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Networking Support

Posted: Fri Aug 26, 2011 3:45 pm
by Silvermoon
While I'm struggling with the TomeNET source, I've been playing ToME 4 and brainstorming ideas for a module. I seem to recall reading at some point that T-Engine would have some level of networking support, but as far as I'm aware, none has been implemented at this time.

I was thinking it might be nice to have some sort of networking setup where a module could be designed around having two (or more) players, (preferrably with support for both turn-based and real-time modes) with proper story and quest structure - a host could start and save games, and (if the module specified it as a requirement), both players would be required to connect in order to continue play.

I realize this would take a lot of effort to implement, but it's an ideas forum so I figured I would throw it out there. :D

Re: Networking Support

Posted: Fri Aug 26, 2011 8:04 pm
by darkgod
Networking code exists, you can open sockets and so on, raeltime is easy too.
The hard (really hard) part is synchronizing players, the client should see the game map and UI and so on but only the server should run code logic.