[b19] Anorithil - level 35, would like a little advice
Posted: Sun Feb 06, 2011 1:46 am
This is the current state of my char:
http://te4.org/characters/363/tome/63f4 ... 1cc000edf0
I've just cleared Dreadfell and beaten the orcs, and will soon do the Mark of Spellblaze and Elven Ruins. I've only had two chars get to the East before, and I'm rather hoping this one will shortly follow. Right now I'm a little torn on a few choices...
1. I have a spare category point. My options, as I see them:
* Rune/infusion slot, though there's nothing particular I need
* Unlock glyphs - really not a good option in my mind
* Improve Star fury tree, as these are my most-used spells. It would notably push Shadow Blast up to 9 turns effect.
* Improve some other tree... Upping Hymns would push my stun res from 85% to 95%.
2. Where to invest my future class/generic points? I figure I'll max Evasion, and perhaps max the highest Circle. I'm not sure if the Twilight or Sun trees are worth investing in more. Anyone with high level Anorithil experience have some advice on how useful these trees are?
3. Rune of the Rift vs 500 damage wizard's firebeam rune. The rift rune obviously has a very individual effect which can be put to great tactical use, and does a type of damage little resisted, but at the same time it's only very situationally useful. A high damage firebeam (or a good acid wave if I find one) would get a lot more use, but then it wouldn't be as special in pitched boss fights. Thoughts?
4. Skin of Many vs Spider-Silk Robe vs troll-hide armour (+4.2 regen)
SoM is mostly handy in dark places as it combines with Heightened Senses for 12 infravision, though at the moment I have total light radius 8 anyway. Robe is nice because it has no fatigue and good armour stats. The poison on hit damage is fairly irrelevant as I keep most enemies at a healthy distance. Troll-hide is just kinda nice in general, and 4.2 regen is nothing to be scoffed at. Overall I'd much rather find some other excellent ego, but there's been nothing that's caught my fancy so far. I should maybe find an armour of stability and change my Hymn of Perseverance to a Hymn of Shadows.
I'm using Moon & Star as weapons as they seem to be giving me +40% darkness and light damage. For a staff to give the same boost it would need to give at least 40 spellpower... Other equipment is mostly chosen for low fatigue and magic boosts.
I'm loving the Eclipse tree by the way. Darkest Light at max is fantastic if used right. Cheers to Edge for coding it all up :)
http://te4.org/characters/363/tome/63f4 ... 1cc000edf0
I've just cleared Dreadfell and beaten the orcs, and will soon do the Mark of Spellblaze and Elven Ruins. I've only had two chars get to the East before, and I'm rather hoping this one will shortly follow. Right now I'm a little torn on a few choices...
1. I have a spare category point. My options, as I see them:
* Rune/infusion slot, though there's nothing particular I need
* Unlock glyphs - really not a good option in my mind
* Improve Star fury tree, as these are my most-used spells. It would notably push Shadow Blast up to 9 turns effect.
* Improve some other tree... Upping Hymns would push my stun res from 85% to 95%.
2. Where to invest my future class/generic points? I figure I'll max Evasion, and perhaps max the highest Circle. I'm not sure if the Twilight or Sun trees are worth investing in more. Anyone with high level Anorithil experience have some advice on how useful these trees are?
3. Rune of the Rift vs 500 damage wizard's firebeam rune. The rift rune obviously has a very individual effect which can be put to great tactical use, and does a type of damage little resisted, but at the same time it's only very situationally useful. A high damage firebeam (or a good acid wave if I find one) would get a lot more use, but then it wouldn't be as special in pitched boss fights. Thoughts?
4. Skin of Many vs Spider-Silk Robe vs troll-hide armour (+4.2 regen)
SoM is mostly handy in dark places as it combines with Heightened Senses for 12 infravision, though at the moment I have total light radius 8 anyway. Robe is nice because it has no fatigue and good armour stats. The poison on hit damage is fairly irrelevant as I keep most enemies at a healthy distance. Troll-hide is just kinda nice in general, and 4.2 regen is nothing to be scoffed at. Overall I'd much rather find some other excellent ego, but there's been nothing that's caught my fancy so far. I should maybe find an armour of stability and change my Hymn of Perseverance to a Hymn of Shadows.
I'm using Moon & Star as weapons as they seem to be giving me +40% darkness and light damage. For a staff to give the same boost it would need to give at least 40 spellpower... Other equipment is mostly chosen for low fatigue and magic boosts.
I'm loving the Eclipse tree by the way. Darkest Light at max is fantastic if used right. Cheers to Edge for coding it all up :)