Crucial module feature that would prevent a ToME 2.3 module
Posted: Sat Jan 08, 2011 3:28 am
The T-Engine version 4 is remarkably versatile in its current form, but there is a feature that is currently missing that would prevent someone from recreating the ToME 2.3 game as a TE4 module. This greatly concern me as I also would require that very same feature in BOB. This feature cannot be replicated by module code, and would need to be implemented directly in the engine. However, it would be trivial to add support for that feature by changing only a single line of code from the engine.
Indeed, changing line 104 of Module.lua to:
would be all that is required to restore the possibility of module-maker to use that extremely crucial feature.
PS: Can anyone guess which feature I am talking about?
Indeed, changing line 104 of Module.lua to:
Code: Select all
local mod = {math = math}
PS: Can anyone guess which feature I am talking about?