Networking Support
Posted: Fri Aug 26, 2011 3:45 pm
While I'm struggling with the TomeNET source, I've been playing ToME 4 and brainstorming ideas for a module. I seem to recall reading at some point that T-Engine would have some level of networking support, but as far as I'm aware, none has been implemented at this time.
I was thinking it might be nice to have some sort of networking setup where a module could be designed around having two (or more) players, (preferrably with support for both turn-based and real-time modes) with proper story and quest structure - a host could start and save games, and (if the module specified it as a requirement), both players would be required to connect in order to continue play.
I realize this would take a lot of effort to implement, but it's an ideas forum so I figured I would throw it out there.
I was thinking it might be nice to have some sort of networking setup where a module could be designed around having two (or more) players, (preferrably with support for both turn-based and real-time modes) with proper story and quest structure - a host could start and save games, and (if the module specified it as a requirement), both players would be required to connect in order to continue play.
I realize this would take a lot of effort to implement, but it's an ideas forum so I figured I would throw it out there.
