[b18] Dwarf Berserker Winner Normal Difficulty
Posted: Wed Jan 12, 2011 8:37 pm
I just won with a dwarf berserker on normal difficulty. Overall he was very fun to use, although the game became rather easy near the end.
Here are some thoughts I had.
Here are some thoughts I had.
- I had to scum Angolwen for quite a while to find an amulet of the fish to do the Temple of Creation quest.
- I found that defending Limmir was extremely difficult although the reward for protecting him was equally as valuable. Loosing this quest would easily cause a character to not have nearly as much power near the end. Getting back to the lake whenever I wanted to make another ring was a great annoyance. Could the entrance lead directly to the lake if you successfully defend it?
- As it currently stands, fifteen levels of the peak seem to be too much. Since all of the levels are the same, the trek through them is rather boring. It would be nice if the levels became smaller as you ascended until finally reaching the top where the final battle begins. At least add something to make more variety.
- I still have 14 class talent points left to spend. While there are still plenty of things that I could have spend them on, I just didn't need them. In fact I didn't even place the points into the second Combat Techniques tree until I was in the final battle. I also could have gotten by fine without Sunder Arms or Sunder Armour. I just used these as cheap extra power attacks.
- The darkness attacks were an incredible annoyance. I had nothing to reverse the effects so my light radius was effectively permanently destroyed in that area. Could the effect be made to cut the light radius by 2 rounded down or by 3 rounded up? The creature that casts it could also use an attack power boost because it couldn't even scratch me.
- The orc prides and all of their leaders need a difficulty boost. I was taking down their leaders in two hits.
- Archers still seem to be overpowered although this could be due in part to my being a berserker. At any rate, I am much more afraid of them than mages which seems to be wrong. Currently mage attacks don't seem to do more damage than archers, but archers can often fire several shots in one round while mages have cooldowns on their abilities.
- The antimagic quest was surprisingly easy. The pit fight itself was not hard at all. Does accepting a reward such as imbue item cause the antimagic quest to fail? I chose dexterity from these quests because I wasn't sure although I'm not sure that I could have used it anyway with the antimagic tree.
Code: Select all
[Tome 4.00 @ www.te4.org Character Dump]
Sex : Male STR: 115
Race : Dwarf DEX: 75
Class : Berserker MAG: 38
Level : 50 WIL: 78
Exp : 2323% CUN: 40
Gold : 9322.44 CON: 116
Attack(Main Hand): 232 Life : 2204/2204Encumbrance : 130/247
Damage(Main Hand): 667 Stamina : 333/333 Difficulty : Normal
APR (Main Hand): 7
Crit (Main Hand): 53%
Speed (Main Hand): 1.09
Equilibrium : 0
Fatigue : 37% Spellpower : 61
Armor : 32.4 Spell Crit : 11.5%
Defense : 25.75 Spell Speed : 1
Ranged Defense : 25.75
All damage : 27%
Physical damage : 42%
Blight damage : 35%
Physical Save : 85.375
Spell Save : 81.625
Mental Save : 52.125
All Resists: 16%
Physical Resist(cap): 40%( 70%)
Arcane Resist(cap): 26%( 70%)
Fire Resist(cap): 47%( 70%)
Cold Resist(cap): 46%( 70%)
Lightning Resist(cap): 47%( 70%)
Acid Resist(cap): 43%( 70%)
Nature Resist(cap): 31%( 70%)
Blight Resist(cap): 43%( 70%)
Light Resist(cap): 31%( 70%)
Darkness Resist(cap): 31%( 70%)
Mind Resist(cap): 51%( 70%)
Confusion Resistance: 80%
Disarm Resistance: 60%
Pinning Resistance: 75%
Stun Resistance: 100%
Fear Resistance: 70%
Knockback Resistance: 60%
Number of NPC killed: 8371
Most killed NPC: fire drake hatchling (462)
[Winner!]
Well done! You have won the Tales of Maj'Eyal: the Fourth Age
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been disminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
[Talents Chart]
- Technique / Two-handed weapons (mastery 1.30)
Death Dance (class) 1/5
Berserker (class) 5/5
Warshout (class) 0/5
Death Blow (class) 0/5
- Technique / Two-handed weapons (mastery 1.30)
Stunning Blow (class) 5/5
Sunder Armour (class) 5/5
Sunder Arms (class) 5/5
Blood Frenzy (class) 0/5
- Technique / Bloodthirst (mastery 1.20)
Bloodbath (class) 5/5
Mortal Terror (class) 5/5
Bloodrage (class) 1/5
Unstoppable (class) 5/5
- Technique / Combat techniques (mastery 1.30)
Precise Strikes (class) 5/5
Rush (class) 1/5
Perfect Strike (class) 0/5
Blinding Speed (class) 0/5
- Technique / Combat techniques (mastery 1.30)
Quick Recovery (class) 1/5
Fast Metabolism (class) 1/5
Spell Shield (class) 5/5
Unending Frenzy (class) 0/5
- Technique / Combat training (mastery 1.30)
Heavy Armour Training (generic) 1/5
Massive Armour Training (generic) 5/5
Health (generic) 5/5
Weapon Combat (generic) 10/10
Weapons Mastery (generic) 10/10
Knife Mastery (generic) 0/10
- Cunning / Survival (mastery 1.00)
Trap Detection (generic) 0/5
Heightened Senses (generic) 0/5
Trap Disarm (generic) 0/5
Evasion (generic) 0/5
- Wild-gift / Antimagic (mastery 1.00)
Resolve (generic) 5/5
Aura of Silence (generic) 1/5
Antimagic Shield (generic) 1/5
Mana Clash (generic) 5/5
[Inscriptions (5/5)]
Infusion: Wild
Infusion: Regeneration
Infusion: Wild
Rune: Shielding
Infusion: Healing
[Current Effects]
- Berserker
- Precise Strikes
[Completed Quests]
-- Falling Toward Apotheosis
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak.
Seek the Sorcerers and stop them before they bend the world to their will.
To enter, you will need the four orbs of command to remove the shield over the peak.
The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride.
-- An apprentice task
You met a novice mage who was tasked to collect many staves or jewelry.
He asked for your help should you collect some that you do not use.
* 10/10
-- Back and there again
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back.
You talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city.
You gave the Orb of Many Ways to Tannen for study while you look for the athame and diamond in Reknor.
You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days.
Tannen revealed himself as the vile scum he really is and trapped you in his tower.
-- A mysterious staff
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire.
On your way out of the Dreadfell you were ambushed by a band of orcs.
They asked about the staff.
-- Escort: lone alchemist (level 6 of Old Forest)
You successfully escorted the lone alchemist to the recall portal on level 6 of Old Forest.
As a reward you improved Dexterity by +1.
-- Trapped!
You heard a plea for help and decided to investigate...
Only to find yourself trapped inside an unknown tunnel complex.
-- The Temple of Creation
Ukllmswwik asked you to take his portal to the temple of Creation and kill Slasul who has turned mad.
* You have killed both Ukllmswwik and Slasul, betraying them both.
-- The beast within
You met a half-mad lumberjack fleeing a small village, rambling about untold horrors lurking there, slaughtering people.
1 lumberjacks have died.
-- Escort: lone alchemist (level 7 of Daikara)
You successfully escorted the lone alchemist to the recall portal on level 7 of Daikara.
As a reward you improved Dexterity by +1.
-- The Orbs of Command
You have found an orb of command that seems to be used to open the shield protecting the High Peak.
There seems to be a total of four of them. The more you have the weaker the shield will be.
-- The Island of Dread
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.
There are disturbing rumors of greater undead, and nobody who reached it ever returned.
Perhaps you should explore it and find the truth, and the treasures, for yourself!
-- Lost Knowledge
You found an ancient tome about gems.
You should bring it to the jeweler in the Gates of Morning.
Limmir told you to look for the Valley of the Moon in the southern mountains.
-- Escort: lost warrior (level 4 of Trollmire)
You failed to protect the lost warrior from death by great wolf.
-- Escort: lone alchemist (level 4 of Old Forest)
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest.
As a reward you improved Dexterity by +1.
-- Escort: lone alchemist (level 1 of Old Forest)
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest.
As a reward you improved Dexterity by +1.
-- Into the darkness
It is time to explore some new places -- dark, forgotten and dangerous ones.
The Old Forest is just south-east of the town of Derth.
The Maze is west of Derth.
The Sandworm Lair is to the far west of Derth, near the sea.
The Daikara is on the eastern borders of the Thaloren forest.
* You have explored the Old Forest and vanquished Wrathroot.
* You have explored the Maze and vanquished the Minotaur.
* You have explored the Sandworm Lair and vanquished their Queen.
* You have explored the Daikara and vanquished the Dragon.
-- Escort: lost warrior (level 6 of Dreadfell)
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell.
As a reward you improved Strength by +2.
-- Eight legs of wonder
You have killed Ungol?« in Ardhungol and saved the Sun Paladin.
-- Let's hunt some Orc
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.
Find out if they are in any way linked to the lost staff.
But be careful -- even the Dwarves have not ventured in these old halls for many years.
-- Escort: injured seer (level 2 of Dreadfell)
You failed to protect the injured seer from death by skeleton mage.
-- The Sect of Kryl-Feijan
You discovered a sect worshiping a demon named Kryl-Feijan in a crypt.
They were trying to bring it back into the world using a human sacrifice.
You have defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope.
-- The Curse of Magic
You met a warrior who invited you join the group called the Ziguranth, dedicated to opposing magic.
* You must not use spells, runes, or magical devices.
* You have gained 41 of 10 levels.
-- The many Prides of the Orcs
Investigate the bastions of the Pride.
* You have destroyed Rak'shor.
* You have destroyed Vor.
* You have destroyed Grushnak.
* You have destroyed Gorbat.
-- Of trolls and damp caves
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!
* You have explored the Trollmire and vanquished the Bill the Troll.
* You have explored the ruins of Kor'Pul and vanquished the Shade.
-- Escort: lost warrior (level 2 of Daikara)
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara.
As a reward you improved Strength by +2.
-- Important news
Orcs were spotted with the staff you seek in an arid waste in the southern desert.
You should go investigate what is happening there.
-- Storming the city
As you came to Derth you saw a huge dark cloud over the small town.
When you entered you were greeted by an army of air elementals slaughtering the population.
* You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the blue mountains, to the southwest.
* You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there.
-- The wild wild east
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues.
-- The Doom of the World!
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic.
This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption!
Whatever their plan may be, they must be stopped at all cost.
The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time.
Honor their sacrifice; do not let the orcs finish their work!
You arrived in time and interrupted the ritual. The sorcerers have departed.
Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost.
-- Escort: lone alchemist (level 3 of Daikara)
You failed to protect the lone alchemist from death by snow giant boulder thrower.
-- Scrying for dummies
You have found an object that seems to be unique. It looks like it has hidden powers within.
Go to the town of Derth, to the south of the Trollmire, and talk to the local scryer. Maybe she can be of help.
-- Strange new world
You arrived through the farportal in a cave, probably in the Far East.
Upon arrival you met an Elf and an orc fighting.
You decided to side with the Elven lady.
Fillarel told you to go to the south east and meet with High Sun Paladin Aeryn.
-- There and back again
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you.
* You have found a Blood-Runed Athame.
* You have found the Resonating Diamond.
[Active Quests]
-- Melinda, lucky girl
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope.
You talked for a while and it seems she has a crush for you.
-- Sher'Tul Fortress
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.
With one of the notes there was a small gem that looks like a key.
You used the key inside the ruins of Nur and found a way into the fortress of old.
The Weirdling Beast is dead, freeing the way into the fortress itself.
You have activated what seems to be a ... butler? with your rod of recall.
[Character Equipment]
In main hand
a) Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)
Type: weapon / greatmaul
82 Power [Range 1.50] (+120% Strength), 0 Attack, 7 Armor Penetration, Crit 4%
Damage type: physical
Talent on hit(melee): 10% chance Flameshock (level 3).
Damage on strike(melee): 30 fire.
When wielded/worn:
Increases damage type: 15% physical.
In off hand
On fingers
b) Limmir's Ring of the Moon
Type: jewelry / ring
When wielded/worn:
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.
Increases resistances: 10% all.
Increases damage type: 10% all.
c) Limmir's Ring of the Moon
Type: jewelry / ring
When wielded/worn:
Increases stats: 10 Constitution,10 Dexterity,10 Magic,10 Strength,10 Willpower,10 Cunning.
Increases damage type: 10% all.
Around neck
d) vitalizing voratun amulet
Type: jewelry / amulet
When wielded/worn:
Increases stats: 5 Constitution.
Increases resistances: 11% blight.
Increases physical save: 5.
Regenerates 1.20 hitpoints each turn.
Maximum life 68
Maximum stamina 20
Dropped by naga myrmidon
Light source
e) Eldritch Pearl
Type: lite / lite
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 12
Increases stats: 4 Constitution,4 Dexterity,4 Magic,4 Strength,4 Willpower,4 Cunning,-5 Luck.
Allows you to breathe in: water.
Spellpower 12, Spell Crit 0%
Light radius 6
It can be used to activate talent: Tidal Wave (level 4), costing 80 power out of 150/150.
Dropped by Slasul
Main armor
f) voratun plate armour of the dragon (9 def, 16 armor)
Type: armor / massive
When wielded/worn:
Armor 16, Defense 9, Ranged Defense 0
Fatigue 26%
Increases stats: 6 Strength,6 Constitution.
Increases resistances: 11% acid,15% fire,14% physical,14% cold,15% lightning.
Reduces talent cooldowns: Rush (10).
Increases disarm immunity: 30%.
Increases stun immunity: 30%.
Increases knockback immunity: 30%.
Dropped by orc figther
Cloak
g) plush cashmere cloak of Iron Throne (2 def, 8 armor)
Type: armor / cloak
When wielded/worn:
Armor 8, Defense 2, Ranged Defense 0
Increases stats: 2 Strength,2 Constitution.
On head
h) Steel Helm of Garkul (0 def, 4 armor)
Type: armor / head
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Fatigue 8%
Increases stats: 3 Strength,3 Constitution,4 Willpower.
Increases physical save: 7.
Increases spell save: 7.
Increases mental save: 7.
Dropped by yellow ooze
Around waist
i) Girdle of Preservation
Type: armor / belt
When wielded/worn:
Increases stats: 5 Constitution,5 Willpower.
Increases resistances: 15% nature,10% physical,10% arcane,15% cold,15% blight,15% light,15% lightning,15% darkness,15% fire,15% acid.
Increases physical save: 15.
Increases spell save: 15.
Increases mental save: 15.
On hands
j) Gloves of the Firm Hand (0 def, 0 armor)
Type: armor / hands
When wielded/worn:
Increases stats: 4 Constitution.
Increases disarm immunity: 30%.
Increases stun immunity: 30%.
Increases knockback immunity: 30%.
On feet
k) Yvomina (0 def, 4 armor)
Type: armor / feet
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Fatigue 3%
Increases stats: 2 Strength,2 Dexterity,1 Willpower,4 Constitution.
Spellpower 4, Spell Crit 0%
Tool
l) voratun pickaxe of strength (dig speed 22 turns)
Type: tool / digger
When wielded/worn:
Increases stats: 4 Strength.
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
Quiver
m) 52 alchemist bloodstone
Type: alchemist-gem / red
When used as an alchemist bomb:
Life regen 10% of max life
Dropped by Tannen
[Player Achievements]
'A dangerous secret' was achieved for Found the mysterious staff and told Last Hope about it. At 2011-01-07 16:46:29
'Against all odds' was achieved for Killed Ukruk in the ambush. At 2011-01-07 16:30:10
'Antimagic!' was achieved for Completed antimagic training in the Ziguranth camp. At 2011-01-04 17:21:16
'Arachnophobia' was achieved for Destroyed the spydric menace. At 2011-01-08 13:32:16
'Back and there again' was achieved for Opened a portal to the Far East from Maj'Eyal. At 2011-01-08 21:24:09
'Brave new world' was achieved for Gone to the Far East and took side in the war. At 2011-01-08 11:47:03
'Clone War' was achieved for Destroyed your own Shade. At 2011-01-09 15:19:57
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2011-01-03 21:31:04
'Destroyer of the creation' was achieved for Killed Slasul. At 2011-01-11 18:11:12
'Destroyer's bane' was achieved for Killed Golbug the Destroyer. At 2011-01-08 11:16:19
'Dragon's Greed' was achieved for Amass 8000 gold pieces. At 2011-01-12 13:56:14
'Earth Master' was achieved for Killed Harkor'Zun and unlocked the Geomancer class At 2011-01-06 20:09:02
'Evil denied' was achieved for Won ToME by preventing the Void portal to open. At 2011-01-12 14:31:25
'Exterminator' was achieved for Killed 1000 creatures At 2011-01-03 21:52:47
'Eye of the storm' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2011-01-04 21:27:14
'Flooder' was achieved for Defeated Ukllmswwik while doing his own quest. At 2011-01-11 18:17:16
'Gem of the Moon' was achieved for Completed the Master Jeweler quest with Limmir. At 2011-01-10 10:58:51
'Level 10' was achieved for Got a character to level 10. At 2011-01-02 15:52:39
'Level 20' was achieved for Got a character to level 20. At 2011-01-04 16:43:34
'Level 30' was achieved for Got a character to level 30. At 2011-01-06 21:49:41
'Level 40' was achieved for Got a character to level 40. At 2011-01-08 21:09:06
'Level 50' was achieved for Got a character to level 50. At 2011-01-10 20:12:17
'Orcrist' was achieved for Killed the leaders of the Orc Pride. At 2011-01-10 22:02:57
'Race through fire' was achieved for Raced through the fires of the Charred Scar to stop the Sorcerers. At 2011-01-10 16:04:56
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2011-01-02 15:57:28
'Size matters' was achieved for Do over 600 damage in one attack At 2011-01-03 21:52:40
'Sliders' was achieved for Activated a portal using the Orb of Many Ways. At 2011-01-08 11:29:06
'Tactical master' was achieved for Fought the two Sorcerers without closing any invocation portals. At 2011-01-12 14:31:13
'That was close' was achieved for Kill your target while having only 1 life left. At 2011-01-06 20:27:59
'The secret city' was achieved for Discovered the truth about mages. At 2011-01-04 21:18:03
'There and back again' was achieved for Opened a portal to Maj'Eyal from the Far East. At 2011-01-08 17:56:06
'Treasure Hoarder' was achieved for Amass 3000 gold pieces. At 2011-01-08 21:25:13
'Treasure Hunter' was achieved for Amass 1000 gold pieces. At 2011-01-04 21:22:09
'Unstoppable' was achieved for Has returned from the dead. At 2011-01-02 15:20:26
'Vampire crusher' was achieved for Destroyed the Master in its lair of the Dreadfell. At 2011-01-06 21:49:40
[Character Inventory]
a) brawler's speed rune [speed 83% for 6 turns; 9 charges]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to increase your global speed by 83% for 6 turns.
Charges remaining: 9
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the rune..
Dropped by skeleton archer
b) titan's speed rune [speed 85% for 7 turns; 9 charges]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to increase your global speed by 85% for 7 turns.
Charges remaining: 9
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the rune..
c) Sealed Scroll of Last Hope
Type: scroll / scroll
It can be used to open the seal and read the message.
d) Daneth's Neckguard
Type: jewelry / amulet
When wielded/worn:
Armor 10, Defense 0, Ranged Defense 0
Fatigue 10%
Increases stats: 4 Strength,4 Constitution.
It can be used to activate talent: Juggernaut (level 2), costing 30 power out of 60/60.
e) Fiery Choker
Type: jewelry / amulet
When wielded/worn:
Increases stats: 5 Magic,4 Willpower,3 Cunning.
Increases resistances: 20% fire,-20% cold.
Increases damage type: 10% fire,-5% cold.
Increases blindness immunity: 100%.
Spellpower 7, Spell Crit 8%
f) Spellblaze Echos
Type: jewelry / amulet
When wielded/worn:
Armor 4, Defense 6, Ranged Defense 0
It can be used to destructive wail, costing 300 power out of 300/300.
g) Unflinching Eye
Type: jewelry / amulet
When wielded/worn:
Increases resistances: -25% light.
Increases resistances cap: -25% light.
Increases blindness immunity: 100%.
Infravision radius 4
It can be used to activate talent: Arcane Eye (level 2), costing 60 power out of 60/60.
h) Zemekkys' Broken Hourglass
Type: jewelry / amulet
When wielded/worn:
Increases stats: 4 Willpower.
Increases resistances: 20% temporal.
Increases resistances cap: 5% temporal.
Increases damage type: 10% temporal.
It can be used to activate talent: Wormhole (level 2), costing 60 power out of 60/60.
Dropped by minotaur
i) Dragon Orb (Orb of Command)
Type: jewelry / orb
When carried:
Increases stats: 6 Cunning.
It can be used to use the orb, costing 1 power out of 1/1.
Dropped by Gorbat, Supreme Wyrmic of the Pride
j) Elemental Orb (Orb of Command)
Type: jewelry / orb
When carried:
Increases stats: 6 Magic.
It can be used to use the orb, costing 1 power out of 1/1.
Dropped by Vor, Grand Geomancer of the Pride
k) Orb of Destruction (Orb of Command)
Type: jewelry / orb
When carried:
Increases stats: 6 Strength.
It can be used to use the orb, costing 1 power out of 1/1.
Dropped by Grushnak, Battlemaster of the Pride
l) Orb of Many Ways
Type: jewelry / orb
It can be used to activate a portal, costing 10 power out of 30/30.
Dropped by Tannen
m) Orb of Scrying
Type: jewelry / orb
When carried:
It can be used to use the orb, costing 1 power out of 1/1.
n) Orb of Undeath (Orb of Command)
Type: jewelry / orb
When carried:
Increases stats: 6 Dexterity.
It can be used to use the orb, costing 1 power out of 1/1.
Dropped by Rak'shor, Grand Necromancer of the Pride
o) Elemental Fury
Type: jewelry / ring
When wielded/worn:
Increases stats: 3 Cunning.
Increases damage type: 10% acid,10% arcane,10% fire,10% cold,10% lightning.
Dropped by Grand Corruptor
p) Glory of the Pride
Type: jewelry / ring
When wielded/worn:
Attack 10, Armor Penetration 0, Physical Crit 0%, Physical power 10
Armor 10, Defense 5, Ranged Defense 0
Fatigue -15%
Increases damage type: 8% physical.
Reduces talent cooldowns: Rush (15).
Increases confusion immunity: 100%.
Increases stun immunity: 100%.
Maximum mana -40
Maximum stamina 40
Dropped by vampire
q) Limmir's Ring of the Moon
Type: jewelry / ring
When wielded/worn:
Increases stats: 4 Constitution,4 Dexterity,4 Magic,4 Strength,4 Willpower,4 Cunning.
Increases damage type: 8% all.
Increases stun immunity: 60%.
Dropped by orc necromancer
r) Limmir's Ring of the Moon
Type: jewelry / ring
When wielded/worn:
Armor 0, Defense 6, Ranged Defense 0
Increases stats: 4 Constitution,4 Dexterity,4 Magic,4 Strength,4 Willpower,4 Cunning.
Increases damage type: 8% all.
s) Limmir's Ring of the Moon
Type: jewelry / ring
When wielded/worn:
Increases stats: 4 Constitution,4 Dexterity,4 Magic,4 Strength,4 Willpower,4 Cunning.
Increases damage type: 18% all.
Dropped by armoured skeleton warrior
t) Ring of the Dead
Type: jewelry / ring
When wielded/worn:
Increases stats: 10 Luck.
u) Ring of the War Master
Type: jewelry / ring
When wielded/worn:
Increases stats: 3 Strength,3 Dexterity,3 Constitution.
Increases talent masteries: 0.10 Technique / Two-handed weapons,0.10 Technique / Archery - bows,0.10 Technique / Archery - common,0.10 Technique / Weapons and shields,0.10 Technique / Dual wielding,0.10 Technique / Superiority,0.10 Technique / Warcries,0.10 Technique / Weapons and shields,0.10 Technique / Combat training,0.10 Technique / Combat techniques,0.10 Technique / Two-handed weapons,0.10 Technique / Combat techniques,0.10 Technique / Dual wielding,0.10 Technique / Archery - utility,0.10 Technique / Archery - slings.
Dropped by Rak'Shor Cultist
v) Vargh Redemption
Type: jewelry / ring
When wielded/worn:
Increases stats: 4 Willpower,3 Constitution.
Increases resistances: 25% cold,10% nature.
Maximum mana 20
Maximum stamina 20
It can be used to summon a tidal wave, costing 60 power out of 60/60.
Dropped by Assassin Lord
w) voratun ring
Type: jewelry / ring
x) phase voratun battleaxe of rage (55-82.5 power, 20 apr)
Type: weapon / battleaxe
55 Power [Range 1.50] (+120% Strength), 12 Attack, 20 Armor Penetration, Crit 8%
Damage type: physical
When wielded/worn:
Increases stats: 7 Strength,6 Dexterity.
Increases damage type: 16% physical.
Regenerates 3.00 stamina when hit.
y) elemental voratun greatsword (61.5-98.4 power, 4 apr)
Type: weapon / greatsword
61 Power [Range 1.60] (+120% Strength), 0 Attack, 4 Armor Penetration, Crit 5%
Damage type: physical
Damage on strike(melee): 23 fire,22 acid,19 ice,20 lightning.
Dropped by skeleton warrior
z) Awakened Staff of Absorption (80-96 power, 60 apr, arcane damage)
Type: weapon / staff
80 Power [Range 1.20] (+130% Magic), 30 Attack, 60 Armor Penetration, Crit 0%
Damage type: arcane
When wielded/worn:
Increases stats: 10 Magic,10 Willpower.
Maximum mana 100
Spellpower 48, Spell Crit 15%
It can be used to absorb energies, costing 200 power out of 200/200.
Dropped by Elandar
{) Whip of Urh'Rok (42.5-46.75 power, 0 apr)
Type: weapon / whip
42 Power [Range 1.10] (+100% Dexterity), 0 Attack, 0 Armor Penetration, Crit 9%
Damage type: fire knockback
When wielded/worn:
Grants telepathy: major,minor.
See invisible: 2
When carried:
Increases damage type: 8% blight.
|) Girdle of the Calm Waters
Type: armor / belt
When wielded/worn:
Increases stats: 3 Willpower.
Increases resistances: 20% blight,20% cold,20% nature.
Increases all healing by 30%
}) Ureslak's Molted Scales (0 def, 0 armor)
Type: armor / cloak
When wielded/worn:
Increases resistances: -30% arcane,10% fire,10% darkness,10% cold,10% lightning,10% nature.
Increases resistances cap: -30% arcane,5% fire,5% darkness,5% cold,5% lightning,5% nature.
Dropped by grave wight
~) thick elven-silk cloak of Iron Throne (3 def, 0 armor)
Type: armor / cloak
When wielded/worn:
Armor 0, Defense 3, Ranged Defense 0
Increases stats: 2 Strength,2 Constitution.
Increases resistances: 30% cold.
Dropped by poison ooze
) Frost Treads (1 def, 2 armor)
Type: armor / feet
When wielded/worn:
Armor 2, Defense 1, Ranged Defense 0
Fatigue 14%
Increases stats: 4 Strength,4 Dexterity,4 Cunning.
Increases resistances: 20% cold,10% nature.
Increases damage type: 5% cold.
Light radius 1
Dropped by Rantha the Worm
€) pair of voratun boots of speed (0 def, 5 armor)
Type: armor / feet
When wielded/worn:
Armor 5, Defense 0, Ranged Defense 0
Fatigue 4%
Movement speed: -20%
?) Yvelrathra (0 def, 2 armor)
Type: armor / hands
When wielded/worn:
Armor 2, Defense 0, Ranged Defense 0
Increases physical save: 9.
Increases silence immunity: 10%.
Increases disarm immunity: 25%.
Increases confusion immunity: 45%.
Regenerates 0.08 mana each turn.
Maximum stamina 10
‚) powerful voratun gauntlets of dexterity (+3) (0 def, 3 armor)
Type: armor / hands
When wielded/worn:
Armor 3, Defense 0, Ranged Defense 0
Increases stats: 3 Dexterity.
Increases damage type: 11% physical.
?) Crown of the Elements (0 def, 5 armor)
Type: armor / head
When wielded/worn:
Armor 5, Defense 0, Ranged Defense 0
Fatigue 5%
Increases stats: 5 Constitution,3 Willpower.
Damage on hit(melee): 10 fire,10 acid,10 cold,10 lightning.
Increases resistances: 15% fire,15% acid,15% cold,15% lightning.
See invisible: 15
Dropped by Vor, Grand Geomancer of the Pride
„) Dragon-helm of Kroltar (5 def, 9 armor)
Type: armor / head
When wielded/worn:
Armor 9, Defense 5, Ranged Defense 0
Fatigue 10%
Increases stats: 5 Strength,5 Constitution,-4 Luck.
It can be used to activate talent: Warshout (level 2), costing 45 power out of 45/45.
…) Dragonskull Helm (0 def, 2 armor)
Type: armor / head
When wielded/worn:
Armor 2, Defense 0, Ranged Defense 0
Fatigue 12%
Increases resistances: 15% fire,15% cold,15% lightning.
Grants telepathy: dragon.
Increases physical save: 12.
Increases spell save: 12.
Increases mental save: 12.
†) rejuvenating voratun plate armour of the dragon (9 def, 16 armor)
Type: armor / massive
When wielded/worn:
Armor 16, Defense 9, Ranged Defense 0
Fatigue 26%
Increases stats: 5 Strength,6 Constitution.
Increases resistances: 12% acid,14% fire,14% physical,12% cold,12% lightning.
Reduces talent cooldowns: Rush (10).
Increases disarm immunity: 30%.
Increases stun immunity: 30%.
Increases knockback immunity: 30%.
Regenerates 0.50 stamina each turn.
Dropped by orc berserker
‡) 7 agate
Type: gem / black
When wielded/worn:
Increases stats: 1 Constitution,1 Dexterity,1 Magic,1 Strength,1 Willpower,1 Cunning.
When used to imbue an object:
Increases stats: 1 Constitution,1 Dexterity,1 Magic,1 Strength,1 Willpower,1 Cunning.
?) 6 onyx
Type: gem / black
When wielded/worn:
Increases stats: 3 Constitution,3 Dexterity,3 Magic,3 Strength,3 Willpower,3 Cunning.
When used to imbue an object:
Increases stats: 3 Constitution,3 Dexterity,3 Magic,3 Strength,3 Willpower,3 Cunning.
Dropped by forest troll
‰) 10 aquamarine
Type: gem / blue
When wielded/worn:
Increases resistances: 4% all.
When used to imbue an object:
Increases resistances: 4% all.
Š) 9 lapis lazuli
Type: gem / blue
When wielded/worn:
Armor 0, Defense 6, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 6, Ranged Defense 0
‹) 4 opal
Type: gem / blue
When wielded/worn:
Increases stats: 2 Constitution,2 Dexterity,2 Magic,2 Strength,2 Willpower,2 Cunning.
When used to imbue an object:
Increases stats: 2 Constitution,2 Dexterity,2 Magic,2 Strength,2 Willpower,2 Cunning.
Dropped by snow giant chieftain
?) 13 sapphire
Type: gem / blue
When wielded/worn:
Armor 0, Defense 8, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 8, Ranged Defense 0
?) 8 topaz
Type: gem / blue
When wielded/worn:
Armor 0, Defense 4, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 4, Ranged Defense 0
Ž) 14 emerald
Type: gem / green
When wielded/worn:
Increases resistances: 6% all.
When used to imbue an object:
Increases resistances: 6% all.
?) 19 jade
Type: gem / green
When wielded/worn:
Increases resistances: 8% all.
When used to imbue an object:
Increases resistances: 8% all.
?) 4 spinel
Type: gem / green
When wielded/worn:
Armor 0, Defense 2, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 2, Ranged Defense 0
‘) 13 turquoise
Type: gem / green
When wielded/worn:
See invisible: 10
When used to imbue an object:
See invisible: 10
’) Burning Star
Type: lite / lite
When wielded/worn:
Light radius 5
It can be used to map surroundings, costing 100 power out of 150/150.
“) bright dwarven lantern of clear sight
Type: lite / lite
When wielded/worn:
Increases blindness immunity: 50%.
Light radius 5
Dropped by orc berserker
”) Telos's Staff Crystal
Type: gem / multi-hued
When carried:
Increases resistances: 35% mind.
Increases confusion immunity: 80%.
Increases fear immunity: 70%.
When used to imbue an object:
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.
Light radius 2
It can be used to combine with a staff, costing 1 power out of 1/1.
•) Runed Skull
Type: gem / red
When carried:
Damage when hit: 25 fire.
Spellpower 7, Spell Crit 0%
Dropped by ghast
–) 15 bloodstone
Type: gem / red
When wielded/worn:
Increases stun immunity: 60%.
When used to imbue an object:
Increases stun immunity: 60%.
Dropped by Sandworm Queen
—) 7 fire opal
Type: gem / red
When wielded/worn:
Increases damage type: 10% all.
When used to imbue an object:
Increases damage type: 10% all.
?) 8 garnets
Type: gem / red
When wielded/worn:
Increases damage type: 6% all.
When used to imbue an object:
Increases damage type: 6% all.
™) 7 ruby
Type: gem / red
When wielded/worn:
Increases stats: 4 Constitution,4 Dexterity,4 Magic,4 Strength,4 Willpower,4 Cunning.
When used to imbue an object:
Increases stats: 4 Constitution,4 Dexterity,4 Magic,4 Strength,4 Willpower,4 Cunning.
š) 15 amethyst
Type: gem / violet
When wielded/worn:
Increases damage type: 4% all.
When used to imbue an object:
Increases damage type: 4% all.
Dropped by The Shade
›) Gwai's Burninator
Type: wand / wand
It can be used to shoot a cone of fire, costing 30 power out of 75/75.
?) Rod of Recall (1/1)
Type: wand / wand
It can be used to recall the user to the worldmap, costing 1000 power out of 1000/1000.
Dropped by Bill the Stone Troll
?) Rod of Spydric Poison (3/3)
Type: wand / wand
It can be used to shoot a bolt of spyric poison, costing 25 power out of 75/75.
Dropped by Ungol?«
ž) dragonbone wand of illumination (26/26)
Type: wand / wand
It can be used to light the area, with 26 charges out of 26.
?) solid dragonbone wand of detection (15/15)
Type: wand / wand
It can be used to detect the presence of creatures around you, with 15 charges out of 15.
) solid dragonbone wand of detection (12/12)
Type: wand / wand
It can be used to detect the presence of creatures around you, with 12 charges out of 12.
Dropped by orc soldier
?) solid dragonbone wand of detection (13/13)
Type: wand / wand
It can be used to detect the presence of creatures around you, with 13 charges out of 13.
Dropped by Slasul
?) solid dragonbone wand of lightning (14/14)
Type: wand / wand
It can be used to fire a beam of lightning, with 14 charges out of 14.
?) solid dragonbone wand of teleportation (11/11)
Type: wand / wand
It can be used to teleport randomly, with 11 charges out of 11.
¤) solid dragonbone wand of trap destruction (11/11)
Type: wand / wand
It can be used to try to disarm any known traps in a line, with 11 charges out of 11.
?) solid elven-wood wand of illumination (23/23)
Type: wand / wand
It can be used to light the area, with 23 charges out of 23.
Dropped by slimy ooze
¦) Pearl of Life and Death
Type: gem / white
When carried:
Increases stats: 5 Strength,5 Dexterity,5 Magic,5 Willpower,5 Cunning,5 Constitution,10 Luck.
Increases resistances: 7% all.
Increases damage type: 7% all.
Increases stun immunity: 100%.
Light radius 1
Dropped by Argoniel
§) 9 diamond
Type: gem / white
When wielded/worn:
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.
When used to imbue an object:
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.
¨) 10 moonstone
Type: gem / white
When wielded/worn:
Armor 0, Defense 10, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 10, Ranged Defense 0
©) 8 pearl
Type: gem / white
When wielded/worn:
Increases resistances: 10% all.
When used to imbue an object:
Increases resistances: 10% all.
?) 16 quartz
Type: gem / white
When wielded/worn:
Increases stun immunity: 30%.
When used to imbue an object:
Increases stun immunity: 30%.
«) 10 amber
Type: gem / yellow
When wielded/worn:
Increases damage type: 8% all.
When used to imbue an object:
Increases damage type: 8% all.
¬) 9 ametrine
Type: gem / yellow
When wielded/worn:
Increases damage type: 2% all.
When used to imbue an object:
Increases damage type: 2% all.
Dropped by degenerated skeleton warrior
) 6 citrine
Type: gem / yellow
When wielded/worn:
Light radius 1
When used to imbue an object:
Light radius 1
®) 8 zircon
Type: gem / yellow
When wielded/worn:
Increases resistances: 2% all.
When used to imbue an object:
Increases resistances: 2% all.
Dropped by orc soldier
[Last Messages]
High Sun Paladin Aeryn hits High Sun Paladin Aeryn for 235.35 light damage.
High Sun Paladin Aeryn hits High Sun Paladin Aeryn for 8.24 fire damage.
High Sun Paladin Aeryn hits High Sun Paladin Aeryn for 27.66 light damage.
High Sun Paladin Aeryn hits High Sun Paladin Aeryn for 41.13 light damage.
High Sun Paladin Aeryn casts Providence.
Tom Baker is no longer attuned.
High Sun Paladin Aeryn rushes out!
Talent Infusion: Healing is ready to use.
Ran for 6 turns (stop reason: interesting terrain).
Resting starts...
Talent Rush is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).
High Sun Paladin Aeryn hits High Sun Paladin Aeryn for 41.13 light damage.
High Sun Paladin Aeryn hits High Sun Paladin Aeryn for 41.13 light damage.
High Sun Paladin Aeryn hits High Sun Paladin Aeryn for 41.13 light damage.
Saving done.
Saving done.
Saving game...
Saving done.
There is a Unremarkable cave here (press '<', '>' or right click to use).
Saving done.
Saving done.
Saving game...
You enter the swirling portal and in the blink of an eye you set foot on the Far East, with no trace of the portal...
Today is the 10th Allure of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:21.
Today is the 1st Regrowth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:48.
There is a Gates of Morning (Town) here (press '<', '>' or right click to use).
There is an into the wild here (press '<', '>' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Tom Baker wears: voratun plate armour of the dragon (9 def, 16 armor).
You switch your weapons.
Tom Baker deactivates Precise Strikes.
Tom Baker deactivates Berserker.
Resting starts...
Talent Precise Strikes is ready to use.
Talent Berserker is ready to use.
Rested for 33 turns.
Tom Baker activates Precise Strikes.
Tom Baker activates Berserker.
You switch your weapons.