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Yes / No dialogs and keyboard control

Posted: Sat Jul 13, 2013 3:01 am
by Castler
It would be very nice if Dialog.yesnoPopup and Dialog.yesnoLongPopup optionally or always responded to "Y", "y", "N", and "n".

Re: Yes / No dialogs and keyboard control

Posted: Sat Sep 21, 2013 9:43 pm
by Jeoshua
I would agree with this, but actually I think that's more of a module-based thing. The engine definitely supports this kind of thing, already. It's just that the modules you are playing quite frankly weren't coded with that in mind.

Re: Yes / No dialogs and keyboard control

Posted: Sun Sep 22, 2013 3:15 am
by Castler
It is up to the engine to some extent; modules can do whatever they like, but simple Yes / No messages (both within each game module and within the boot module) are handled by the engine's base Dialog:yesnoPopup and related functions, so if Dialog:yesnoPopup and related functions responded to keystrokes, it would be helpful.

Here's a patch that accomplishes this, if DG is interested.