So I'm attempting to make a game....
Posted: Wed Jun 15, 2016 12:22 am
I'm not a programmer so emphasis on attempting. I'm new to the forms but found Tales of Maj'Eyal on steam a wile back. I liked how the game worked and it seems that T-engine is kinda like RPG maker with some exceptions.
First I understand that some of the engine is free to make your own game. Best I can tell is that all tiles, story and I guess weapons/equipment lists/notes are not to be copied.
This is fine because my game has nothing in common with ToME. But I'm trying to use ToME lists and modify them. I.E. turn a bow into a cannon, using the same coding but changing the name, damage, range, ammo, etc. etc. and removing any magical items. I.E. A magical two handed sword of fire is ok in ToME, but a magical cannon of fire in my game isn't.(Flame thrower)
I was also wondering if there is a mod/stand alone program or a better way to make maps because right now I'm using note pad (Programming at its finest here) to open the maps and "-/--++**" isn't my idea of map making.
I also want to use hex map tiles instead of square map tiles. I think I can do this by having the player see a hex map wile the game uses a square map and moves the player around like a knight on a chess board for left and right movement and using "blank squares". This to me, a non-programmer, sounds a lot easier then programming the a hex map from scratch. This also might require some modifications of the T-Engine4 which I'm not sure if someone can do.
First I understand that some of the engine is free to make your own game. Best I can tell is that all tiles, story and I guess weapons/equipment lists/notes are not to be copied.
This is fine because my game has nothing in common with ToME. But I'm trying to use ToME lists and modify them. I.E. turn a bow into a cannon, using the same coding but changing the name, damage, range, ammo, etc. etc. and removing any magical items. I.E. A magical two handed sword of fire is ok in ToME, but a magical cannon of fire in my game isn't.(Flame thrower)
I was also wondering if there is a mod/stand alone program or a better way to make maps because right now I'm using note pad (Programming at its finest here) to open the maps and "-/--++**" isn't my idea of map making.
I also want to use hex map tiles instead of square map tiles. I think I can do this by having the player see a hex map wile the game uses a square map and moves the player around like a knight on a chess board for left and right movement and using "blank squares". This to me, a non-programmer, sounds a lot easier then programming the a hex map from scratch. This also might require some modifications of the T-Engine4 which I'm not sure if someone can do.