[b21] Halfling slinger died like a moron
Posted: Mon Mar 07, 2011 7:08 pm
His name was ugly and unispired, Tarn Tosslefoot. He was young, only lvl 16. He was proud of doing a lot of damage without effort. He was thinking about the easiness of this game when he got down the stairs of the abandoned halfling complex. He was surrounded by various skeletons and he felt a vague menace. Probably a boss somewhere, he guessed. Then, he died like a moron with just one critical hit. Well, not exactly. Anyway, death isn't fair. RIP.
I'm not sure this death has a lot of meaning. He has faced more dangerous situations. Just bad luck. This game can be so easy for most of the part then change to very hard in a matter of seconds. This time I haven't got a turn to save his life, he died on the stairs after throwing a stone.
And they weren't so high in level. This slinger had very funny and challenging boss battles, but other monsters were so weak, almost annoying like insects. Except when he died.
I'm not sure this death has a lot of meaning. He has faced more dangerous situations. Just bad luck. This game can be so easy for most of the part then change to very hard in a matter of seconds. This time I haven't got a turn to save his life, he died on the stairs after throwing a stone.

Code: Select all
[Tome 4.00 @ www.te4.org Character Dump]
Sex : Male STR: 18
Race : Halfling DEX: 50
Class : Slinger MAG: 10
Level : 16 WIL: 13
Exp : 47% CUN: 33
Gold : 116.40 CON: 16
Attack(Main Hand): 78 Life : -25/403 Encumbrance : 54/72
Damage(Main Hand): 88 Stamina : 115/151 Difficulty : Roguelike
APR (Main Hand): 8
Crit (Main Hand): 13%
Speed (Main Hand): 0.80
Range (Main Hand): 8
Fatigue : 6% Spellpower : 10
Armor : 11 Spell Crit : 9.4%
Defense : 27 Spell Speed : 1
Ranged Defense : 27
Physical damage : 10%
Fire damage : 11%
Blight damage : 4%
Temporal damage : 11%
Physical Save : 12.775
Spell Save : 20.925
Mental Save : 16.975
All Resists: 2%
Fire Resist(cap): 23%( 70%)
Cold Resist(cap): 30%( 70%)
Nature Resist(cap): 22%( 70%)
Blight Resist(cap): 22%( 70%)
Temporal Resist(cap): 13%( 70%)
Poison Resistance: 30%
Stun Resistance: 14%
Knockback Resistance: 15%
Number of NPC killed: 579
Most killed NPC: degenerated skeleton warrior (31)
[Talents Chart]
- Technique / Archery - slings (mastery 1.30)
Sling Mastery (class) 7/10
Eye Shot (class) 1/5
Inertial Shot (class) 1/5
Multishot (class) 0/5
- Technique / Archery training (mastery 1.30)
Steady Shot (class) 1/5
Aim (class) 1/5
Rapid Shot (class) 0/5
Relaxed Shot (class) 0/5
- Technique / Archery prowess (mastery 1.30)
Flare (class) 3/5
Crippling Shot (class) 1/5
Pinning Shot (class) 1/5
Scatter Shot (class) 1/5
- Technique / Field control (mastery 1.00)
Disengage (generic) 1/5
Track (generic) 0/5
Heave (generic) 0/5
Slow Motion (generic) 0/5
- Technique / Combat veterant (mastery 0.90)
Quick Recovery (class) 3/5
Fast Metabolism (class) 1/5
Spell Shield (class) 2/5
Unending Frenzy (class) 0/5
- Technique / Combat training (mastery 1.30)
Heavy Armour Training (generic) 0/5
Massive Armour Training (generic) 0/5
Health (generic) 0/5
Weapon Combat (generic) 8/10
Weapons Mastery (generic) 0/10
Knife Mastery (generic) 0/10
- Cunning / Survival (mastery 1.00)
Trap Detection (generic) 4/5
Heightened Senses (generic) 1/5
Trap Disarm (generic) 0/5
Evasion (generic) 0/5
[Inscriptions (4/4)]
Infusion: Regeneration
Infusion: Wild
Infusion: Regeneration
Infusion: Movement
[Current Effects]
+ Pinned to the ground
+ Slow
+ Stunned
[Character Equipment]
In main hand
a) mighty hardened leather sling of dexterity (+4)
Type: weapon / sling
Firing range: 8
Default ammo(infinite):
31 Power [Range 1.20] (+70% Dexterity,+50% Cunning), 0 Attack, 3 Armor Penetration, Crit 5%
Damage type: physical
When wielded/worn:
Increases stats: 4 Dexterity.
Increases damage type: 10% physical.
In off hand
On fingers
b) steel ring of fire (+11%)
Type: jewelry / ring
When wielded/worn:
Increases resistances: 11% fire.
Increases damage type: 11% fire.
c) steel ring of time (+11%)
Type: jewelry / ring
When wielded/worn:
Increases resistances: 11% temporal.
Increases damage type: 11% temporal.
Around neck
d) stabilizing steel amulet
Type: jewelry / amulet
When wielded/worn:
Increases stun immunity: 14%.
Increases knockback immunity: 15%.
Dropped by red ooze
Light source
e) alchemist's lamp
Type: lite / lite
When wielded/worn:
Light radius 3
Main armor
f) Eel-skin armour (10 def, 1 armor)
Type: armor / light
When wielded/worn:
Armor 1, Defense 10, Ranged Defense 0
Fatigue 2%
Increases stats: 2 Dexterity,3 Cunning.
Increases poison immunity: 30%.
It can be used to activate talent: Lightning (level 2), costing 18 power out of 50/50.
Dropped by rogue
Cloak
g) plush linen cloak of resilience (1 def, 5 armor)
Type: armor / cloak
When wielded/worn:
Armor 5, Defense 1, Ranged Defense 0
Maximum life 31
On head
h) insulating hardened leather cap of strength (+7) (0 def, 3 armor)
Type: armor / head
When wielded/worn:
Armor 3, Defense 0, Ranged Defense 0
Fatigue 3%
Increases stats: 7 Strength.
Increases resistances: 10% fire,8% cold.
Around waist
i) Girdle of the Calm Waters
Type: armor / belt
When wielded/worn:
Increases stats: 3 Willpower.
Increases resistances: 20% blight,20% cold,20% nature.
Increases all healing by 30%
On hands
j) rough leather gloves of damage (0 def, 1 armor)
Type: armor / hands
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 6
Armor 1, Defense 0, Ranged Defense 0
On feet
k) pair of rough leather boots (0 def, 1 armor)
Type: armor / feet
When wielded/worn:
Armor 1, Defense 0, Ranged Defense 0
Fatigue 1%
Tool
l) Tooth of the Mouth (dig speed 12 turns)
Type: tool / digger
When wielded/worn:
Attack 0, Armor Penetration 5, Physical Crit 0%, Physical power 0
Damage when hit: 15 blight.
Increases damage type: 4% blight.
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
Quiver
[Player Achievements]
'Level 10' was achieved for Got a character to level 10. At 2011-03-06 20:02:43
[Character Inventory]
a) brawler's phase door rune [range 8]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport randomly in a range of 8.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the rune..
b) grounding steel amulet
Type: jewelry / amulet
When wielded/worn:
Increases resistances: 6% lightning.
Increases stun immunity: 12%.
Dropped by skeleton archer
c) Orb of Scrying
Type: jewelry / orb
When carried:
It can be used to use the orb, costing 1 power out of 1/1.
d) steel ring
Type: jewelry / ring
Dropped by ghast
e) ash staff (10-12 power, 3 apr, light damage)
Type: weapon / staff
It must be held with both hands.
10 Power [Range 1.20] (+100% Magic), 0 Attack, 3 Armor Penetration, Crit 3%
Damage type: light
When wielded/worn:
Spellpower 2, Spell Crit 2%
f) ash staff (8.5-10.2 power, 3 apr, fire damage)
Type: weapon / staff
It must be held with both hands.
8 Power [Range 1.20] (+100% Magic), 0 Attack, 3 Armor Penetration, Crit 3%
Damage type: fire
When wielded/worn:
Spellpower 2, Spell Crit 2%
g) linen cloak (1 def, 0 armor)
Type: armor / cloak
When wielded/worn:
Armor 0, Defense 1, Ranged Defense 0
Dropped by skeleton mage
h) Vestments of the Conclave (0 def, 0 armor)
Type: armor / cloth
When wielded/worn:
Increases stats: 3 Magic.
Increases damage type: 10% arcane.
Spellpower 0, Spell Crit 3%
Dropped by degenerated skeleton warrior
i) linen wizard hat (1 def, 0 armor)
Type: armor / head
When wielded/worn:
Armor 0, Defense 1, Ranged Defense 0
j) 141 steel shot (18.5-22.2 power, 2 apr)
Type: ammo / shot
18 Power [Range 1.20] (+70% Dexterity,+50% Cunning), 0 Attack, 2 Armor Penetration, Crit 4%
Damage type: physical
k) Rod of Recall (1/1)
Type: wand / wand
It can be used to recall the user to the worldmap, costing 1000 power out of 1000/1000.
l) ash wand of detection (6/6)
Type: wand / wand
It can be used to detect the presence of creatures around you, with 6 charges out of 6.
Dropped by skeleton mage
m) elm wand of teleportation (4/4)
Type: wand / wand
It can be used to teleport randomly, with 4 charges out of 4.
Dropped by skeleton mage
[Last Messages]
Tarn Tosslefoot uses Steady Shot.
Tarn Tosslefoot misses skeleton warrior.
Tarn Tosslefoot uses Inertial Shot.
Skeleton warrior is knocked back!
Tarn Tosslefoot hits skeleton warrior for 136 physical damage.
Skeleton archer shoots!
Degenerated skeleton warrior is encased in ice!
Skeleton archer hits degenerated skeleton warrior for 33 physical, 4 cold damage (total 36.06).
Tarn Tosslefoot uses Crippling Shot.
Skeleton warrior slows down.
Tarn Tosslefoot hits skeleton warrior for 132 physical damage.
Skeleton master archer uses Pinning Shot.
Degenerated skeleton warrior hits Tarn Tosslefoot for 52 physical damage.
Tarn Tosslefoot hits degenerated skeleton warrior for 16 blight damage.
Skeleton warrior uses Stunning Blow.
Tarn Tosslefoot is stunned!
Skeleton warrior hits Tarn Tosslefoot for 40 physical damage.
Tarn Tosslefoot hits skeleton warrior for 14 blight damage.
Tarn Tosslefoot is pinned to the ground.
Skeleton master archer hits Tarn Tosslefoot for 41 physical damage.
Talent Steady Shot is ready to use.
Skeleton master archer uses Crippling Shot.
Degenerated skeleton warrior performs a critical strike!
Skeleton warrior uses Stunning Blow.
Tarn Tosslefoot resists the stunning blow!
Tarn Tosslefoot hits degenerated skeleton warrior for 16 blight damage.
Tarn Tosslefoot hits skeleton warrior for 16 blight damage.
Skeleton warrior hits Tarn Tosslefoot for 55 physical damage.
Degenerated skeleton warrior hits Tarn Tosslefoot for 58 physical damage.
Tarn Tosslefoot slows down.
Skeleton master archer hits Tarn Tosslefoot for 59 physical damage.
Skeleton warrior misses Tarn Tosslefoot.
Skeleton master archer shoots!
Skeleton master archer hits Tarn Tosslefoot for 37 physical damage.
Skeleton warrior performs a critical strike!
Skeleton warrior killed Tarn Tosslefoot!
Tarn Tosslefoot hits degenerated skeleton warrior for 16 blight damage.
Tarn Tosslefoot hits skeleton warrior for 16 blight damage.
Skeleton warrior hits Tarn Tosslefoot for 53 physical damage.
Degenerated skeleton warrior hits Tarn Tosslefoot for 40 physical damage.