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Re: Victory diary (beta 3 insane summoner, spoilers, *long*)
Posted: Thu Jun 10, 2010 1:27 am
by Shoob
Xerion wrote:Note: It kind of sucks that a class which does not even have the option (mages) for combat training can pay 50g and receive basically a free category point out of the deal, but since summoners do have it they must spend the point.
actually no, they can spend the 50g on it too and get it, at least this was the case and I dont think it was changed.
Re: Victory diary (beta 3 insane summoner, spoilers, *long*)
Posted: Thu Jun 10, 2010 2:01 am
by Vanguard
50g isn't free. I'd rather spend the talent category point than farm gold, even if it is worse for a perfectly min-maxed grinding/farming character in the long term.
Re: Victory diary (beta 3 insane summoner, spoilers, *long*)
Posted: Thu Jun 10, 2010 9:14 am
by darkgod
Nice post!
And well done!
Ok maybe insane mode is not insane enough, if people won .. Oh but you were cheating! I dont think the difficulty setting works on summons! Ohhh must fix!
As for your comments on the summons:
- I'll make the fire drake immune to fire and I'll check it's breath
- I'll try to find why minotaur do not get a weapon they really should ..
- Maybe turtle could get a "shell shield" ability that temporarily reduces damage taken by X% ?
- I'll probably redo spider to be based on the now existing spider monsters
- Control summon "Some very serious targeting issues and other bugs plague this ability", what exactly ?
I am happy you like summoners, it was kinda hard to think of a good system that was not cheesy as T2 one was

Re: Victory diary (beta 3 insane summoner, spoilers, *long*)
Posted: Thu Jun 10, 2010 9:17 am
by darkgod
Do you have more info on the minotaur ? Any special situations where he did not get its weapon ? a zone ?
Re: Victory diary (beta 3 insane summoner, spoilers, *long*)
Posted: Thu Jun 10, 2010 10:08 am
by Baker
I'm not sure that "everything except hydras is worthless at higher level" counts as a good system. When you have to invest so many talent points you'll never get back, shouldn't every skill be useful throughout all of the game?
Re: Victory diary (beta 3 insane summoner, spoilers, *long*)
Posted: Thu Jun 10, 2010 12:47 pm
by greycat
I haven't got anywhere near this far in the game, but the Fire Imp seems consistently useful throughout the entire game. I generally pump points into the Fire Imp talent whenever there's nothing more urgently required.
Re: Victory diary (beta 3 insane summoner, spoilers, *long*)
Posted: Thu Jun 10, 2010 12:55 pm
by darkgod
greycat wrote:I haven't got anywhere near this far in the game
Yes people like him, shoob or vanguard are disgusting aren't they ?!

Re: Victory diary (beta 3 insane summoner, spoilers, *long*)
Posted: Thu Jun 10, 2010 5:33 pm
by Shoob
Xerion wrote:Shoob wrote:
actually no, they can spend the 50g on it too and get it, at least this was the case and I dont think it was changed.
The option does not exist for the summoner class at the trainer, because it is one of the dormant skill types available at birth.
actually it is, I just checked. you do have to have the 50 gold though before you see that option, which might be why you thought you couldn't do it.