576556899
[LOG] Inox performs a critical strike!
[PROJECTOR] starting dam 2759.5576556899
[PROJECTOR] after difficulty dam 2759.5576556899
[PROJECTOR] res 0 1 on dam 3973.7630241935
[PROJECTOR] after resists dam 3973.7630241935
[PROJECTOR] final dam 3973.7630241935
[LOG] #{bold}#Inox killed lesser vampire!#{normal}#
[LOG] Inox hits lesser vampire for #LIGHT_STEEL_BLUE#3974 temporal#LAST# damage.
6. Can I improve on this? Yes, in two ways. First, I can load up some damaging arrows. I've actually had poor luck with arrows for the whole game, so the best I have is only poisonous +37 ice +17 dragonbone arrows, power 57<. Let's try for a phase shot critical with one of these!
The problem is, the acid and poison only show up if the other damage doesn't destry the critter, and because the phase shot is doing 4000+ damage each time, I can't find anything with over 6000 HP to practice on so far. I'll keep looking!
7. The other big improvement of course is to tune Paradox upwards to increase the Phase Shot and Unerring Shot output. This is risky, buts lots of fun. So I'll keep the dragone bone arrows, as they increase my base damage slightly, and tune up paradox to 9900! This gives PHase Shot 644% damage and Unerring Shot 447%, but failure chance at 21%, anomoly 37%, and backfire 27%. Wow!, This will be dangerous.
Let's go hunting! I"ve found a measly fire imp to creep up on around a corner. Got 5073 HP, still not 6000, but my paradox has jumped to 1006.
Here are some hits on my way to the elusive 6000:
Dolleg - one shot at 3910. Paradox now 1025. Cast Deja Vu t take it to 1069
Orc Pyromancer 5735 Paradox now 1102. PHase shot sitting on 700% Unerring on 486%
(by the way, PAradox at 1100 gives a wormhole for 16 turns!)
I am getting too many wierd effects from aonomolies, so I'll leave it back at 600 and see if I can get lucky with a particular monster.
SO here are figures for PAradox 600:
Orc Fighter, Unerring shot: 4963 HP damage
Uruivellas, Phase Shot: 4151 HP damage
Greater multi-hued dragon, Phase, 1921 HP !
Moved to High Peak, level 13
Xaren, Unerring shot, 4615 hp damage
I think I need something vulnerable to temporal damage to crack 6000, or better gear. So I've changed my Limmir rings to give me less stats and more damage. Now I'm at 95% damage. I think this will just get me there. Problem is, I"ve cleared High PEak 13 and am running out of critters to shoot at!
Looks like I'll have to settle for 5992 HP as my biggest hit. I'll post again if I crack 6000. On to level 15 of High Peaks!
This is how I am doing it, with my lvl 50 Cornac Temporal Warden
1. Obviously, max out stats, so I have:
Str 93
Dex 94
Con 56
Mag 122
Wil 98
Cun 35
2. However, after much experimentation and thinking about the maths,, I realised that increase in physical damage pays better dividends in the long run, so after 12 or so Limmir rings, I've settled on: one at Resist 8% and Damage 18% ( I could have got 10 and 20), and the other at stats +5, stun 60%, damage 10%
To this I add a mighty dragonbone longbow of dexterity with +33% physical, an enraging vorutan amulet with +8% physical, and a timelord's elven-silk robe of lightning resistance with 16% physical, giving me 85% physical
3. The temporal warden adds in Perfect Aim, which increases critical damage by 57%. With other equipment, my critical chance is 37%. I could get this higher probably.
So a typical shot, without criticals gives about 600 HP:
[LOG] Inox shoots!
USING table: 0A3761B0 Shoot
[ARCHERY ACQUIRE TARGETS WITH] mighty dragonbone longbow of dexterity (#STATBONUS#) default
[SHOOT] speed 0.7 => 700
[SHOOT WITH] mighty dragonbone longbow of dexterity (#STATBONUS#) default
Adding entity 20716 after 1698
[COMBAT DAMAGE] power(2.441428) totstat(118.300000) talent_mod(2.048809)
[ATTACK ARCHERY] to skeleton warrior :: 295.86945499839 31 5 :: 1
checkHit 146 21.65
=> chance to hit 95
[ATTACK ARCHERY] raw dam 295.86945499839 versus 5 with APR 31
[ATTACK] raw dam 295.86945499839 versus 0.0490099501 with APR 0.2676966303456
[ATTACK] after armor 295.86945499839
[ATTACK ARCHERY] after range 328
[PHYS CRIT %] 37.7943150013
[ATTACK ARCHERY] after crit 328
[ATTACK ARCHERY] after mult 328
[PROJECTOR] starting dam 328
[PROJECTOR] after difficulty dam 328
[PROJECTOR] res 0 1 on dam 613.36
[PROJECTOR] after resists dam 613.36
[PROJECTOR] final dam 613.36
[LOG] #{bold}#Inox killed skeleton warrior!#{normal}#
[LOG] Inox hits skeleton warrior for #aaaaaa#614 physical#LAST# damage.
4. But with criticals is about 850 HP or more (this too is from High Peak level 11, against a Daelach this time:
[LOG] Inox shoots!
USING table: 0A3761B0 Shoot
[ARCHERY ACQUIRE TARGETS WITH] mighty dragonbone longbow of dexterity (#STATBONUS#) default
[SHOOT] speed 0.7 => 700
[SHOOT WITH] mighty dragonbone longbow of dexterity (#STATBONUS#) default
Adding entity 20717 after 1698
[COMBAT DAMAGE] power(2.441428) totstat(118.300000) talent_mod(2.048809)
[ATTACK ARCHERY] to daelach :: 295.86945499839 31 12 :: 1
checkHit 146 31.55
=> chance to hit 95
[ATTACK ARCHERY] raw dam 295.86945499839 versus 12 with APR 31
[ATTACK] raw dam 295.86945499839 versus 0.11361512828387 with APR 0.2676966303456
[ATTACK] after armor 295.86945499839
[ATTACK ARCHERY] after range 371
[PHYS CRIT %] 37.7943150013
[ATTACK ARCHERY] after crit 818.38381730965
[ATTACK ARCHERY] after mult 818.38381730965
[LOG] Inox performs a critical strike!
[PROJECTOR] starting dam 818.38381730965
[PROJECTOR] after difficulty dam 818.38381730965
[PROJECTOR] res 45 0.55 on dam 1530.377738369
[PROJECTOR] after resists dam 841.70775610297
[PROJECTOR] final dam 841.70775610297
[LOG] Inox hits daelach for #aaaaaa#842 physical#LAST# damage.
5. The real damage (and fun), however, comes with Phase Shot, which scales depending on PAradox, or Unerring Shot, which gives %321 on Paradox 627 for example. My paradox sits at a minimum of 600 (Perfect Aim 225 + Celerity 75 + Quantum Feed 75 + Displace Damage 150 + Strength of Purpose 75). Phase Shot scores at 449% of a strike. So a non-critical Phase Shot gives about 1500 HP:
[LOG] Inox casts Phase Shot.
USING table: 0A3C8730 Phase Shot
[ARCHERY ACQUIRE TARGETS WITH] mighty dragonbone longbow of dexterity (#STATBONUS#) default
25 frames in 1.037 seconds = 24.108 FPS (31 keyframes)
[SHOOT] speed 0.7 => 700
[TALENT WEAPON MULT] 7.5 1.1 1.9 0 2.0797958971133
[SHOOT WITH] mighty dragonbone longbow of dexterity (#STATBONUS#) default
Adding entity 20718 after 1698
[COMBAT DAMAGE] power(2.441428) totstat(118.300000) talent_mod(2.048809)
[ATTACK ARCHERY] to ghoul :: 295.86945499839 31 2 :: 3.1300928251555
checkHit 146 7.7
=> chance to hit 95
[ATTACK ARCHERY] raw dam 295.86945499839 versus 2 with APR 1031
[ATTACK] raw dam 295.86945499839 versus 0.0199 with APR 0.99996838555005
[ATTACK] after armor 295.86945499839
[ATTACK ARCHERY] after range 356
[PHYS CRIT %] 37.7943150013
[ATTACK ARCHERY] after crit 356
[ATTACK ARCHERY] after mult 1114.3130457553
[PROJECTOR] starting dam 1114.3130457553
[PROJECTOR] after difficulty dam 1114.3130457553
[PROJECTOR] res 11 0.89 on dam 1604.6107858877
[PROJECTOR] after resists dam 1428.1035994401
[PROJECTOR] final dam 1428.1035994401
[LOG] Inox hits ghoul for #LIGHT_STEEL_BLUE#1429 temporal#LAST# damage.
So the massive damage comes when you get critical + Phase Shot or critical + Unerring:
For example, here is 5992 HP damage against an orc necromancer:
[COMBAT DAMAGE] power(2.441428) totstat(118.300000) talent_mod(2.048809)
[ATTACK ARCHERY] to orc necromancer :: 295.86945499839 31 0 :: 3.5337284417588
checkHit 246 9.3
=> chance to hit 95
[ATTACK ARCHERY] raw dam 295.86945499839 versus 0 with APR 31
[ATTACK] raw dam 295.86945499839 versus 0 with APR 0.2676966303456
[ATTACK] after armor 295.86945499839
[ATTACK ARCHERY] after range 411
[PHYS CRIT %] 37.7943150013
[ATTACK ARCHERY] after crit 906.61926931069
[ATTACK ARCHERY] after mult 3203.7462978097
[LOG] Inox performs a critical strike!
[PROJECTOR] starting dam 3203.7462978097
[PROJECTOR] after difficulty dam 3203.7462978097
[PROJECTOR] res 0 1 on dam 5991.0055769042
[PROJECTOR] after resists dam 5991.0055769042
[PROJECTOR] final dam 5991.0055769042
[LOG] #{bold}#Inox killed orc necromancer!#{normal}#
[LOG] Inox hits orc necromancer for #aaaaaa#5992 physical#LAST# damage.
0r, here is a single Phase Shot against a Lesser Vampire, for 3974 HP, with Phase Shot:
[LOG] Inox casts Phase Shot.
USING table: 0A3C8730 Phase Shot
[ARCHERY ACQUIRE TARGETS WITH] mighty dragonbone longbow of dexterity (#STATBONUS#) default
25 frames in 1.042 seconds = 23.9923 FPS (31 keyframes)
[SHOOT] speed 0.7 => 700
[TALENT WEAPON MULT] 7.5 1.1 1.9 0 2.0797958971133
[SHOOT WITH] mighty dragonbone longbow of dexterity (#STATBONUS#) default
Adding entity 20733 after 1698
[COMBAT DAMAGE] power(2.441428) totstat(118.300000) talent_mod(2.048809)
[ATTACK ARCHERY] to lesser vampire :: 295.86945499839 31 7 :: 3.1196938456699
checkHit 146 16.5
=> chance to hit 95
[ATTACK ARCHERY] raw dam 295.86945499839 versus 7 with APR 1031
[ATTACK] raw dam 295.86945499839 versus 0.06793465209301 with APR 0.99996838555005
[ATTACK] after armor 295.86945499839
[ATTACK ARCHERY] after range 401
[PHYS CRIT %] 37.7943150013
[ATTACK ARCHERY] after crit 884.56040631043
[ATTACK ARCHERY] after mult 2759.5576556899
[LOG] Inox performs a critical strike!
[PROJECTOR] starting dam 2759.5576556899
[PROJECTOR] after difficulty dam 2759.5576556899
[PROJECTOR] res 0 1 on dam 3973.7630241935
[PROJECTOR] after resists dam 3973.7630241935
[PROJECTOR] final dam 3973.7630241935
[LOG] #{bold}#Inox killed lesser vampire!#{normal}#
[LOG] Inox hits lesser vampire for #LIGHT_STEEL_BLUE#3974 temporal#LAST# damage.
6. Can I improve on this? Yes, in two ways. First, I can load up some damaging arrows. I've actually had poor luck with arrows for the whole game, so the best I have is only poisonous +37 ice +17 dragonbone arrows, power 57<. Let's try for a phase shot critical with one of these!
The problem is, the acid and poison only show up if the other damage doesn't destry the critter, and because the phase shot is doing 4000+ damage each time, I can't find anything with over 6000 HP to practice on so far. I'll keep looking!
7. The other big improvement of course is to tune Paradox upwards to increase the Phase Shot and Unerring Shot output. This is risky, buts lots of fun. So I'll keep the dragone bone arrows, as they increase my base damage slightly, and tune up paradox to 9900! This gives PHase Shot 644% damage and Unerring Shot 447%, but failure chance at 21%, anomoly 37%, and backfire 27%. Wow!, This will be dangerous.
Let's go hunting! I"ve found a measly fire imp to creep up on around a corner. Got 5073 HP, still not 6000, but my paradox has jumped to 1006.
Here are some hits on my way to the elusive 6000:
Dolleg - one shot at 3910. Paradox now 1025. Cast Deja Vu t take it to 1069
Orc Pyromancer 5735 Paradox now 1102. PHase shot sitting on 700% Unerring on 486%
(by the way, PAradox at 1100 gives a wormhole for 16 turns!)
I am getting too many wierd effects from aonomolies, so I'll leave it back at 600 and see if I can get lucky with a particular monster.
SO here are figures for PAradox 600:
Orc Fighter, Unerring shot: 4963 HP damage
Uruivellas, Phase Shot: 4151 HP damage
Greater multi-hued dragon, Phase, 1921 HP !
Moved to High Peak, level 13
Xaren, Unerring shot, 4615 hp damage
I think I need something vulnerable to temporal damage to crack 6000, or better gear. So I've changed my Limmir rings to give me less stats and more damage. Now I'm at 95% damage. I think this will just get me there. Problem is, I"ve cleared High PEak 13 and am running out of critters to shoot at!
Looks like I'll have to settle for 5992 HP as my biggest hit. I'll post again if I crack 6000. On to level 15 of High Peaks!