Salah the Anorithil
Posted: Wed Nov 17, 2010 6:22 pm
I think this was my best character so far:
Version would be good. This was beta 13.
My NAME might be worth putting on there, too!
Maxed Magic, nearly maxed Con, and spread points around in Str, Dex and Cunning. The Dex helped me when, on occasion, I wanted to smack something with a stick. You'd be surprised how often that happens.
Love, love, love those resistances.
I still had 2 unspent Category points. Couldn't really decide where to use them.
'Twas my first time here.
I think I need to be higher level for this quest, or I need to know whether I can stand somewhere other than out in the open, or I need eternal magical darkness to stop being eternal, or... something. Anyway, it turns out that being shoved around and surrounded by major demons is slightly unhealthy. Who knew?
It's hard when you can only get one character to the far east every week or so at best, and then you lose her on the first thing you try to do. Knowledge accumulates very slowly that way. I don't even have the first clue how hard each of the quests is, relative to the rest.
I guess I need to put Limmir's quest on the "hard" list.
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[Tome 4.00 @ www.te4.org Character Dump]
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Sex : Female STR: 28
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Race : Bree-man DEX: 28
Class : Anorithil MAG: 65
Level : 33 WIL: 15
Exp : 16% CUN: 26
Gold : 522.93 CON: 59
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Attack(Main Hand): 33 Life : -185/1027Encumbrance : 79/90
Damage(Main Hand): 61 Difficulty : Normal
APR (Main Hand): 4 Mana : 317/317
Crit (Main Hand): 8% Positive : 125/126
Speed (Main Hand): 1.00 Negative : 65/126
Fatigue : 30% Spellpower : 91
Armor : 25 Spell Crit : 8.8%
Defense : 11.3 Spell Speed : 1
Ranged Defense : 14.3
Cold damage : 5%
Physical Save : 28.75
Spell Save : 27
Mental Save : 17.25
Physical Resist: 8%
Fire Resist: 44%
Cold Resist: 89%
Lightning Resist: 46%
Acid Resist: 44%
Nature Resist: 10%
Confusion Resistance: 85%
Blind Resistance: 100%
Disarm Resistance: 30%
Stun Resistance: 100%
Knockback Resistance: 30%
Number of NPC killed: 2434
Most killed NPC: cold drake hatchling (175)
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[Talents Chart]
- Technique / Combat training (mastery 1.00)
Heavy Armour Training (generic) 5/5
Massive Armour Training (generic) 2/5
Health (generic) 5/5
Weapon Combat (generic) 3/10
Weapons Mastery (generic) 0/10
Knife Mastery (generic) 0/10
- Divine / Chants (mastery 1.30)
Chant of Fortitude (generic) 1/5
Chant of Fortress (generic) 1/5
Chant of Resistance (generic) 5/5
Chant of Light (generic) 0/5
- Divine / Light (mastery 1.30)
Healing Light (class) 2/5
Bathe in Light (class) 3/5
Barrier (class) 1/5
Second Life (class) 0/5
- Divine / Sun (mastery 1.30)
Searing Light (class) 4/5
Sun Flare (class) 3/5
Firebeam (class) 2/5
Sunburst (class) 3/5
- Divine / Glyphs (mastery 1.30)
Glyph of Fatigue (class) 5/5
Glyph of Explosion (class) 1/5
Glyph of Repulsion (class) 1/5
Glyph of Paralysis (class) 1/5
- Divine / Twilight (mastery 1.30)
Twilight (class) 1/5
Jumpgate (class) 5/5
Mind Blast (class) 1/5
Shadow Simulacrum (class) 1/5
- Divine / Star fury (mastery 1.30)
Moonlight Ray (class) 5/5
Shadow Blast (class) 1/5
Twilight Surge (class) 2/5
Starfall (class) 2/5
- Divine / Hymns (mastery 1.30)
Hymn of Shadows (generic) 1/5
Hymn of Detection (generic) 1/5
Hymn of Perseverance (generic) 5/5
Hymn of Moonlight (generic) 0/5
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[Current Effects]
- Hymn of Perseverance
- Chant of Resistance
- Jumpgate
+ Slow
+ Silenced
+ Disarmed
[Completed Quests]
**SNIP**
-- Escort: lost anorithil (level 7 of Tol Falas)
You failed to protect the lost anorithil from death by skeleton mage.
-- The beast within
You met an half mad lumberjack fleeing a small village, rambling about untold horrors lurking there, slaughtering people.
3 lumberjacks have died.
-- Escort: lone alchemist (level 2 of Tol Falas)
You successfully escorted the lone alchemist to the recall portal on level 2 of Tol Falas.
As a reward you improved talent Imbue Item (+1 level(s)).
-- Escort: lost anorithil (level 2 of Old Forest)
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest.
As a reward you improved Cunning by +2.
-- Escort: lost warrior (level 4 of Tol Falas)
You failed to protect the lost warrior from death by ghast.
-- Escort: lost anorithil (level 3 of Tol Falas)
You failed to protect the lost anorithil from death by minotaur.
-- Escort: lost warrior (level 4 of Trollshaws)
You successfully escorted the lost warrior to the recall portal on level 4 of Trollshaws.
As a reward you improved Strength by +2.
-- Escort: lost anorithil (level 7 of Old Forest)
You successfully escorted the lost anorithil to the recall portal on level 7 of Old Forest.
As a reward you improved Cunning by +2.
-- Escort: lost sun paladin (level 3 of Tower of Amon S?»l)
You failed to protect the lost sun paladin from death by giant white rat.
-- Escort: lost sun paladin (level 1 of Carn D?»m)
You failed to protect the lost sun paladin from death by snow giant.
[Active Quests]
**SNIP**
-- Lost Knowledge
You found an ancient tome about gems.
You should bring it to the jeweler in the Gates of Morning.
Limmir told you to look for the Valley of the Moon in the southern mountains.
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[Character Equipment]
In main hand
a) yew staff of power (18.5-22.2 power, 4 apr, acid damage)
Type: weapon / staff
18 Power [Range 1.20] (+100% Magic), 0 Attack, 4 Armor Penetration, Crit 3%
Damage type: acid
When wielded/worn:
Spellpower 21, Spell Crit 3%
In off hand
On fingers
b) gold ring of magic (+4)
Type: jewelry / ring
When wielded/worn:
Increases stats: 4 Magic.
c) steel ring of constitution (+4)
Type: jewelry / ring
When wielded/worn:
Increases stats: 4 Constitution.
Around neck
d) Choker of Dread
Type: jewelry / amulet
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 5
Increases blindness immunity: 100%.
Spellpower 5, Spell Crit 0%
See invisible: 10
It can be used to summon an elder vampire to your side, costing 60 power out of 60/60.
Dropped by The Master
Light source
e) dwarven lantern
Type: lite / lite
When wielded/worn:
Light radius 3
Main armor
f) hardened hardened leather armour of cold resistance (agate) (3 def, 13 armor)
Type: armor / light
When wielded/worn:
Armor 13, Defense 3, Ranged Defense 0
Fatigue 8%
Increases stats: 1 Strength,1 Dexterity,1 Magic,1 Willpower,1 Cunning,1 Constitution.
Increases resistances: 8% physical,8% fire,33% cold,10% lightning,8% acid.
Dropped by bandit
Cloak
g) plush linen cloak of Lonely Mountain (1 def, 6 armor)
Type: armor / cloak
When wielded/worn:
Armor 6, Defense 1, Ranged Defense 0
Increases stats: 2 Strength,2 Constitution.
On head
h) Steel Helm of Hammerhand (0 def, 4 armor)
Type: armor / head
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Fatigue 8%
Increases stats: 3 Strength,3 Constitution,4 Willpower.
Increases physical save: 7.
Increases spell save: 7.
Increases mental save: 7.
Dropped by Minotaur of the Labyrinth
Around waist
i) blurring rough leather belt of life
Type: armor / belt
When wielded/worn:
Armor 0, Defense 0, Ranged Defense 3
Increases stealth bonus: 6.
Regenerates 0.40 hitpoints each turn.
Dropped by red ooze
On hands
j) Gloves of the Firm Hand (0 def, 0 armor)
Type: armor / hands
When wielded/worn:
Increases stats: 4 Constitution.
Increases disarm immunity: 30%.
Increases stun immunity: 30%.
Increases knockback immunity: 30%.
Dropped by grave wight
On feet
k) Frost Treads (1 def, 2 armor)
Type: armor / feet
When wielded/worn:
Armor 2, Defense 1, Ranged Defense 0
Fatigue 14%
Increases stats: 4 Strength,4 Dexterity,4 Cunning.
Increases resistances: 20% cold,10% nature.
Increases damage type: 5% cold.
Light radius 1
Dropped by Rantha the Worm
Tool
l) dwarven-steel pickaxe (dig speed 31 turns)
Type: tool / digger
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
Quiver
**SNIP**
[Last Messages]
Salah hits dolleg for
Salah hits uruivellas for
Uruivellas uses Battle Call.
There is more than one object lying here.
Salah is called to battle!
Salah is called to battle!
Dolleg is called to battle!
Quasit is called to battle!
D??athedlen is not stunned anymore.
D??athedlen casts Blood Grasp.
D??athedlen hits Salah for
D??athedlen drains Salah life!
Thaurhereg uses Silence.
Salah is silenced!
Salah quaffs a potion of greater healing!
You have
Salah hits uruivellas for
Dolleg hits Salah for
The splash of acid destroys your
The splash of acid destroys your
The splash of acid destroys your
The splash of acid destroys your
Salah hits dolleg for
Salah hits dolleg for
Quasit is not stunned anymore.
Quasit rushes out!
Quasit performs a critical stike!
Quasit hits Salah for
Salah hits quasit for
Salah hits quasit for
Uruivellas casts Fire Storm.
Thaurhereg casts Manathrust.
Thaurhereg hits Salah for
D??athedlen uses Darkness.
Uruivellas uses Disarm.
Uruivellas hits Salah for
Uruivellas killed Salah!
Salah hits uruivellas for
Salah hits uruivellas for
Salah is disarmed!
It's hard when you can only get one character to the far east every week or so at best, and then you lose her on the first thing you try to do. Knowledge accumulates very slowly that way. I don't even have the first clue how hard each of the quests is, relative to the rest.
I guess I need to put Limmir's quest on the "hard" list.