Yeek Reaver
Posted: Wed Feb 16, 2011 8:34 am
Well, as I promised in another thread, I got my Yeek to level 40 and she seems to be doing very well.
Points to note, I am wielding Moon and Star but really, my Dex is not that high and compared to my Str I would probably be better off dual-wielding some of the stuff in my home. Still I like them and since I have never had the pair before its good to show off a bit.
So my plan is to finish off all the side quests I can and then do the main stuff.
At this stage I am finding that my healing infusions (one of 450 and one of 550) and my targetted Phase Door has made it impossible to kill me, although I will admit to having a few narrow squeeks!
Early stages (on the Yeek Island) where characterised by an awful lot of stair-scumming and King George VI moments... Bone Spear was my main weapon there (especially for its beaming ability) along with Rend and Dominant Will. Bone Spear is still useful at TL5, doing some 145 points of damage which is useful when all else fails for distance shots and especially with the Shade at the bottom of the Tower of Telos.
The mid-game was characterised by more stair-scumming and swearing but not as much as the start. What is interesting was that I have not made use of the combinations that are available to me because of my double heal.
The end-game has begun and I am now starting to use Epidemic and distance attack combos so that I don't expose myself unnecessarily. I am still stair-scumming but I now have a little more confidence!
I agree with whoever posted about Orc Patrols in the East, seriously nasty, and I now run for the nearest safe point (town/dungeon) or 'p' - although a 'p' is not guaranteed to beat an orc patrol. The Orc Patrols where what persuaded me to start using distance shots!
And finally, the lack of rapid distance-closing stuff like Rush makes me awfully exposed to Archers and Spell-slingers. Most of the time this has not been an issue but on occasion it has proved to be a real pain! I am toying with putting up a Speed rune - I haven't yet made the decision but have a spare category point so it is a possibility. I'll see how I go.
As to the dump, I have snipped out the Last Messages, some of the Inventory (so all the infusions and runes I have just in case I have to rethink things) and all the Wands, which I don't use anyway!
Points to note, I am wielding Moon and Star but really, my Dex is not that high and compared to my Str I would probably be better off dual-wielding some of the stuff in my home. Still I like them and since I have never had the pair before its good to show off a bit.
So my plan is to finish off all the side quests I can and then do the main stuff.
At this stage I am finding that my healing infusions (one of 450 and one of 550) and my targetted Phase Door has made it impossible to kill me, although I will admit to having a few narrow squeeks!

Early stages (on the Yeek Island) where characterised by an awful lot of stair-scumming and King George VI moments... Bone Spear was my main weapon there (especially for its beaming ability) along with Rend and Dominant Will. Bone Spear is still useful at TL5, doing some 145 points of damage which is useful when all else fails for distance shots and especially with the Shade at the bottom of the Tower of Telos.
The mid-game was characterised by more stair-scumming and swearing but not as much as the start. What is interesting was that I have not made use of the combinations that are available to me because of my double heal.
The end-game has begun and I am now starting to use Epidemic and distance attack combos so that I don't expose myself unnecessarily. I am still stair-scumming but I now have a little more confidence!
I agree with whoever posted about Orc Patrols in the East, seriously nasty, and I now run for the nearest safe point (town/dungeon) or 'p' - although a 'p' is not guaranteed to beat an orc patrol. The Orc Patrols where what persuaded me to start using distance shots!
And finally, the lack of rapid distance-closing stuff like Rush makes me awfully exposed to Archers and Spell-slingers. Most of the time this has not been an issue but on occasion it has proved to be a real pain! I am toying with putting up a Speed rune - I haven't yet made the decision but have a spare category point so it is a possibility. I'll see how I go.
As to the dump, I have snipped out the Last Messages, some of the Inventory (so all the infusions and runes I have just in case I have to rethink things) and all the Wands, which I don't use anyway!
[Tome 4.00 @ www.te4.org Character Dump]
Sex : Female STR: 67
Race : Yeek DEX: 28
Class : Reaver MAG: 73
Level : 43 WIL: 33
Exp : 93% CUN: 25
Gold : 1421.72 CON: 47
Attack(Main Hand): 102 Life : 1016/1016Encumbrance : 67/160
Damage(Main Hand): 24 Difficulty : Roguelike
APR (Main Hand): 30 Mana : 467/467
Crit (Main Hand): 19%
Speed (Main Hand): 1.00
Vim : 210/228
Attack (Off Hand): 102
Damage (Off Hand): 18
APR (Off Hand): 20
Crit (Off Hand): 29%
Speed (Off Hand): 1.00
Fatigue : 14% Spellpower : 73
Armor : 12 Spell Crit : 5.5%
Defense : 23.3 Spell Speed : 1
Ranged Defense : 23.3
All damage : 5%
Fire damage : 10%
Cold damage : 10%
Light damage : 25%
Darkness damage : 25%
Physical Save : 39.9
Spell Save : 55.1
Mental Save : 53.3
All Resists: 6%
Physical Resist(cap): 7%( 70%)
Arcane Resist(cap): 11%( 70%)
Fire Resist(cap): 26%( 70%)
Cold Resist(cap): 56%( 70%)
Nature Resist(cap): 36%( 70%)
Blight Resist(cap): 26%( 70%)
Mind Resist(cap): 41%( 70%)
Poison Resistance: 19%
Bleed Resistance: 30%
Confusion Resistance: 100%
Blind Resistance: 49%
Disarm Resistance: 10%
Stun Resistance: 60%
Fear Resistance: 70%
Knockback Resistance: 22%
Number of NPC killed: 3369
Most killed NPC: skeleton warrior (119)
[Talents Chart]
- Technique / Combat training (mastery 1.30)
Heavy Armour Training (generic) 1/5
Massive Armour Training (generic) 1/5
Health (generic) 3/5
Weapon Combat (generic) 10/10
Weapons Mastery (generic) 6/10
Knife Mastery (generic) 0/10
- Corruption / Sanguisuge (mastery 1.30)
Blood Sacrifice (generic) 5/5
Drain (generic) 5/5
Absorb Life (generic) 1/5
Life Tap (generic) 5/5
- Corruption / Bone (mastery 1.30)
Bone Spear (class) 5/5
Bone Grab (class) 0/5
Bone Nova (class) 0/5
Bone Shield (class) 0/5
- Corruption / Curses (mastery 1.30)
Curse of Defenselessness (class) 1/5
Curse of Impotence (class) 0/5
Curse of Death (class) 0/5
Curse of Vulnerability (class) 0/5
- Corruption / Plague (mastery 1.30)
Virulent Disease (class) 5/5
Cyst Burst (class) 5/5
Catalepsy (class) 2/5
Epidemic (class) 4/5
- Corruption / Scourge (mastery 1.30)
Rend (class) 5/5
Ruin (class) 5/5
Acid Strike (class) 1/5
Dark Surprise (class) 5/5
- Corruption / Reaving combat (mastery 1.30)
Corrupted Strength (class) 5/5
Bloodlust (class) 1/5
Carrier (class) 5/5
Acid Blood (class) 5/5
[Inscriptions (4/4)]
Infusion: Healing
Rune: Controlled Phase Door
Infusion: Healing
Rune of the Rift
[Current Effects]
- Hymn of Perseverance
- Ruin
[Character Equipment]
In main hand
a) Moon (30-39 power, 30 apr)
Type: weapon / dagger
30 Power [Range 1.30] (+45% Dexterity,+45% Cunning), 0 Attack, 30 Armor Penetration, Crit 10%
Damage type: physical
Damage on strike(melee): 20 darkness,3 % chances to confuse.
When wielded/worn:
Increases damage type: 10% darkness.
Light radius -1
Dropped by rogue
In off hand
b) Star (25-32.5 power, 20 apr)
Type: weapon / dagger
25 Power [Range 1.30] (+45% Dexterity,+45% Cunning), 0 Attack, 20 Armor Penetration, Crit 20%
Damage type: physical
Damage on strike(melee): 20 light,3 % chances to blind.
When wielded/worn:
Increases damage type: 10% light.
Light radius 1
Dropped by Chronolith Clone
On fingers
c) gladiator's gold ring
Type: jewelry / ring
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 10
Increases stats: 4 Strength,6 Constitution.
d) gladiator's gold ring
Type: jewelry / ring
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 7
Increases stats: 6 Strength,4 Constitution.
Around neck
e) shielding gold amulet
Type: jewelry / amulet
When wielded/worn:
Increases blindness immunity: 15%.
Increases confusion immunity: 16%.
Light source
f) nightwalker's dwarven lantern of clarity
Type: lite / lite
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 5%, Physical power 8
Increases stats: 5 Willpower.
Increases confusion immunity: 40%.
Physical Crit 5%
Light radius 4
Dropped by Warmaster Gnarg
Main armor
g) Robe of the Archmage (10 def, 10 armor)
Type: armor / cloth
When wielded/worn:
Armor 10, Defense 10, Ranged Defense 0
Increases stats: 4 Magic,3 Willpower,2 Cunning.
Damage when hit: 10 light.
Increases resistances: 10% fire,10% cold.
Increases damage type: 5% all.
Increases spell save: 18.
Increases mental save: 15.
Light radius 1
Dropped by elven blood mage
Cloak
h) restorative elven-silk cloak of the Shaloren (3 def, 0 armor)
Type: armor / cloak
When wielded/worn:
Armor 0, Defense 3, Ranged Defense 0
Increases stats: 3 Magic,3 Willpower.
Increases poison immunity: 19%.
Increases cut immunity: 30%.
Regenerates 0.70 hitpoints each turn.
Increases all healing by 26%
On head
i) Hanurochik the elven-silk wizard hat (3 def, 0 armor)
Type: armor / head
When wielded/worn:
Armor 0, Defense 3, Ranged Defense 0
Increases stats: 8 Magic.
Increases resistances: 1% physical,5% arcane.
Increases mental save: 18.
Increases disarm immunity: 10%.
Increases stun immunity: 26%.
Increases knockback immunity: 22%.
Around waist
j) Girdle of the Calm Waters
Type: armor / belt
When wielded/worn:
Increases stats: 3 Willpower.
Increases resistances: 20% blight,20% cold,20% nature.
Increases all healing by 30%
Dropped by gelatinous cube
On hands
k) Flamewrought (0 def, 0 armor)
Type: armor / hands
When wielded/worn:
Increases stats: 3 Willpower.
Increases resistances: 10% fire.
Increases damage type: 5% fire.
It can be used to activate talent: Flamespit (level 2), costing 6 power out of 24/24.
On feet
l) Frost Treads (1 def, 2 armor)
Type: armor / feet
When wielded/worn:
Armor 2, Defense 1, Ranged Defense 0
Fatigue 14%
Increases stats: 4 Strength,4 Dexterity,4 Cunning.
Increases resistances: 20% cold,10% nature.
Increases damage type: 5% cold.
Light radius 1
Tool
m) miner's dwarven-steel pickaxe (dig speed 30 turns)
Type: tool / digger
When wielded/worn:
Infravision radius 2
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
Dropped by Rhaloren Inquisitor
Quiver
[Player Achievements]
'A dangerous secret' was achieved for Found the mysterious staff and told Last Hope about it. At 2011-02-13 22:29:58
'Back and there again' was achieved for Opened a portal to the Far East from Maj'Eyal. At 2011-02-16 20:27:38
'Brave new world' was achieved for Went to the Far East and took part in the war. At 2011-02-15 21:23:17
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2011-02-09 06:40:23
'Destroyer's bane' was achieved for Killed Golbug the Destroyer. At 2011-02-15 20:59:11
'Exterminator' was achieved for Killed 1000 creatures At 2011-02-11 20:37:34
'Home sweet home' was achieved for Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage. At 2011-02-11 20:33:33
'Level 10' was achieved for Got a character to level 10. At 2011-02-08 19:37:00
'Level 20' was achieved for Got a character to level 20. At 2011-02-10 21:59:25
'Level 30' was achieved for Got a character to level 30. At 2011-02-13 19:24:02
'Level 40' was achieved for Got a character to level 40. At 2011-02-16 19:06:53
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2011-02-09 06:39:19
'Sliders' was achieved for Activated a portal using the Orb of Many Ways. At 2011-02-15 21:09:53
'The secret city' was achieved for Discovered the truth about mages. At 2011-02-09 06:43:20
'There and back again' was achieved for Opened a portal to Maj'Eyal from the Far East. At 2011-02-16 19:17:33
'Treasure Hunter' was achieved for Amass 1000 gold pieces. At 2011-02-13 22:25:49
'Vampire crusher' was achieved for Destroyed the Master in its lair of the Dreadfell. At 2011-02-13 22:17:07
[Character Inventory]
a) <SNIP>
y) Vox
Type: jewelry / amulet
When wielded/worn:
Increases silence immunity: 80%.
Spellpower 9, Spell Crit 4%
See invisible: 20
z) Orb of Many Ways
Type: jewelry / orb
It can be used to activate a portal, costing 10 power out of 30/30.
Dropped by Tannen
{) Orb of Many Ways
Type: jewelry / orb
It can be used to activate a portal, costing 10 power out of 30/30.
Dropped by Golbug the Destroyer
|) Spellblade (50-70 power, 2 apr)
Type: weapon / longsword
50 Power [Range 1.40] (+100% Strength), 0 Attack, 2 Armor Penetration, Crit 5%
Damage type: physical
When wielded/worn:
Increases stats: 4 Strength,4 Magic.
Increases damage type: 18% physical,18% light,18% fire.
Grants telepathy: orc.
Spellpower 20, Spell Crit 9%
Light radius 1
}) Telos's Staff (Bottom Half)
Type: weapon / staff
0 Power [Range 1.20] (), 0 Attack, 0 Armor Penetration, Crit 0%
Damage type: lightning
When wielded/worn:
Increases stats: 4 Magic.
Increases damage type: 20% cold,20% acid.
Increases mental save: 8.
Maximum mana 50
Dropped by The Shade of Telos
~) Telos's Staff (Top Half) (35-42 power, 0 apr, blight damage)
Type: weapon / staff
35 Power [Range 1.20] (+100% Magic), 0 Attack, 0 Armor Penetration, Crit 1%
Damage type: blight
When wielded/worn:
Increases stats: 5 Willpower.
Increases mental save: 8.
Spellpower 25, Spell Crit 5%
Dropped by skeleton mage
) 3 opal
Type: gem / blue
When wielded/worn:
Increases stats: 2 Constitution,2 Dexterity,2 Magic,2 Strength,2 Willpower,2 Cunning.
When used to imbue an object:
Increases stats: 2 Constitution,2 Dexterity,2 Magic,2 Strength,2 Willpower,2 Cunning.
?) Telos's Staff Crystal
Type: gem / multi-hued
When carried:
Increases resistances: 35% mind.
Increases confusion immunity: 80%.
Increases fear immunity: 70%.
When used to imbue an object:
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.
Light radius 2
It can be used to combine with a staff, costing 1 power out of 1/1.
?) 59 alchemist bloodstone
Type: alchemist-gem / red
When used as an alchemist bomb:
Life regen 10% of max life
Dropped by Tannen
?) fire opal
Type: gem / red
When wielded/worn:
Increases damage type: 10% all.
When used to imbue an object:
Increases damage type: 10% all.
?) Rod of Recall (1/1)
Type: wand / wand
It can be used to recall the user to the worldmap, costing 1000 power out of 1000/1000.
<SNIP>
?) pearl
Type: gem / white
When wielded/worn:
Increases resistances: 10% all.
When used to imbue an object:
Increases resistances: 10% all.
[Last Messages]
<SNIP>