Moore III the Human Alchemist
Posted: Sat Dec 04, 2010 3:10 am
This is the stongest character I've had in 15b, but now I'm not sure where I should go to. I'm missing Daikara, but I'm afraid of those stone throwers, and I'm not sure if I can take The Master. I ventured a bit into the elven ruins, but the meanies were a 'bit' too strong.
I'm open to suggestions about equipment and possible dungeons.
And yes, I was a bit inspired by Final Master's alchemist, but after the bomb specialization I put several points into my golem.
I wanted to imbue some gems into our armors, but I can't seem to find onyxes anywhere.
I'm open to suggestions about equipment and possible dungeons.
Code: Select all
[Tome 4.00 @ www.te4.org Character Dump]
Sex : Male STR: 27
Race : Cornac DEX: 22
Class : Alchemist MAG: 63
Level : 22 WIL: 27
Exp : 93% CUN: 17
Gold : 434.51 CON: 41
Attack(Main Hand): 14 Life : 629/629 Encumbrance : 35/88
Damage(Main Hand): 87 Difficulty : Normal
APR (Main Hand): 4 Mana : 252/252
Crit (Main Hand): 5%
Speed (Main Hand): 1.00
Fatigue : 10% Spellpower : 66
Armor : 24 Spell Crit : 14.1%
Defense : 22.926939471103Spell Speed : 1
Ranged Defense : 22.926939471103
All damage : 5%
Arcane damage : 21%
Fire damage : 7%
Cold damage : 21%
Physical Save : 55.685688403774
Spell Save : 79.185688403774
Mental Save : 33
All Resists: 0%
Fire Resist(cap): 25%( 70%)
Cold Resist(cap): 45%( 70%)
Lightning Resist(cap): 22%( 70%)
Acid Resist(cap): 15%( 70%)
Nature Resist(cap): 20%( 70%)
Blight Resist(cap): 20%( 70%)
Stun Resistance: 10%
Number of NPC killed: 1345
Most killed NPC: wolf (63)
[Talents Chart]
- Technique / Combat training (mastery 1.00)
Heavy Armour Training (generic) 1/5
Massive Armour Training (generic) 0/5
Health (generic) 3/5
Weapon Combat (generic) 0/10
Weapons Mastery (generic) 0/10
Knife Mastery (generic) 0/10
- Spell / Explosive admixtures (mastery 1.30)
Throw Bomb (class) 5/5
Explosion Expert (class) 5/5
Alchemist Protection (class) 5/5
Shockwave Bomb (class) 2/5
- Spell / Infusion (mastery 1.30)
Fire Infusion (class) 5/5
Acid Infusion (class) 0/5
Lightning Infusion (class) 0/5
Frost Infusion (class) 0/5
- Spell / Golemancy (mastery 1.30)
Golem: Taunt (class) 0/5
Golem: Knockback (class) 0/5
Golem: Crush (class) 0/5
Invoke Golem (class) 0/5
- Spell / Advanced-golemancy (mastery 1.30)
Golem Power (class) 3/5
Golem Resilience (class) 5/5
Golem: Pound (class) 0/5
Mount Golem (class) 0/5
- Spell / Stone alchemy (mastery 1.30)
Extract Gems (generic) 3/5
Imbue Item (generic) 2/5
Gem Portal (generic) 0/5
Stone Touch (generic) 0/5
- Spell / Staff combat (mastery 1.30)
Channel Staff (generic) 5/5
Staff Mastery (generic) 5/5
Defensive Posture (generic) 1/5
Blunt Thrust (generic) 0/5
[Current Effects]
- Chant of Fortitude
- Defensive Posture
[Completed Quests]
-- Escort: lost warrior (level 5 of Old Forest)
You successfully escorted the lost warrior to the recall portal on level 5 of Old Forest.
As a reward you improved Constitution by +1.
-- An apprentice task
You met a novice mage who was tasked to collect many staves or jewelry.
He asked for your help should you collect some that you do not use.
* 10/10
-- Escort: lone alchemist (level 3 of Ruins of Kor'Pul)
You successfully escorted the lone alchemist to the recall portal on level 3 of Ruins of Kor'Pul.
As a reward you improved Magic by +2.
-- Escort: lost sun paladin (level 5 of Trollshaws)
You successfully escorted the lost sun paladin to the recall portal on level 5 of Trollshaws.
As a reward you improved talent Chant of Fortitude (+1 level(s)).
-- Of trolls and damp caves
Explore the caves below the ruins of Kor'Pul and the Trollshaws in search of treasure and glory!
* You have explored the ruins of Kor'Pul and vanquished the Shade.
* You have explored the Trollshaws and vanquished the Bill the Stone Troll.
-- Escort: worried loremaster (level 4 of Trollshaws)
You successfully escorted the worried loremaster to the recall portal on level 4 of Trollshaws.
As a reward you improved Strength by +1.
-- Escort: repented thief (level 7 of Old Forest)
You successfully escorted the repented thief to the recall portal on level 7 of Old Forest.
As a reward you improved talent Heightened Senses (+1 level(s)).
-- Escort: lost sun paladin (level 4 of Ruins of Kor'Pul)
You successfully escorted the lost sun paladin to the recall portal on level 4 of Ruins of Kor'Pul.
As a reward you improved talent Chant of Fortitude (+1 level(s)).
-- Scrying for dummies
You have found an object that seems to be unique, it looks like it has hidden powers within.
Go to the town of Derth, to the south of the Trollshaws, and talk to the local scryer, maybe she can be of help.
-- Trapped!
You heard a plea for help and decided to investigate...
Only to find yourself trapped inside an unknown tunnel complex.
-- Storming the city
As you came to Derth you saw a huge dark cloud over the small town.
When you entered you were greeted by an army of air elementals slaughtering the population.
* You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the blue mountains, to the south west.
* You have learned the real threat comes from a rogue archmage, a Tempest: Urkis. The mages of Angolwen are ready to teleport you there.
[Active Quests]
-- Into the darkness
It is time to explore some new places dark, forgotten and dangerous ones.
The Old Forest is just south-east of the town of Derth.
The Maze is west of Derth.
The Sandworm Lair is to the far west of Derth, near the sea.
The Daikara is to the eastern borders of the Thaloren forest.
* You have explored the Old Forest and vanquished the Old Man Willow.
* You have explored the Maze and vanquished the Minotaur.
* You have explored the Sandworm Lair and vanquished their Queen.
* You must explore the Daikara and find out what lurks there and what treasures are to be gained!
[Character Equipment]
In main hand
a) icy yew staff of might (18-21.6 power, 4 apr, acid damage)
Type: weapon / staff
18 Power [Range 1.20] (+100% Magic), 0 Attack, 4 Armor Penetration, Crit 3%
Damage type: acid
When wielded/worn:
Increases damage type: 16% cold.
Spellpower 3, Spell Crit 11%
Dropped by Urkis, the High Tempest
In off hand
On fingers
b) gold ring of dexterity (+4)
Type: jewelry / ring
When wielded/worn:
Increases stats: 4 Dexterity.
Dropped by Minotaur of the Labyrinth
c) onyx ring
Type: jewelry / ring
When wielded/worn:
Increases stats: 3 Strength,3 Dexterity,3 Magic,3 Willpower,3 Cunning,3 Constitution.
Dropped by skeleton archer
Around neck
d) grounding steel amulet
Type: jewelry / amulet
When wielded/worn:
Increases resistances: 7% lightning.
Increases stun immunity: 10%.
Light source
e) brass lantern
Type: lite / lite
When wielded/worn:
Light radius 2
Main armor
f) Robe of the Archmage (10 def, 10 armor)
Type: armor / cloth
When wielded/worn:
Armor 10, Defense 10, Ranged Defense 0
Increases stats: 4 Magic,3 Willpower,2 Cunning.
Damage when hit: 10 light.
Increases resistances: 10% fire,10% cold.
Increases damage type: 5% all.
Increases spell save: 18.
Increases mental save: 15.
Light radius 1
Cloak
g) plush linen cloak of the Shaloren (1 def, 6 armor)
Type: armor / cloak
When wielded/worn:
Armor 6, Defense 1, Ranged Defense 0
Increases stats: 2 Magic,2 Willpower.
Dropped by Bill the Stone Troll
On head
h) Steel Helm of Garkul (0 def, 4 armor)
Type: armor / head
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Fatigue 8%
Increases stats: 3 Strength,3 Constitution,4 Willpower.
Increases physical save: 7.
Increases spell save: 7.
Increases mental save: 7.
Around waist
i) Girdle of the Calm Waters
Type: armor / belt
When wielded/worn:
Increases stats: 3 Willpower.
Increases resistances: 20% blight,20% cold,20% nature.
Increases all healing by 30%
On hands
j) rough leather gloves 'Urusadar' (0 def, 1 armor)
Type: armor / hands
When wielded/worn:
Armor 1, Defense 0, Ranged Defense 0
Damage on hit(melee): 21 arcane.
Increases damage type: 16% arcane.
On feet
k) Hellsblack the pair of iron boots (0 def, 3 armor)
Type: armor / feet
When wielded/worn:
Armor 3, Defense 0, Ranged Defense 0
Fatigue 2%
Increases stats: 1 Magic,5 Constitution,1 Willpower.
Increases damage type: 2% fire.
Tool
l) dwarven-steel pickaxe (dig speed 31 turns)
Type: tool / digger
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
Quiver
m) 338 alchemist opal
Type: alchemist-gem / blue
When used as an alchemist bomb:
Bomb damage +10%
[Player Achievements]
'Exterminator' was achieved for Killed 1000 creatures At 2010-12-03 22:13:48
'Eye of the storm' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2010-12-03 22:53:08
'Level 10' was achieved for Got a character to level 10. At 2010-12-03 12:29:22
'Level 20' was achieved for Got a character to level 20. At 2010-12-03 22:47:26
'The secret city' was achieved for Discovered the truth about mages. At 2010-12-03 22:37:18
[Character Inventory]
a) healing infusion
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 123 life.
It can be used to inscribe your skin with the infusion..
Dropped by gelatinous cube
b) movement infusion
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to prevent stuns, dazes and pinning effects for 3 turns.
It can be used to inscribe your skin with the infusion..
c) manasurge rune
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 27
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1116% for 10 turns and instantly restoring 55 mana.
It can be used to inscribe your skin with the rune..
d) phase door rune
Type: scroll / rune
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport randomly in a range of 7.
It can be used to inscribe your skin with the rune..
Dropped by sandworm
e) shielding rune
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the rune to create a protective shield at most absorbing 264 damage for 5 turns.
It can be used to inscribe your skin with the rune..
Dropped by yellow ooze
f) teleportation rune
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport randomly in a range of 46 with a minimun range of 15.
It can be used to inscribe your skin with the rune..
g) Orb of Scrying
Type: jewelry / orb
When carried:
It can be used to use the orb, costing 1 power out of 1/1.
h) gold ring
Type: jewelry / ring
Dropped by gelatinous cube
i) gold ring
Type: jewelry / ring
Dropped by skeleton warrior
j) Mighty Girdle
Type: armor / belt
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Increases maximum encumberance: 70.
Increases knockback immunity: 40%.
Dropped by Minotaur of the Labyrinth
k) Spider-Silk Robe of Spydr?« (10 def, 10 armor)
Type: armor / cloth
When wielded/worn:
Armor 10, Defense 10, Ranged Defense 0
Increases stats: 4 Constitution,-2 Willpower.
Damage when hit: 20 poison.
Increases resistances: 30% nature.
Increases physical save: 10.
Increases spell save: 10.
l) 154 poisonous ash arrow (16-22.4 power, 7 apr)
Type: ammo / arrow
16 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 7 Armor Penetration, Crit 1%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 16 poison.
Dropped by skeleton archer
m) 511 alchemist aquamarine
Type: alchemist-gem / blue
When used as an alchemist bomb:
Mana regain 20
n) 105 alchemist lapis lazuli
Type: alchemist-gem / blue
When used as an alchemist bomb:
Mana regain 30
o) 179 alchemist opal
Type: alchemist-gem / blue
When used as an alchemist bomb:
Bomb damage +10%
p) 68 alchemist emerald
Type: alchemist-gem / green
When used as an alchemist bomb:
Additional 50 poison damage
q) 81 alchemist ruby
Type: alchemist-gem / red
When used as an alchemist bomb:
Bomb damage +20%
r) 222 alchemist amethyst
Type: alchemist-gem / violet
When used as an alchemist bomb:
Additional 25 arcane damage
s) Gwai's Burninator
Type: wand / wand
It can be used to shoot a cone of fire, costing 30 power out of 75/75.
t) Rod of Recall (1/1)
Type: wand / wand
It can be used to recall the user to the worldmap, costing 1000 power out of 1000/1000.
Dropped by Urkis, the High Tempest
u) 112 alchemist quartz
Type: alchemist-gem / white
When used as an alchemist bomb:
Additional 10 spell knockback damage
v) 68 alchemist ametrine
Type: alchemist-gem / yellow
When used as an alchemist bomb:
Additional 1 lite damage
w) 372 alchemist zircon
Type: alchemist-gem / yellow
When used as an alchemist bomb:
20% chance to daze for 3 turns
x) ametrine
Type: gem / yellow
When used to imbue an object:
Increases damage type: 2% all.
Dropped by skeleton mage
[Last Messages]
Xaren is on fire!
Moore III's spell looks more powerful!
Moore III hits xaren for 13.34 fire damage.
Xaren hits golem (servant of Moore III) for 44.00 acid damage.
Moore III casts Channel Staff.
Moore III hits xaren for 110.71 acid damage.
Golem (servant of Moore III) performs a critical strike!
Golem (servant of Moore III) hits xaren for 271.20 physical damage.
Golem (servant of Moore III) killed xaren!
Moore III casts Channel Staff.
Talent Throw Bomb is ready to use.
Ran for 6 turns (stop reason: terrain change on left side).
Hummerhorn bites poison into Moore III.
Hummerhorn hits Moore III for 11.33 nature damage.
Moore III is poisoned!
Moore III hits hummerhorn for 22.38 light damage.
Hummerhorn hits Moore III for 11.33 nature damage.
Moore III casts Channel Staff.
Moore III hits hummerhorn for 128.32 acid damage.
Hummerhorn hits Moore III for 16.00 physical damage.
Moore III hits hummerhorn for 22.38 light damage.
Golem (servant of Moore III) hits hummerhorn for 227.98 physical damage.
Golem (servant of Moore III) killed hummerhorn!
Hummerhorn hits Moore III for 11.33 nature damage.
There is an item here: mighty hardened leather sling
Hummerhorn hits Moore III for 11.33 nature damage.
Resting starts...
Hummerhorn hits Moore III for 11.33 nature damage.
Rested for 1 turns (stop reason: taken damage).
Resting starts...
Hummerhorn hits Moore III for 11.33 nature damage.
Rested for 1 turns (stop reason: taken damage).
Resting starts...
Moore III stops being poisoned.
Rested for 236 turns (stop reason: all resources and life at maximum).
Ran for 3 turns (stop reason: terrain ahead blocks).
Ran for 3 turns (stop reason: object seen).
Ran for 3 turns (stop reason: terrain change on right side).
Ran for 4 turns (stop reason: terrain change on right side).
Ran for 6 turns (stop reason: terrain change on right side).
I wanted to imbue some gems into our armors, but I can't seem to find onyxes anywhere.