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VIM Sense Should Counter Blindness

Posted: Tue Oct 18, 2011 2:44 pm
by overgoat
When corrupters using VIM Sense are blinded they longer sense (see) creatures. As this sensing has nothing to do with seeing I don't think this should be the case.

I think an easy fix for this would be to give 100% blinding immunity while VIM Sense is active and check for/remove blindness when activated.

Re: VIM Sense Should Counter Blindness

Posted: Tue Oct 18, 2011 4:37 pm
by Zonk
That should perhaps apply to all esp/telepathy sources(except Tracking?), unless it's already like that(it certainly doesn't apply to Track, which is good)

Re: VIM Sense Should Counter Blindness

Posted: Wed Oct 19, 2011 12:40 pm
by marvalis
When blinded you should still see the monsters but not terrain or particle effects.

Re: VIM Sense Should Counter Blindness

Posted: Thu Oct 20, 2011 3:17 pm
by overgoat
Oops. I meant to post this under TOME ideas, not the T-Engine area. Could this post be moved?