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[b21] Cornac archmage L26 kills himself on dark crypts

Posted: Fri Mar 18, 2011 9:48 am
by PhoenixToME
Died using disruption shield (Steel II killed Steel II!) while pretty surrounded by cultists and the best powers on cooldown. I had no idea the damage of the disruption shield would hit myself too, what's the scope of this spell then? I won't take it again if I make another archmage. I forgot to try using the evade power of the Wind's Whisper, I've got three pages of powers anyway, and I'm not sure the stone wall was ready or not. I should have taken some time to think, in those deadly moments the game becomes chess-like. Perhaps keeping the powers more orderly (in 1024x768 the twelve power goes to the side and it may not be noticed) would be an improvement, I left a mess in the power list. Now I know the difference between a staff with a teleportation spell and a wand. If the staff isn't in your hand (in this case was offhand) you need a turn more, which means often it's too late.

I'm satisfied with this build anyway, except for disruption shield, wasted points. It seems very hard to survive with an archmage without stoneskin.

Code: Select all

  [Tome 4.00 @ www.te4.org Character Dump]

Sex              : Male         STR:  3
Race             : Cornac       DEX:  13
Class            : Archmage     MAG:  63
Level            : 26           WIL:  59
Exp              : 73%          CUN:  14
Gold             : 613.20       CON:  12

Attack(Main Hand):  -3          Life             :     -59/399  Encumbrance      : 42/46
Damage(Main Hand):  39                                          Difficulty       : Roguelike
APR   (Main Hand):   9          Mana             :     1/390
Crit  (Main Hand):   4%         
Speed (Main Hand): 1.00         
                                
                                

Fatigue          : 2%           Spellpower       : 98
Armor            : 25.123408556148Spell Crit       : 5.2%
Defense          : 21.05        Spell Speed      : 1
Ranged Defense   : 24.05        

Physical damage  : 8%
Fire damage      : 20%
Blight damage    : 4%

Physical Save    : 40.406262520564
Spell Save       : 72.554994239275
Mental Save      : 32.55

All Resists:   1%
Arcane Resist(cap):   8%( 70%)
Fire Resist(cap):  21%( 70%)
Cold Resist(cap):  -8%( 70%)
Blight Resist(cap):   9%( 70%)
Silence Resistance:  30%
Disarm Resistance:  30%
Pinning Resistance: 100%
Stun Resistance: 100%
Knockback Resistance:  56%

Number of NPC killed: 1708
Most killed NPC: cold drake hatchling (65)

  [Talents Chart]

 - Spell / Arcane                     (mastery 1.30)
    Arcane Power (class)              5/5
    Manathrust (class)                5/5
    Manaflow (class)                  2/5
    Disruption Shield (class)         2/5
 - Spell / Fire                       (mastery 1.30)
    Flame (class)                     1/5
    Flameshock (class)                0/5
    Fireflash (class)                 0/5
    Inferno (class)                   0/5
 - Spell / Earth                      (mastery 1.30)
    Stone Skin (class)                5/5
    Dig (class)                       1/5
    Strike (class)                    1/5
    Stone Wall (class)                1/5
 - Spell / Stone                      (mastery 1.30)
    Earthen Missiles (class)          5/5
    Body of Stone (class)             1/5
    Earthquake (class)                2/5
    Crystalline Focus (class)         4/5
 - Spell / Water                      (mastery 1.30)
    Corrosive Vapour (class)          0/5
    Freeze (class)                    0/5
    Tidal Wave (class)                0/5
    Ice Storm (class)                 0/5
 - Spell / Air                        (mastery 1.30)
    Lightning (class)                 1/5
    Chain Lightning (class)           0/5
    Feather Wind (class)              0/5
    Thunderstorm (class)              0/5
 - Spell / Phantasm                   (mastery 1.30)
    Illuminate (class)                0/5
    Blur Sight (class)                0/5
    Phantasmal Shield (class)         0/5
    Invisibility (class)              0/5
 - Spell / Conveyance                 (mastery 1.30)
    Phase Door (generic)              1/5
    Teleport (generic)                5/5
    Displacement Shield (generic)     5/5
    Probability Travel (generic)      0/5
 - Spell / Divination                 (mastery 1.30)
    Arcane Eye (generic)              0/5
    Keen Senses (generic)             0/5
    Vision (generic)                  0/5
    Premonition (generic)             0/5
 - Spell / Nature                     (mastery 1.30)
    Regeneration (generic)            5/5
    Heal (generic)                    5/5
    Restoration (generic)             1/5
    Nature's Call (generic)           1/5

  [Inscriptions (5/5)]

Rune: Manasurge
Rune: Shielding
Infusion: Wild
Infusion: Regeneration
Infusion: Movement

  [Current Effects]

- Arcane Power
- Chant of Fortitude
- Crystalline Focus
- Stone Skin
+ Runic Saturation
+ Infusion Saturation
+ Rotting Disease
+ Weakness Disease
- Free Action

  [Character Equipment]

 In main hand
a) lifebinding yew staff of warding (17.5-21 power, 4 apr, cold damage)
   Type: weapon / staff
It must be held with both hands.

17 Power [Range 1.20] (+100% Magic), 0 Attack, 4 Armor Penetration, Crit 3%
Damage type: cold
When wielded/worn:
Armor 0, Defense 8, Ranged Defense 0
Increases stats: 5 Constitution.
Increases resistances: 7% arcane.
Increases stun immunity: 50%.
Regenerates 0.90 hitpoints each turn.
Spellpower 17, Spell Crit 3%
Increases all healing by 20%
It can be used to activate talent: Displacement Shield (level 4), costing 80 power out of 80/80.
 In off hand
 On fingers
b) savior's steel ring
   Type: jewelry / ring

When wielded/worn:
Increases physical save: 7.
Increases spell save: 8.
Increases mental save: 7.

c) conjurer's steel ring
   Type: jewelry / ring

When wielded/worn:
Increases stats: 5 Magic,5 Willpower.
Regenerates 0.18 mana each turn.

 Around neck
d) vitalizing gold amulet
   Type: jewelry / amulet

When wielded/worn:
Increases stats: 3 Constitution.
Increases resistances: 8% blight.
Increases physical save: 6.
Regenerates 0.80 hitpoints each turn.
Maximum life 44
Maximum stamina 15

 Light source
e) brass lantern
   Type: lite / lite

When wielded/worn:
Light radius 2

 Main armor
f) Firewalker (8 def, 2 armor)
   Type: armor / cloth

When wielded/worn:
Armor 2, Defense 8, Ranged Defense 0
Increases stats: 3 Magic,3 Cunning.
Damage when hit: 18 fire.
Increases resistances: 20% fire,-10% cold.
Increases damage type: 20% fire.

   Dropped by Urkis, the High Tempest
 Cloak
g) Wind's Whisper (4 def, 0 armor)
   Type: armor / cloak

When wielded/worn:
Armor 0, Defense 4, Ranged Defense 0
Increases stats: 3 Dexterity.
Increases silence immunity: 30%.
It can be used to activate talent: Evasion (level 2), costing 50 power out of 50/50.
 On head
h) stabilizing rough leather cap of strength (+3) (0 def, 1 armor)
   Type: armor / head

When wielded/worn:
Armor 1, Defense 0, Ranged Defense 0
Fatigue 1%
Increases stats: 3 Strength.
Increases stun immunity: 10%.
Increases knockback immunity: 12%.

 Around waist
i) stabilizing hardened leather belt of resilience
   Type: armor / belt

When wielded/worn:
Increases stun immunity: 19%.
Increases knockback immunity: 15%.
Maximum life 39

 On hands
j) Gloves of the Firm Hand (0 def, 0 armor)
   Type: armor / hands

When wielded/worn:
Increases stats: 4 Constitution.
Increases disarm immunity: 30%.
Increases stun immunity: 30%.
Increases knockback immunity: 30%.

   Dropped by ghoul
 On feet
k) miner's pair of rough leather boots of uncanny dodging (0 def, 6 armor)
   Type: armor / feet

When wielded/worn:
Armor 6, Defense 0, Ranged Defense 3
Fatigue 1%

 Tool
l) Tooth of the Mouth (dig speed 12 turns)
   Type: tool / digger

When wielded/worn:
Attack 0, Armor Penetration 5, Physical Crit 0%, Physical power 0
Damage when hit: 15 blight.
Increases damage type: 4% blight.
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
 Quiver

  [Player Achievements]

'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2011-03-16 11:08:52
'Earth Master' was achieved for Killed Harkor'Zun and unlocked Stone magic At 2011-03-17 10:16:48
'Exterminator' was achieved for Killed 1000 creatures At 2011-03-16 18:41:37
'Eye of the storm' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2011-03-17 16:25:33
'Level 10' was achieved for Got a character to level 10. At 2011-03-16 08:28:03
'Level 20' was achieved for Got a character to level 20. At 2011-03-16 18:06:35
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2011-03-16 11:03:22

  [Character Inventory]

a) insidious poison infusion [29 nature damage, 43% healing reduction]
   Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 4.00
Cooldown: 26
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to spit a bolt of poison doing 29.71 nature damage per turns for 7 turns and reducing the target's healing received by 43%.

It can be used to inscribe your skin with the infusion..
   Dropped by skeleton warrior
b) titan's mind power infusion [+6 for 11 turns]
   Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to increase willpower, cunning and magic by 6 for 11 turns.
Its effects scale with your Constitution stat.

It can be used to inscribe your skin with the infusion..
c) acid wave rune [127 acid damage]
   Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to fire a self-centered acid wave, doing 127.00 acid damage.

It can be used to inscribe your skin with the rune..
   Dropped by mean looking elven guard
d) duelist's speed rune [speed 43% for 3 turns; 5 charges]
   Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 19
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to increase your global speed by 43% for 3 turns.
Charges remaining: 5
Its effects scale with your Dexterity stat.

It can be used to inscribe your skin with the rune..
e) invisibility rune [power 8 for 6 turns; 6 charges]
   Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to become invisible (power 8) for 6 turns.
Charges remaining: 6

It can be used to inscribe your skin with the rune..
   Dropped by white ooze
f) manasurge rune [837% regen over 10 turns; 41 instant mana]
   Type: scroll / rune

When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 29
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 837% over 10 turns and instantly restoring 41 mana.

It can be used to inscribe your skin with the rune..
   Dropped by skeleton warrior
g) Orb of Scrying
   Type: jewelry / orb

When carried:
It can be used to use the orb, costing 1 power out of 1/1.
h) gold ring of corrosion (+13%)
   Type: jewelry / ring

When wielded/worn:
Increases resistances: 13% acid.
Increases damage type: 13% acid.

i) mule's gold ring
   Type: jewelry / ring

When wielded/worn:
Fatigue -6%
Increases maximum encumberance: 22.

   Dropped by elven tempest
j) steel ring of see invisible
   Type: jewelry / ring

When wielded/worn:
See invisible: 6

k) dwarven-steel dagger of ruin (21-27.3 power, 7 apr)
   Type: weapon / dagger

21 Power [Range 1.30] (+45% Dexterity,+45% Strength), 0 Attack, 7 Armor Penetration, Crit 6%
Damage type: physical
When wielded/worn:
Attack 0, Armor Penetration 5, Physical Crit 5%, Physical power 0
Increases stats: 5 Strength.
Increases critical damage modifier: +13.00%.
Physical Crit 5%

l) shielded elven-silk robe of cold resistance (5 def, 2 armor)
   Type: armor / cloth

When wielded/worn:
Armor 2, Defense 5, Ranged Defense 0
Increases resistances: 10% cold.

   Dropped by Bill the Stone Troll
m) stalker's pair of dwarven-steel boots of phasing (0 def, 4 armor)
   Type: armor / feet

When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Fatigue 3%
Increases stats: 3 Magic,3 Willpower.
Infravision radius 2
It can be used to blink to a nearby random location, costing 35 power out of 60/60.
   Dropped by elven guard
n) 174 ash arrow (15-21 power, 7 apr)
   Type: ammo / arrow

15 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 7 Armor Penetration, Crit 1%
Damage type: physical

o) 2 emerald
   Type: gem / green

When wielded/worn:
Increases resistances: 6% all.
When used to imbue an object:
Increases resistances: 6% all.

   Dropped by poison ooze
p) amethyst
   Type: gem / violet

When wielded/worn:
Increases damage type: 4% all.
When used to imbue an object:
Increases damage type: 4% all.

   Dropped by elven warrior
q) Gwai's Burninator
   Type: wand / wand

It can be used to shoot a cone of fire, costing 30 power out of 47/75.
   Dropped by Harkor'Zun
r) Rod of Recall (1/1)
   Type: wand / wand

It can be used to recall the user to the worldmap, costing 1000 power out of 1000/1000.
s) moonstone
   Type: gem / white

When wielded/worn:
Armor 0, Defense 10, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 10, Ranged Defense 0

   Dropped by elven tempest
t) citrine
   Type: gem / yellow

When wielded/worn:
Light radius 1
When used to imbue an object:
Light radius 1


  [Last Messages]

Elven blood mage hits Steel II for 27 blight damage.
Elven cultist hits Steel II for 19 blight, 31 blight damage (total 49.35).
Steel II hits elven warrior for 187 fire damage.
Steel II hits elven mage for 156 fire damage.
Steel II hits elven warrior for 187 fire damage.
Steel II uses Infusion: Movement.
Steel II is moving freely.
Steel II prepares for the next kill!.
Talent Earthen Missiles is ready to use.
Elven cultist hits Steel II for 19 blight, 31 blight damage (total 49.35).
Elven blood mage hits Steel II for 27 blight damage.
There is a previous level here (press '<', '>' or right click to use).
Elven cultist hits Steel II for 19 blight, 31 blight damage (total 49.35).
Elven blood mage hits Steel II for 27 blight damage.
Elven cultist hits Steel II for 19 blight, 31 blight damage (total 49.35).
Elven blood mage hits Steel II for 27 blight damage.
Steel II casts Heal.
Steel II slows down.
Elven cultist killed elven warrior!
Elven blood mage casts Blood Grasp.
Elven blood mage drains life from Steel II!
Steel II is free from the decrepitude disease.
Elven cultist hits elven warrior for 34 blight damage.
Elven cultist hits Steel II for 19 blight damage.
Elven mage hits elven warrior for 8 physical damage.
Elven blood mage hits Steel II for 140 blight, 27 blight damage (total 166.49).
Steel II activates Disruption Shield.
Elven blood mage casts Rune: Lightning.
Steel II deactivates Disruption Shield.
Steel II disruption shield collapses and then explodes in a powerful manastorm!
Steel II killed Steel II!
Steel II killed elven mage!
Elven blood mage killed Steel II!
Steel II hits elven warrior for 127 arcane damage.
Steel II hits Steel II for 116 arcane damage.
Steel II hits elven blood mage for 127 arcane damage.
Steel II hits elven mage for 127 arcane damage.
Elven mage hits elven warrior for 8 physical damage.
Elven cultist hits Steel II for 0 blight damage.
Elven blood mage hits Steel II for 0 lightning, 27 blight damage (total 26.54).